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  • #16
    Anyone care to remind me what the water temple was like? I don't remember it...


    We're talking orcania of time, the first (only?) Zelda N64 game, right?


    Yes. The one under Lake Hylia, where you fought Dark Link as the midboss and the main puzzle was changing the water level. The one where you got the longer hookshot.

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    • #17
      I remember I wasn't fond of one ice dungeon in a Zelda game but I cannot recall which one it was - SNES version or first one for gameboy. If you slipped or something you had to start all over which made for a lot of walking ha.
      Who is Barinthus?

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      • #18
        GTA3 where you have to drive around all of liberty city killing the Drug Dealer stands. Never finished it.

        Underdark in Baldurs Gate 2, not super hard but it got very boring and was too long.

        The very last level in Medal of Honor, thank god it was short but it was a serious pain. On highest difficulty and half health to start.

        Serious Sam about half way through the game on highest difficulty. In the Dunes. I had to restart and finish it on a lower setting, second most difficult.

        There are many more, but those are the ones that come to mind.
        Accidently left my signature in this post.

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        • #19
          Library in Halo. It's soooo goddamn repetitive.
          "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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          • #20
            Been playing some old SNES games of mine.

            I'd have to say, the Star Trek TNG game where you have the testing grounds and the square puzzle. The only problem is that my copy is one of the buggy ones where one of the buttons doesn't work, making the puzzle impossible to beat, and locking out most of the level.

            In another star trek game, the DS9 one, I'd have to say the level where you try to infiltrate the spaceship as Odo. Boring, and repetitive. Had to map the level as I went in order to stop myself from backtracking.
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            • #21
              what are water temples? just frustrating parts of a game or something more? do all my answers qualify?

              snes ff3 had that huge tower. today i guess it's doesn't seem as hard but back when i was younger and not wise in regards to gaming that thing seemed incredibly hard not to mention pointless. when i finally managed to get the top i was like wtf?

              snes mario kart 200cc on the special maps made you start on the level with the gophers and wood bridge that has a hole in the middle you need to jump over. that is the single hardest race imo. rainbow road is easy in comparision. i hated that race.

              ogre battle had a few maps that seemed really hard but i can't remember any details. doom/quake ending bosses were hard to figure out. the quake one in particular didn't make any sense to someone who only played single player(telefragging wtf?). wesnoth seems to have many water temple maps which is why i play multiplayer more than single player. in fact the map i'm stuck on now involes a lot of water.
              Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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              • #22
                what are water temples? just frustrating parts of a game or something more? do all my answers qualify?


                Parts of an (otherwise decent) game that you just dread coming to, because they frustrating to the point of being completely unfun.

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                • #23
                  Originally posted by pg
                  snes ff3 had that huge tower. today i guess it's doesn't seem as hard but back when i was younger and not wise in regards to gaming that thing seemed incredibly hard not to mention pointless. when i finally managed to get the top i was like wtf?
                  I never actually entered that one, I was too weak in magic to do a "physical attacks disabled" level.

                  What annoys me in games are places where you're stuck because you're too weak. Levelling up is the one thing I truly hate about RPGs.
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                  • #24
                    Originally posted by BustaMike
                    Library in Halo. It's soooo goddamn repetitive.
                    What? And the whole game isn't?
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                    • #25
                      In Halo, for example, it's the Library (IMO), a horrible level.


                      Oh God Yes... that level sucked so much ass. I think I gave up on Halo right then and there.

                      I'd also offer the 'shoot the bad guy's spaceship' level in Beyond Good & Evil. What a dreadfully crap level!
                      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                      - John 13:34-35 (NRSV)

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                      • #26
                        The Freespace 2 level where you have to rescue Lt. Snipes from within the nebula springs to mind; your sensors are limited to a few kms, you have EMP bursts going off every few seconds and screwing up your targetting, and you have to follow this trail of beacons that are almost impossible to tell apart, while under attack and losing your target lock continuously... argh. That level's sole redeeming feature was the fact that I got my highest kill count ever on it (around 40, IIRC).

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                        • #27
                          Another vote for Halo's library. Repetitive and I wanted to kill the damn librarian way before he turned out
                          Spoiler:
                          not to exactly be on our side.

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                          • #28
                            A funny thing about the water temple though is that it's boss was probably the easiest in the game.

                            (Grapple+chop)x3=death. When I beat him I went "What?!?!".
                            I changed my signature

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                            • #29
                              well, if I was a boss that weak, I'd want a really good fortress for protection.
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                              • #30
                                Originally posted by DrSpike
                                Another vote for Halo's library. Repetitive and I wanted to kill the damn librarian way before he turned out
                                Spoiler:
                                not to exactly be on our side.
                                The one good thing about that level is that there are several spots where you can jump on the wall and start beating the crap out of that construct. He never dies, but he sure complains about it a lot.
                                "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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