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  • Water Temples

    A strange title, but it refers to something that AFAICT is in every game. I call them "Water Temples" after that particular dungeon in Zelda:OoT, which was a horribly convaluted and unfun level. Every game has some stage where it just isn't fun, where despite the rest being a great game you just dread that part of it. In Halo, for example, it's the Library (IMO), a horrible level. What "Water Temples" have you seen in games?

  • #2
    Manaan in KOTOR

    that stupid battle squares in Icewind Dale 2 (luckily you only have to play one round)

    Temple of Trials in Fallout 2 (the fact that I've done it so many times contributes to this).

    Arcane Sanctuarary in Diablo 2 (and much of act 1 )

    I'm sure I can think of more

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    • #3
      Ice Cave in Final Fantasy, American version . Instakill attacks in there, eek.
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      • #4
        The water temple in OoT:Master quest, as frustrating (probably more so) as the original but with a shiny new coat of paint.
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        • #5
          The Water Temple was an experience. It's a badge of honor to have stared it in the face and defeated it. While occasionally frustrating in the middle, the whoop of joy at taking it down was worth it. Besides, it only takes what, 3 hours or so to figure out? That seems the standard. I liked the puzzles, in an "honorable, evil enemy" kind of way.

          However, for sheerly annoying dungeons, Babel Tower in Xenogears. For those who have not played it, you have giant mechs in this game. These giant mechs fly. Yet you need to do jumping puzzles to get around inside this tower. Oh, and if you're about to be attacked, jumping is disabled for about a second or so before the battle, but the game doesn't tell you this, of course. So you'll be cheerfully jumping along, and then, suddenly, the mech won't respond to the jump command, you'll cheerfully walk off the pillar instead of continuing to jump, and then get into a random encounter at the bottom of the pit before getting to do all your jumping all over again.

          It wouldn't be so bad if it weren't for the massive plot vs. dungeon design hole of TURN ON THE DARN FLYING MECHANISM WHEN YOU MISS A JUMP YOU IDIOTS INSTEAD OF HAVING TO DO IT ALL OVER AGAIN.
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          Therefore this is not a syllogism.

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          • #6
            The Water Temple was an experience. It's a badge of honor to have stared it in the face and defeated it. While occasionally frustrating in the middle, the whoop of joy at taking it down was worth it. Besides, it only takes what, 3 hours or so to figure out? That seems the standard. I liked the puzzles, in an "honorable, evil enemy" kind of way.


            Yes, but it was just unfun.

            I don't mind it when something is difficult; when it just frustrates me, rather than make me feel challenged, I don't like it.

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            • #7
              It wouldn't be so bad if it weren't for the massive plot vs. dungeon design hole of TURN ON THE DARN FLYING MECHANISM WHEN YOU MISS A JUMP YOU IDIOTS INSTEAD OF HAVING TO DO IT ALL OVER AGAIN.
              The puzzle with the revolving pillars and walkways inside the final dungeon was pretty awful too, but Babel Tower was horrible for its sheer "I can't even use a walkthrough to get this done with". I loathed the platform jumping element of the game in its entirety with a passion. WHY SQUARE WHY?!
              Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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              • #8
                well some of my answers aren't based on the difficulty, so maybe I was a little off topic above. None of them are too difficult, but I find them annoying.

                As for jumping puzzles- well that shows why I don't play those types of games. I fail to see how that if fun. Killing is fun, jumping is not.

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                • #9
                  The psychology building on campus has a "water temple" design to it. There are signs inside the basement that point to where the stairs, bathrooms, exits, elevators, etc. are.
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                  • #10
                    s for jumping puzzles- well that shows why I don't play those types of games.
                    There usually aren't jumping puzzles in Japanese RPGs... and I would have quit Xenogears in disgust if I hadn't been desperate to see how the plot would turn out.
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                    • #11
                      Ever been in Jamski's maze on the 6th (?) level of the Dungeon of Apolyton?
                      I was damned lucky that he was actually looking over my shoulder when I did it, and so managed to avoid lots of irritation. I mean in the Dungeon, not spending the evening with Jam and Doc.

                      (sorry gents, I was only joking. That weekend was fun. )

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                      • #12
                        Originally posted by duke o' york
                        Ever been in Jamski's maze on the 6th (?) level of the Dungeon of Apolyton?
                        I was damned lucky that he was actually looking over my shoulder when I did it, and so managed to avoid lots of irritation. I mean in the Dungeon, not spending the evening with Jam and Doc.

                        (sorry gents, I was only joking. That weekend was fun. )
                        I did the dungeon of Apolyton. I don't remember having too much trouble on the maze. In fact, I don't even remember a maze

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                        • #13
                          The last levels of Half-Life come to mind.

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                          • #14
                            Actually, come to think of it, any FPS level where you're pressing jump and autosave more often than fire.

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                            • #15
                              Anyone care to remind me what the water temple was like? I don't remember it...


                              We're talking orcania of time, the first (only?) Zelda N64 game, right?



                              I can't think of any "water temples" off the top of my head, although I know I've experienced tons of them... maybe that's why i can't remember the water temple itself - I just wipe those horrible experiences from my mind.
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