I actually find it hard to play The Sims because this game requires the player to form a web of social interactions with other sims. And I am by nature an anti-social person.
This is why the game is so limited, IMO: it seems to be an open-ended game, but it actually forces the player to do certain things IF you want to maximise the experience the game has to offer.
Sure, you could argue that The Sims is not a "game" in the true sense of the word, and therefore any possible outcome of your actions in the game ARE the entire experience. But the designers of this sequel were clearly aiming to introduce some sense of "objective" or "goal" in The Sims 2, and when you have only one path leading to that objective, then the whole experience feels constrained.
(I wonder if what I wrote above makes any sense...)
This is why the game is so limited, IMO: it seems to be an open-ended game, but it actually forces the player to do certain things IF you want to maximise the experience the game has to offer.
Sure, you could argue that The Sims is not a "game" in the true sense of the word, and therefore any possible outcome of your actions in the game ARE the entire experience. But the designers of this sequel were clearly aiming to introduce some sense of "objective" or "goal" in The Sims 2, and when you have only one path leading to that objective, then the whole experience feels constrained.
(I wonder if what I wrote above makes any sense...)
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