There was a popular game called 'Deer Hunter' a few years back. I'd imagine most people who played that actually hunted deer. So saying you play games to do things you don't do in real life is not entirely accurate.
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A long, long time ago, you had to eat in almost every RPG: if you didn't eat, you died. Zoom to 2004: you don't have to eat anymore. Why? It's a pain in the ass and it's simply not fun. Why include an RPG element that was weeded out of every RPG?
And, on the contrary, in almost every RPG you had day/night cycles and had to sleep at night because everyone else was asleep. They got rid of that in modern RPGs (except Baldur's Gate, which was based on D&D). However, more and more people have argued for day/night cycles and having no one open except inns at night and RPG designers are putting that back in.“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Originally posted by Imran Siddiqui
There was a popular game called 'Deer Hunter' a few years back. I'd imagine most people who played that actually hunted deer. So saying you play games to do things you don't do in real life is not entirely accurate.
How much do you want to bet most of the Deer Hunter sales are in the offseason."The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
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Originally posted by Imran Siddiqui
However, more and more people have argued for day/night cycles and having no one open except inns at night and RPG designers are putting that back in.
I like to think that there is such a thing as progress in gameplay. Having to eat was a pain in the ass, it wasn't fun and it was tedious. Taking it out of RPGs was a very, very good decision imo. And you can't put it back in as it was: that would be a regress. If Rockstar takes a VERY different approach, it could work. But if they take the old school RPG approach, it will suck. Imagine having to stop at a restaurant once or three times a day to have meal! It will be tedious, it will not be fun and it will be a royal pain in the ass.Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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And who may that be?
I'll direct you to Interplay forums, Morrowind forums, etc. Why do you think Fable makes a big deal that they are in the game?
I like to think that there is such a thing as progress in gameplay.
But there isn't. A lot of the older games had complexities that modern games just don't have. Compare text adventures with their newer, graphic counterparts.“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Originally posted by Imran Siddiqui
I'll direct you to Interplay forums, Morrowind forums, etc. Why do you think Fable makes a big deal that they are in the game?
But there isn't. A lot of the older games had complexities that modern games just don't have. Compare text adventures with their newer, graphic counterparts.Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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Aiming, everything? We're obviously not talking about the same game. Driving is also a big part of the game. I don't see myself driving with the cursor keys.
The only difference between driving with a keyboard and driving with a gamepad is in your head, it's what you find more comfortable. There is no objective reason to say that driving with a gamepad is better then with a keyboard.
As you said later, in your opinion the gamepad is better, no problem with that....but that doesn't mean we all have to admit that it's better like you said earlier.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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Originally posted by nostromo
A long, long time ago, you had to eat in almost every RPG: if you didn't eat, you died. Zoom to 2004: you don't have to eat anymore. Why? It's a pain in the ass and it's simply not fun. Why include an RPG element that was weeded out of every RPG? Lets hope they will do it right.
All the good RP modules in NWN, for instance, require food and sleep.Rethink Refuse Reduce Reuse
Do It Ourselves
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Sounds excellent.. and I for one don't like the eating thing either. It'll be neat for few times 'ohh look it's hungry again!' but it'll get to be annoying after that.
In fact, I'll install Vice City again.. can't beat that 80s radio..In da butt.
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1. In Baldurs gate, you sleep either at an inn, or in the wild. Ive always assumed that this implicitly included eating - you either got a meal with your Inn room, or foraged/hunted while in the wild. Just abstracted out. And eating more than once a day abstracted out too.
2. The Sims includes lots of activities one does every day. It seems to be real popular.
3. Isnt GTA in large part a driving game? Thats something lots of folks do every day Just cause a game is ABOUT something you dont everyday, it can still include activities you do every day."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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