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  • #46
    Originally posted by lord of the mark

    3. Isnt GTA in large part a driving game? Thats something lots of folks do every day

    But hopefully not like they do in GTA...


    *Looks out at the debris along the side of the road* Yeah, maybe not.
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    • #47
      I hope they make the taxi-driving part more interesting (read: dynamic)... I loved driving around in a taxi, but the missions got quickly boring, since there were only few different locations to deliver them to...
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      • #48
        What the game needs is other criminals. Why doesn't the player character ever get car jacked or mugged?
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        • #49
          That happened in GTA2...
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          • #50
            Not to any real effect. Occasionaly someone would return your punch, or try to get back into his car... but they never posed any real threat or challange.

            EDIT: Nevermind, I was thinking Vice City. I don't remember that happening in GTA2... but that was along time ago.
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            • #51
              In GTA 2 there were actually some people who just walked down the street, then randomly steal a car, sometimes one where you were in... could be annoying when you were waiting for something to happen during a mission (like waiting for a person to arrive), and then all of the sudden you're dragged out of the car, and the car is out of there... and of course then this person you were waiting for arrives, so you need to quickly find another car
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              • #52
                That actually sounds really cool .
                “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                - John 13:34-35 (NRSV)

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                • #53
                  Originally posted by FrustratedPoet
                  Having to make your character eat and sleep in computer games really really sucks. You have to take your character to the gym too, it seems. And you can give him tatoos and a lot more different sets of clothes.

                  Is this GTA or The Sims?
                  I'm hoping it will be like GTA3, in that you could train your guy to be a good runner that didn't tire easily by running a significant amount. OR by doing the ambulance missions to level 12. If there are missions you can do that will let you get your character fit and stay that way then I will be happy. Well, not upset.

                  Eating in real life is enough of a pain and there I actually get to taste what I eat. Eating in games as well?

                  Oh, and people carjacked you in GTA3 and Vice City as well.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • #54
                    Originally posted by General Ludd


                    You still do have to eat in most RPGs. It's just that most "RPG"s on the computer aren't role playing games at all.

                    All the good RP modules in NWN, for instance, require food and sleep.
                    In my more nerdy days, I played some pen and paper RPGs. I don't remember having to eat and sleep each day. Of course, you had to sleep in order to learn you spells in D&D, but you didn't get sleepy if you skipped some zzzzz's. Irc, a group of warriors could skip sleep altogether. That said, I'm sure there are optional rules for food, sleep and other things. You have to brush your teeth at least once a day, or less your teeth fall out; you have to take a dump once in while, or less your character gets cranky and irritable...
                    Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                    • #55
                      Originally posted by nostromo


                      In my more nerdy days, I played some pen and paper RPGs. I don't remember having to eat and sleep each day. Of course, you had to sleep in order to learn you spells in D&D, but you didn't get sleepy if you skipped some zzzzz's. Irc, a group of warriors could skip sleep altogether. That said, I'm sure there are optional rules for food, sleep and other things. You have to brush your teeth at least once a day, or less your teeth fall out; you have to take a dump once in while, or less your character gets cranky and irritable...
                      Pen and Paper rules are made and changed by the players, but I think you'll find that the core D&D rules require eating and sleep.
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                      • #56
                        All the D&D games I have played required players to sleep each night or suffer severe "overtired" penalties the next day. Of course, most of it is abstracted to "it occured sometime during the day, but no specific details".
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                        • #57
                          Whatever. You actually believe that having to eat in a game is a good idea gameplay-wise? IMO one of the golden rules of good game design is: never sacrifice gameplay for the sake of realism. If you can have both, gameplay and realism, that's the holy grail: that's what I call an elegant design. But if you have to choose between gameplay and realism, choose the first one. Unless you're designing a simulation, realism for realism's sake is rarely a good idea. I think that food doesn't enhance gameplay. On the contrary, you're introducing a boring and tedious gameplay element for... for what? For the sake of realism.
                          Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                          • #58
                            When you are roleplaying, realism (in terms of the game's setting) is essential for the gameplay to exist.


                            When you are talking about GTA3... well, we'll have to wait and see how it's done, won't we?
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                            • #59
                              Originally posted by nostromo
                              Whatever. You actually believe that having to eat in a game is a good idea gameplay-wise? IMO one of the golden rules of good game design is: never sacrifice gameplay for the sake of realism. If you can have both, gameplay and realism, that's the holy grail: that's what I call an elegant design. But if you have to choose between gameplay and realism, choose the first one. Unless you're designing a simulation, realism for realism's sake is rarely a good idea. I think that food doesn't enhance gameplay. On the contrary, you're introducing a boring and tedious gameplay element for... for what? For the sake of realism.
                              :-p

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                              • #60
                                I think that food doesn't enhance gameplay.


                                How do you know? Have you played the game already?
                                “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                                - John 13:34-35 (NRSV)

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