I know what mean.There are other files in the aidata file that change how the AI acts.Such the Diplomacy file look in the section Diplomacy Default 50 Threaten.Down the file are settings for Military safety event -postive and negative decay.It changes under headings Provoke War and Make Friends. In the mods these settings are changed to produce a more active AI that feels theats early but the down side is a harder AI to bribe with a game that has more wars.It also changes how the AI moves its units.It also depends on personality settings as well. Diplomod 3.6 along with changes in aidata file produced a aggressive AI that felt theaten early if you build up forces on its border-share continet regard cost drops faster.
Better example -look up the file aidata inside is -interactions read file:If anyone moves behind AI border invadermoventcost is applied (military saftey event) number are changed in mods to decay faster,which changes how the AI acts.
But balance is needed so AI to AI interaction allows them to have times of peace for growth and building up there empires.
Better example -look up the file aidata inside is -interactions read file:If anyone moves behind AI border invadermoventcost is applied (military saftey event) number are changed in mods to decay faster,which changes how the AI acts.
But balance is needed so AI to AI interaction allows them to have times of peace for growth and building up there empires.
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