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PROJECT: Playtest (Thread No. 5)

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  • Demon, what does the crash.txt say when you get those exit crashes?
    Sorry, E. Reporting was turned off. I've enabled it and will see if it generates a crash.txt next time it happens.

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    • It seems I have the same crash happening.
      Also the Strategies and Goal files are still from past build.Had the Gameobj,ccp Error No such object click yes or No to keep playing.Clicked yes and game crashed.
      If no has this happening I might reload CtP2 and then build and add my two files.Could be that some files did not over write when zipping them in.Thank E for your hard work.
      Attached Files
      Last edited by Protra3211; August 8, 2007, 01:12.

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      • is the crash happening with a new game or the same game?
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • Its a new game E.

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          • thats weird because its totally out commented. Could you post your save game with te crash?
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • I haven't had a problem yet with the new 787 revision, played 93 turns.

              I did get a strange icon though, when I grouped my army...
              Attached Files
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment




              • did you copy the elite medal over?

                Other than that your unit is jewish

                i'll look into that one
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • Originally posted by E


                  did you copy the elite medal over?

                  Other than that your unit is jewish

                  i'll look into that one
                  No, I didn't do anything extra. Just a fresh install of everything as usual.

                  The icon doesn't appear on any single unit though, only when I group that army.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • its an elite unit and it looks like i forgot to copy over the updated upc057.tga if you have elitemedal.tga in your picturefolder, rename it to upc057.tga
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • Thanks E, that fixed it.

                      I have an elite Archer, excellent
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • still no crash? thats good.
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

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                        • It seems that I zipped into the wrong place.Sorry tired eyes.Checked your new build files in the download and all new things like the startegies and goal files are there.Should be up and playing soon.Sorry about that.
                          Maquiladora how is your game going is the AI holding out?

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                          • Originally posted by Protra3211

                            Maquiladora how is your game going is the AI holding out?
                            I rushed one AI early (Russia) and eliminated them. They had lots of units but didn't focus defence on one point, instead using 5 or 6 units in each city, so they each fell easily against my size 12 army.

                            I'm 1 city from eliminating another AI (Mayans) who had grouped their cities much tighter because of bad terrain, and they had many units in every city, normally 10-12.

                            The cities with 12 units were still easy to take though, the terrain defence and fortifying bonuses need to be much higher to help the defender. I did this in the AE Mod but wasn't using it here.

                            I was also able to beat them more easily because they had no Samurai, but I found 4 in ruins without even having Iron Working! That made it much easier to kill their best defenders (sometimes Pikemen against my Hoplites) on the front lines.

                            Along with those 4 Samurai, I found 4 cities, 1 settler and 2 advances. I also got about 4 or 5 advances from city capture, as if I needed more help.

                            Overall I haven't noticed a lot of difference yet, but as you can see I got so much help from the units in ruins, and help to get my cities built quickly, then I just kept building units all the time, so it's really unfair to judge the AI on this.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • Thanks Maquiladora.I rezipped the new build and started a new game and -so far after 150 turns everthing is ok.
                              I did the same as you did Maquiladora.Build many units at the start and moved them to the border for a quick attack.Playing on very hard level but using the production numbers from impossible (changed them in DiffDB file) its been a good game.Ran into a peaceful nation who wanted to trade maps and also asked a peace treaty.Must of seen all my units coming for its cities..But of course I refused as I was building a invasion force on their border. The AI held out overall at first.Took two of the AI,s cities and was building more units to hold in the rear.AI pushed 3 and 6 stacks to fight back but was taken down after by larger stacks.Used up many units but in the long run defese of AI cities started to weaken.I now have captured 5 cities.
                              AI is doing better job without adding extra cheats but im thinking that the AI needs to watch its borders early.
                              In the early playtests it seems that the AI was more aggressive about hemming you in so that it was harder to find room to settle cities.It took longer to expand and longer to build a force ready for war.
                              In 6th place so far.No time for wonders yet.

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                              • One thing I did notice is that the AI isn't aggressive enough.

                                For example in the game I mentioned, the Greeks declared war on me around 50 turns ago, but haven't sent any units into my territory at all.

                                This has allowed me to devote all my units into one war against the Russians (now gone) and then the Mayans (almost gone).

                                Also no one has pillaged me once yet, even the barbarians aren't pillaging, they just attack my cities sometimes.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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