Previous Threads:
PROJECT: Playtest
PROJECT: Playtest II
PROJECT: Playtest Thread III
PROJECT: Playtest (the 4th Thread)
Mini-FAQ
General playtest info / questions:
#1 Do I need any additional files to make the playtest work?
IF it is a build created with the .NET compiler. Therefore you need the .NET runtime environment to run the *.exe.
If you dont already have it it is avalaible at windows update or here.
Or at least you need those two dlls if you don't want to install the .NET runtime.
#2 How do I make a mod work with these playtest versions?
Although not all have been tested thoroughly, most mods should work with this playtest version without any changes. If you suffer any difficulties please post about them.
#3 Do I need to install the official Activision patch before this playtest version?
It makes no difference whether you do or not. So it is just a waste of time.
#4 How should I report a bug?
Include as much relevant information as you can. If possible explain how to replicate the problem. If appropriate, attaching a screenshot or a savegame is helpful. If the bug involves a crash to desktop, then it is helpful to include the crash log. You can enable crash logging by editing your userprofile.txt (in [Your CTP2 directory]\ctp2_program\ctp\) to set EnableLogs=Yes. The log can then be found at [Your CTP2 directory]\ctp2_program\ctp\logs\crash.txt.
#5 When will a new playtest verson be released?
When a code monkey feels like it . This will usually be either when some serious bug is fixed, or enough minor fixes have piled up that need to be tested. If you want to test some recent change, you can post here to request a new playtest build and they will try to oblige you.
#6 When will a new playtest thread be posted?
When the old thread is full meaning it has reached or has exceeded the 500 post limit.
#7 How do I refer to a certain version?
You refer to a playtest by posting data or by date of compilation of the executable, you can find the date on the opening screen of the playtest. For instance our first playtest is dated from December the 9th 2003 or in other words it is playtest from 2003-09-12. In the latest playtest readme files we also included the code revision number, so you can also this.
#8 Why did you not use version numbers like Activision did?
We decided that we don't give them a version number until we reimplemented all of the useful features of Activision's v.1.1. Unfortunately there are still a few features missing from the patch. Therefore we haven't yet assigned a version like v.1.2 or v1.3. Well something above 1.2 or 1.3 would be more appropiate since we have been adding much more new features and fixes than the patch added. - Well let's see if this ever happens.
LATEST PLAYTEST: October 20th 2007
PROJECT: Playtest
PROJECT: Playtest II
PROJECT: Playtest Thread III
PROJECT: Playtest (the 4th Thread)
Mini-FAQ
General playtest info / questions:
#1 Do I need any additional files to make the playtest work?
IF it is a build created with the .NET compiler. Therefore you need the .NET runtime environment to run the *.exe.
If you dont already have it it is avalaible at windows update or here.
Or at least you need those two dlls if you don't want to install the .NET runtime.
#2 How do I make a mod work with these playtest versions?
Although not all have been tested thoroughly, most mods should work with this playtest version without any changes. If you suffer any difficulties please post about them.
#3 Do I need to install the official Activision patch before this playtest version?
It makes no difference whether you do or not. So it is just a waste of time.
#4 How should I report a bug?
Include as much relevant information as you can. If possible explain how to replicate the problem. If appropriate, attaching a screenshot or a savegame is helpful. If the bug involves a crash to desktop, then it is helpful to include the crash log. You can enable crash logging by editing your userprofile.txt (in [Your CTP2 directory]\ctp2_program\ctp\) to set EnableLogs=Yes. The log can then be found at [Your CTP2 directory]\ctp2_program\ctp\logs\crash.txt.
#5 When will a new playtest verson be released?
When a code monkey feels like it . This will usually be either when some serious bug is fixed, or enough minor fixes have piled up that need to be tested. If you want to test some recent change, you can post here to request a new playtest build and they will try to oblige you.
#6 When will a new playtest thread be posted?
When the old thread is full meaning it has reached or has exceeded the 500 post limit.
#7 How do I refer to a certain version?
You refer to a playtest by posting data or by date of compilation of the executable, you can find the date on the opening screen of the playtest. For instance our first playtest is dated from December the 9th 2003 or in other words it is playtest from 2003-09-12. In the latest playtest readme files we also included the code revision number, so you can also this.
#8 Why did you not use version numbers like Activision did?
We decided that we don't give them a version number until we reimplemented all of the useful features of Activision's v.1.1. Unfortunately there are still a few features missing from the patch. Therefore we haven't yet assigned a version like v.1.2 or v1.3. Well something above 1.2 or 1.3 would be more appropiate since we have been adding much more new features and fixes than the patch added. - Well let's see if this ever happens.
LATEST PLAYTEST: October 20th 2007
Originally posted by Martin Gühmann
It is time for a release of a new Apolyton Edition Playtest version. We are now at revision 812. This time we got human to human diplomacy HotSeat support. If everything works well this is also true for PBEM.
All you need is is the following file and follow the instructions in its readme:
Edit: Removed link
By the way E, could you replace the old playtest in the directory with this one so that I can save some space and remove the outdated source code archieve from the directory. It even links to a non-Apolyton space.
Here is the brief changelog since revision 787 from the readme:
It is time for a release of a new Apolyton Edition Playtest version. We are now at revision 812. This time we got human to human diplomacy HotSeat support. If everything works well this is also true for PBEM.
All you need is is the following file and follow the instructions in its readme:
Edit: Removed link
By the way E, could you replace the old playtest in the directory with this one so that I can save some space and remove the outdated source code archieve from the directory. It even links to a non-Apolyton space.
Here is the brief changelog since revision 787 from the readme:
Code:
2007-10-20 (Revision 812) Fixed: The wonder tab of the info window shows again the right construction year of wonders, also the date of messages is shown correctly again. Fixed: The diplomacy window cannot be closed by using hotkeys that open other screens, so that you cannot close this screen without rejecting or accepting diplomatic proposals. Fixed: The scenario editor cannot opened in PBEM mode per hotkey. Added: HotSeat (tested) and PBEM (untested) human to human diplomacy support. Added: The following civilizations: Han, Yamato, Sumer, Kush, and Macedonia Fixed: The map editor generates now the coast line again if needed. Fixed: Savegame power graphs
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