no typo start with 0 always programmers always start with 0.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
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The cow unit doesntCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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how far you progressed
I got a working unit ."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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It didnt work.so i went to play quake 1 for awhile.
This idle and attack animation just to get this clear, they have to be named GUIA22 for idle or GUAA22 for attack, like with the "IA" or "AA" before the unit number (22)?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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yes"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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HALLELUJAH!!!! Its definately the shadows, because it compiles without them. I think the color or resolution may be too high on them.
Also see pic attached, i shouldnt name them like that, i should name them with a facing of 4 and not 1. I think youre as bad at typing as i am at learning
EDIT: I just figured out what was wrong with the shadows - they didnt have alpha channels! I altered one shadow, put a new alpha channel in it and the one shadow compiled with the images.Last edited by Maquiladora; April 18, 2004, 15:03.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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you did rename the deth and ideal to guxxyy4.z"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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Yea i renamed them all with facing 4 instead of 1, and it worked. I just did the shadows and it compiled and it works in sprite edit. I just need to do the hotspots, where is spr viewer?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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If you have the very first exe (the source code as it came) there was a blank button click on it and the game will start.
a basic interface now replaces the one at the bottom type in the spr number of the original eg (gu58(war walker)) in the white bloc then click on the left button with no written on it, it should load the original sprite then check the hotspot and the other thing they call it something else but it's the shield data that goes at the bottom of the script."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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No i dont have the first debug exe, is it possible you can upload it somewhere? I compiled the source once at the beginning but its long gone now and i dont think im upto doing it all again
edit: or you can tell me the numbers i need for the infantryman from ctp2.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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it's 15 meg
ps just got to have done the fastest fully animated spr
Total time 5 mins"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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ok 5.5 when ziped"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
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If you can upload or send it to me (WARNING ive have 56K) if you got ICQ, or tell me the numbers for CtP2 infantryman, either is fine right now, but of course eventually the spr viewer would be useful.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I got it down to 3.5 meg but I can’t delete anything else without losing a potentially important bit of info so at 56k it should take a couple of hours .also it’s got a bug as you quit I will try to find the English file I edited to put text on the interface.
You may wish to put this on a new ( none play test installation as I don’t know how this one will like play test stuff.
But to wet your appetite the numbers you wanted
Hot points 48 50
Herald 80 ,0 (I think this is shield data)
Download available at
(i will try to keep it there for as long as my web space lets me.)"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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