Big mc whats that script supposed to do? It runs but all its done is remove the alpha channel that sprite edit adds.
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Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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and made a new one which compiles?"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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IT should kill the alpha edit the hue and then make a new alpha."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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No, it didnt create a new alpha channel.
It didnt change the hue either.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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should do open the script in notepad."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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When i do open it in notepad it says there an error in it.
Unexpected Error: JascApp.InvalidParameterValid
Trackback:
File "D:\Program Files\Jasc Software Inc\Paint Shop Pro 8\Python Libraries\Parser.py", line 156, in Do
val = Convert(sp, Environment)
File "D:\Program Files\Jasc Software Inc\Paint Shop Pro 8\Python Libraries\Parser.py", line 89, in Convert
AllCmdInfo = App.Do(Environment, 'GetCommandInfo', {
NoneCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
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you may have to make a new one i can tell you wat to do if you like"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
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Yeah i was trying to but i dont know correct proceedure to destroy alpha channel, change hue, and create new alpha channel.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
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here it goes hope it helps
Start with load up guxx1.1.tga
Now start recording your script (you may wish to run throw this first.
Layers > load/save mask > load mask from alpha channel
Load up the alpha channel
Layers> merge>visible
Adjust > hue and saturation > hue/saturation/lightness
Fiddle with the hue settings to get the correct colours
Now
Adjust > colour balance>black and white points
Set them so there is no black left on an image (the second colour on the black screen at 27,27,27)
Next to make the new alpha ( note the old alpha is just replaced)
Layers> new raster Layer
Now paint this Layer pure black
Then
Layers >arrange >send to bottom
Layers> merge>visible
Layers > load/save mask > save mask from alpha channel
Now save using the same name as the first mask it will prompt for over right
Layers> new raster Layer
Now paint this Layer pure black
Layers> merge>visible
Now save the script
To alter the hue values you can do it again or just do the hue in a new script then copy it over to the old script in notepad"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
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Originally posted by The Big Mc
here it goes hope it helps
Start with load up guxx1.1.tga
Now start recording your script (you may wish to run throw this first.
Layers > load/save mask > load mask from alpha channel
Load up the alpha channel
Layers> merge>visible
Adjust > hue and saturation > hue/saturation/lightness
Fiddle with the hue settings to get the correct colours
Now
Adjust > colour balance>black and white points
Set them so there is no black left on an image (the second colour on the black screen at 27,27,27)
Next to make the new alpha ( note the old alpha is just replaced)
Layers> new raster Layer
Now paint this Layer pure black
Then
Layers >arrange >send to bottom
Layers> merge>visible
Layers > load/save mask > save mask from alpha channel
Now save using the same name as the first mask it will prompt for over right
Layers> new raster Layer
Now paint this Layer pure black
Layers> merge>visible
Now save the script
To alter the hue values you can do it again or just do the hue in a new script then copy it over to the old script in notepadCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
What about make a new mask. sorry forgot to tell you that."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
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I noticed the exported shadow pictures from sprite edit dont come with alpha channels, but the unit pictures do. That might be why i cant get a script working on them all together, like ill have to do the shadows seperately.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
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they should not have an alpha. just pure black on a white background."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
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Okay that explains that, dumb question i suppose. I might actually get somewhere now.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
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dp"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
Comment
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