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  • Strtegically speaking you should have infra whenever you need it.. If a city grows that extra square should that turn be given a fishery or a mine etc.. Think about it, you delay a turns production if infra 100%... BUT that infra you created works every single turn for the rest of the game.. You get the prod or growth benefit forever.. This is why in most of my games you see my Powergraph start low, as I invest in infrastructure, but later in the game it goes up alarmingly quickly..

    Yes I am talking infra cities after aqua built if nothing else urgent required, but sometimes I still use infra as well..

    Never be in such a rush to spread and build that you forget growth and prod.. These are key to winning a game.
    He's back after a fashion...

    Comment


    • Originally posted by Gavrushka
      Yes I am talking infra cities after aqua built if nothing else urgent required, but sometimes I still use infra as well..
      this is not an online game, gary. you may use complete sentences if you like.
      Baal: "You dare mock me ?"
      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

      Comment


      • Here's a little from a game between me and Dimytes (read from below).

        Oh, I see.

        The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.

        I have tried that a few times (and I know for sure, that other players have seen that too). So I do pay attention to this subject, specially when the game is new and every citizen is of great importance.

        -----Oprindelig meddelelse-----
        Fra: Jerker Andersson [mailto:jerker.a@telia.com]
        Sendt: 7. juni 2004 07:33
        Til: CTP TheBirdMan
        Emne: Re: SV: PBEM Challange TheBirdMan/Dimytes turn 25

        It was the capitol distance unhappiness bug. New city --> you don't know if there is capitol distance unhappiness or not--> Chance for riot 1 turn after city is founded. Happens now and then.

        CTP TheBirdMan wrote:

        > Take care of your happiness when building new settlers from size-one
        > cities (I guess, that is what you did).
        >
        > -----Oprindelig meddelelse-----
        > Fra: Jerker Andersson [mailto:jerker.a@telia.com]
        > Sendt: 7. juni 2004 06:58
        > Til: CTP TheBirdMan
        > Emne: Re: PBEM Challange TheBirdMan/Dimytes turn 24
        >
        > ------------------------------------------------------------------------
        > Name: CTP Email To jerker.a@telia.com (Turn 24).csg
        > CTP Email To jerker.a@telia.com (Turn 24).csg Type: Call to Power saved game (application/x-unknown-content-type-csgfile)
        > Encoding: base64
        First they ignore you. Then they laugh at you. Then they fight you. Then you win.

        Gandhi

        Comment


        • When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do. I know it affects whole civ for that turn (adjusting sliders), but it is a routine I have got into, and I have not lost a city to riots for a long time.

          ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!
          He's back after a fashion...

          Comment


          • Originally posted by TheBirdMan
            The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.
            why should the city be rioting if it loses 1 population ? only if it had happiness less than 72 before.
            but it can also happen without riots. for example the if the 2-size city has one citizen on a food tile and one on mountain, the game will leave the remaining citizen on mountain (unless the other tile had a trade good i think). now, if the gained food is too little and the slider settings are too high, the city will starve too.

            Originally posted by Gavrushka
            When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do.
            thats right.

            Originally posted by Gavrushka
            ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!
            hmm i usually just adjust the sliders some more, up until middle of rations slider. except if a only low percentage of my cities are rioting (usually 72 happiness). then i accept the riot risk. the city will go back to happy anyway with one less citizen.
            Baal: "You dare mock me ?"
            O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

            Comment


            • Is it possible to create a SLIC file that automatically places surplus citizens as workers instead of entertainers ?
              If so, would it be legal to use ? (if configured to only affect any player who wants to use it of course)

              Is there a general listing of all the data fields you can use in SLIC files ?
              Baal: "You dare mock me ?"
              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

              Comment


              • I suppose the riot risk is ok but it depends on the situation. For instance if you play like Gavrushka you have ample food for growth. That I may add is the way to go. I too do the temple route. The loss of production etc. civ wide is too great with enormous unhappiness.

                You should make sure you have the food and make sure you have the happiness your civ then grows at 2x the opposit situation. Out produces, out grows, out performs in science 2x with happiness.

                At a certain point in the game you should ponder moving the sliders to happiness untill the smaller cities catch up. With ample food it should not take long.
                “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                Or do we?

                Comment


                • So rabbit people when do you stop making cities and making buildings etc?

                  Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?
                  “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                  Or do we?

                  Comment


                  • When number_of_cities + setttlers_in_production = 40

                    © Dimytes 2004

                    Comment


                    • Originally posted by Dimytes
                      When number_of_cities + setttlers_in_production = 40

                      © Dimytes 2004
                      Maybe watch out for LAND_NOT_SHARK_HAS_LARGE_APPETITE
                      CAN_EAT_WABBITS_
                      COEF_WABBIT_WASTE 0.025


                      Has no wabbit residue


                      Hey

                      A bear and a wabbit were in the woods both taking a bathroom break

                      The bear looks down at the rabbit.

                      He asks, "Thats real nice fur Mr. Rabbit, tell me, does anything stick to it?"

                      The Wabbit looks up at the big old bear and smiles innocently, answering" No sir,nothing and it is nice and soft too!"

                      "Good!" answered the bear and with that wiped his @$$ with the wabbit!

                      Peace

                      Gramps
                      Attached Files
                      Hi, I'm RAH and I'm a Benaholic.-rah

                      Comment


                      • 1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.

                        So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?

                        Or

                        1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.

                        The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective?
                        “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                        Or do we?

                        Comment


                        • Originally posted by blackice
                          1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.

                          So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?

                          Or

                          1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.

                          The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective?
                          I would simply offer a point to ponder. The original say 8 cities after having built 2 settlers each bring to twenty four, wouldnt you be better to build something else as it would take quite a bit for the original cities to move the settlers way on other side of the newer 16 cities. i guess i am picturing concentric circles, I say build on second ring but intitial should be on mills?

                          Ok..maybe i just missed da bus..just trying to follow?

                          Peace

                          Gramps
                          Attached Files
                          Hi, I'm RAH and I'm a Benaholic.-rah

                          Comment


                          • Why stop at 40 ? you just can have 32 + 32 = 64 and send settlers to the rigth place, by the time you want to found city 42 you are very close to communism, so I don't see why stop at 32 or 40.

                            Originally posted by blackice
                            So rabbit people when do you stop making cities and making buildings etc?

                            Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?

                            1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.
                            You have posted the answer, first generation stop at the end of settler 5, second generation build 4 settlers, 3rd generation build 2 settlers, 4th generation build only 1 settler. By this time you are in turn 60 and have reached agricultural revolution.

                            Your capital finished his 5th settler by turn 40, so in 20 turns you got granery, acueduct and marketplace or being working on coliseum to swith for a mill in 5.

                            Comment


                            • could someone give me a link again to that thread about the do's and dont-do's of PBEM/MP, what is cheating and what not ?
                              Baal: "You dare mock me ?"
                              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                              Comment


                              • I can not find it, but it is simple, if it is not in the tutorial ask because it's more than likely not allowed, no slic, file modifications. No rush buy swap and no mine, farm under city trick. So tricks and mods are out so are third party cracks and or cheat programs.
                                “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                                Or do we?

                                Comment

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