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Multiplayer Strategy Guide 2nd Version

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  • Originally posted by Grandpa Troll
    ..HEY!! DUN CHA READ DA RULZ???

    Keep this on topic..or I'll Rat Chuuze out to Keygen "C" and he will..well...HE WILL.. .. ..

    HEY..Just hwat the Frick Can Keygen do anyway??



    Ok..He dun need to do anything..to me that is

    But you guys...One of these days Alic..One of these days...

    ~POW~ right in da kissa~~

    GT
    I could delete this thread... I think

    Comment


    • Originally posted by Gavrushka
      pathing with longships is very important. It is posted in previous strategy guides . Essential in Island Play.

      I would be delighted to play against you again .
      What is pathing with longships?
      If it ain't broke, find a bigger hammer.

      Comment


      • Originally posted by checkMate


        What is pathing with longships?

        Where you hold the "pathing mechanism" or in other words..the little green or yellow line the potrudes from a unit..out many tiles..

        Basically it works like this:

        Have a longship with an active unit on board

        It will be green if available to go on a path

        It will be yellow if unable to pass..say due to a "land mass" which is why you would be out there..I mean Longships aint exactly your Warship of choice

        But..it works same as any other unit..just lets you know where an area is you can pass..

        Makes you wondr..ifin..maybe.. you use a mounted archer on a land game would it do the same for mountains??

        Just a thought...

        Peace

        Grandpa Troll
        Attached Files
        Hi, I'm RAH and I'm a Benaholic.-rah

        Comment


        • Measured Response:

          Back on topic..

          When a couple of enemy sols suddenly appear on the horizon of your developing civ, the immediate reaction is to OVER-REACT... Switch all build queues to SOLS, and try and crush your opponent. Is this the right thing to do? Well I am not sure. You become commited to a level of production and may end up turning out SOLS in 5 or 6 turns and Military support costs will escalate thus reducing time further. I think a proportion response is required and to continue building Factories or Mills, or Banks still.. If the attack proves more serious, you can still switch production and churn out a couple of dozen sols in a few turns.

          And pressing an attack? Is there a time to withdraw? I say yes.. If a probing attack in an Island Game catches your opponent unaware.. Hit and Run.. Unless you have massive force to back it up.. Remember when attacking your opponents cities you are in their territory not yours, and their supply lines will be correspondingly shorter.. The other benefit of this is that your opponent is left wondering where you went, and is reluctant to send out large forces to attack you, as he is wary of where you will attack next..

          Keep out thinking your opponent, and do the unexpected..
          He's back after a fashion...

          Comment


          • Originally posted by Grandpa Troll
            Have a longship with an active unit on board

            It will be green if available to go on a path

            It will be yellow if unable to pass..say due to a "land mass" which is why you would be out there..
            actually the line for the ship will be yellow in any unexplored terrain regardless if this is land or not.
            BUT if you have an active unit on the ship, a part of the line will be green if you can unload the unit onto that tile, even in unexplored area. thats why it will work only with an active unit. with such a unit you will see yellow lines for ocean and a single green line for the respective first land tile on the path, as you can only land your unit on the first land tile and not deeper into the land.
            considering this, i would say that it wont work with a mounted archer on mountain, but i havent tried.
            Baal: "You dare mock me ?"
            O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

            Comment


            • hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
              Baal: "You dare mock me ?"
              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

              Comment


              • Originally posted by Mathemagician
                hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
                No in the off turn it is sliders and build queues and PW. Nothing moves..

                It still works for land finding with a mounted archer just change the green to red
                He's back after a fashion...

                Comment


                • Originally posted by Mathemagician
                  hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
                  No in the off turn it is sliders and build queues and PW. Nothing moves..

                  It still works for land finding with a mounted archer just change the green to red.

                  One important thing you CAN do in the off turn.. Disband a city.. Now this is important especially when you have a tech lead..
                  He's back after a fashion...

                  Comment


                  • One important thing you CAN do in the off turn.. Disband a city.. Now this is important especially when you have a tech lead..
                    Can you disband a city just before someone captures it in CtP1? You could do this in CtP2 (pop <4), you might think youre loosing a city needlessly, but if that city is only pop 3 and is guarded by 1 Pikemen, they attack it with 9 Infantry and Cannons, you disband it while theyre attacking and they lose all their units. As i said though, im not sure if it works in CtP1.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • that would surely be a bug and should be banned !
                      Baal: "You dare mock me ?"
                      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                      Comment


                      • Agree with Math. Definitely a bug. Do you use it in CTP2 online, Maquiladora, or is it banned there?

                        Comment


                        • I am dead set against bugs as everyone knows, but a city size 1,2 or 3 can be disbanded.. Why would you consider disbanded a city a bug?

                          OH ! I C ... If you try to doing it during the attack.. I agree! LOL... That would be impossible as once attack starts the city fight screen takes over, or are you talking in that nanosecond as the screen loads?

                          I see the problem. You are suggesting.. My comments were designed around seeing a fleet of SOLs appear in your city limits, you disband the city when you see them, not trying to hit disband as Soldiers march through your city gates!
                          He's back after a fashion...

                          Comment


                          • Ive never used it, ive had it used against me once and ive seen another player use it in a 4p game, both as sort of desperation or experimentation. Definately a bug and definately banned with me.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • or are you talking in that nanosecond as the screen loads?
                              Well you can close the battleview as soon as it pops up or dont use the battleview at all and disband the city before the other player closes his battleview, if s/he is indeed using the battleview.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • Gavrushka, Maquiladora is talking about CTP2, not CTP1. In CTP2 you can retreat during combat in the "battleview". And no, disbanding in CTP1, as you describe it Gavrushka, is a good strategy (never thought of that ) and should not be banned in CTP1.

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