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Multiplayer Strategy Guide 2nd Version
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Originally posted by checkMate
Some of you may remember a civ I showed you'll that Math had Nuked to Oblivian. Using space planes mariines and nukes he obliterated my entire Civ in one turn.
1. 100% focus on getting Theocracy.
2. Only produce settlers until number of cities + settlers in production + active settlers = 40.
3. Build cities on forest and put worker on the best tile available with either sea or grassland. Work sea before grassland due to the +5 gold.
4. Add 3 warriors for scouting once you have built 2-3 cities. I usually try to make sure to have at least 2 cities before I build a warrior.
5. Produce following in this order in your cities, Granary - Aqueduct - Mill.
6. ALWAYS make sure to produce a granary first. If you don't it WILL take twice as long to grow it from size 2 to 3. Rush buy granaries in cities that have 1 turn left before it grows and more than 1 turn left on granary production. this is the ONLY thing you should spend your gold on until 40th city has a granary secured before it grows to size 2.
7. Get stonehenge!
7.5 East india company can be a good choice too incase you have much sea vs land.
8. Race for London Exchange! 100% focus on this. If you win this you will most likley get 80% or more of all future key wonders.
9. Watch your opponents chin hit the floor.
Once you have 10 cities make sure to stop producing settlers in one city. Start producing Granary - Aqueduct - Mill instead. Make sure this is a GOOD production/growth city that can race for wonders. Very important.
Satisfied Blackice?
©2004 DimytesLast edited by Dimytes; November 8, 2004, 14:42.
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Exactly it takes very little and it is a hard strategy to beat.
As I pointed out it starts with the marines and planes, jets, nukes, space planes.
One deterant is to have well armed and guarded space planes with space fighters sitting in your space above your civ. They see that they know thier civ. is next...
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Some of you may remember a civ I showed you'll that Math had Nuked to Oblivian. Using space planes mariines and nukes he obliterated my entire Civ in one turn.
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So what we now have a silent majority? buttheads
Ok summer is over time to game and contribute...
Next up:
Why it takes 2 months or more to clear b.b.b.b. from one's mind...
Game on.
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Ok so some have seen the marine, fighter, jet tactic, so what is the defence?
Nice odds for defence and offence, especially considering the weak defence tanks have to offer.
It's an awesom combination which lasts a long time in the game. Remember to cash in old troops and planes for better units. Generally a cash in of old units nets a 1-2 odds. Meaning the unit you trade for is usually twice as good. Cashing in for space marines is a little different. Consider using the old unit cash ins for city improvements and or wonders. By now the space plane, space fighter will rule for some time to come.
Next up one way to counter the opponents having London's...
Sure be nice to hear some rookies express here what they have learned . Same with the experienced, Dimytes for one you have 12 years online experience surely you have something to offer the newies, let alone the hardcores
Lets do it people let's get this thread back up and runningLast edited by blackice; October 6, 2004, 13:07.
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8 eyes are better than two and Math I think between the likes of you,Blackice,Hatschy and Quinns...you could all work out some of the bugs perhaps?
Peace
Grandpa
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Mathemagician I would accept it in this thread cuz it's transperant. What ever it is toss it out, changing unit cost, strength, action what ever toss it out. I am sure most of us here are wide open to the experiments.
My bet is Keygen, Hatch and many others would like to dabble in your ideas. I would be willing to test a few I have a spare machine up and running. The one I am on is in the garage. Just collecting dust and serving.
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Originally posted by Mathemagician
i would agree. but then you dont get anything ever changed in this game modwise. the game is just so intransparent most of the time. so you can hardly do anything else but make a dozen test runs with all combinations you can think of and hope you covered all relevant cases.
if it werent for some people that NEVER accept anything, i might be more willing to admit im only 99% sure about a certain thing (percentage dropping with every new problem message )
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Originally posted by Grandpa Troll
What I am ticked at Math is that if a person starts doing things they should "know" not assume..
if it werent for some people that NEVER accept anything, i might be more willing to admit im only 99% sure about a certain thing (percentage dropping with every new problem message )
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Originally posted by Mathemagician
never even knew that there was a scenario.slc in that folder.
and what about a modified script.slc ?
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Originally posted by Mathemagician
im relieved to hear that.
i assume that aims at me.
well, this game keeps surprising me with all kinds of things that dont make any sense.
people said SLIC files are only needed for the starting player. but suddenly they cause problems even if i did not start the game with them. suddenly they cause problems if i dont actually use them anymore.
my 'clean' install seems to cause as many problems in MP as my 'unclean' one.
and then some things work different on mac than on PC...
this program is more confusing and kills more theories than nuclear physics !
That remark was aimed at "everyone"
Not "you" specifically
What I am ticked at Math is that if a person starts doing things they should "know" not assume..
I am just as guilty for acceptiing a word of a person as the person giving it..
Ok
moving on..what is strange is all these things coming up recently..like in past 6-8 months...
But it is a game and alas we can simply restart with what we feel are clean installed files
Ok..moving right along...
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never even knew that there was a scenario.slc in that folder.
and what about a modified script.slc ?
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