Ok, Laurent sounds fine by me. BTW did you ever make the change to handle the Parameters for tech on a one-per-civ basis? I think I need to do the same for econ, and haven't yet thought in depth about the best way to do it...
All:
I am making good progress on the auto-migration of people to empty squares in the Dawn scenario. Its Fun to watch your people spread out all on their own!
Not to mention the glow I get thinking of all those mouse clicks that are not needed to tell 'em what to do. I should have it done soon, but when soon is will depend on RL committments.
All:
I am making good progress on the auto-migration of people to empty squares in the Dawn scenario. Its Fun to watch your people spread out all on their own!
Not to mention the glow I get thinking of all those mouse clicks that are not needed to tell 'em what to do. I should have it done soon, but when soon is will depend on RL committments.
, but I do agree in retrospect it's the right way to go.) I have tried in the proposals below to also address the "lack of challenge" issue. If we can achieve something like what I've laid out here, I think Demo 7 will be vastly more successful in eliciting comments from playtesters than was Demo 6.
I'm also a bit pressed for time today, and I'm doing this with my dictation software. If you see a grammatical error within the meaning is still clear, is an indication that I am lazy, not illiterate
).
! I'm going to focus on some big high-level points I'd like you to consider addressing in revisions. I will also bring up some tutorial-enabling code issues that will make things work better.
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