Hi Laurent, glad the idea sounded reasonable to you.
On your question, I've thought about it a bit, and don't have what I consider to be a good answer... I don't like either of your options. I would prefer notification when the orders are entered, but then if the route is long something that was safe when the move was entered could be settled by someone else by the time you get there. And notification upon entry can interrupt the game flow if for instance it happens on tick 5 halfway through a turn.
How about this -- The default behavior is that troops will never knowingly start a war. However, there is a screen that will be part of the diplomacy interface eventually, where the player can override the default either on an individual civ basis, or for all civs. It's still not great, but it gets around the problems with the other two. Hopefully someone else can come up with something better!
On your question, I've thought about it a bit, and don't have what I consider to be a good answer... I don't like either of your options. I would prefer notification when the orders are entered, but then if the route is long something that was safe when the move was entered could be settled by someone else by the time you get there. And notification upon entry can interrupt the game flow if for instance it happens on tick 5 halfway through a turn.
How about this -- The default behavior is that troops will never knowingly start a war. However, there is a screen that will be part of the diplomacy interface eventually, where the player can override the default either on an individual civ basis, or for all civs. It's still not great, but it gets around the problems with the other two. Hopefully someone else can come up with something better!
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