Originally posted by d=me
So the terrain enchancements should be built first before the base enchancements? I always liked to let all of my base have all the advanced facilities after they are researched (ie, research hospital, fusion lab, hybird forest) as soon as possible. Like if your base doesn't have all of the facilities how can it expand and produce better tech?
So the terrain enchancements should be built first before the base enchancements? I always liked to let all of my base have all the advanced facilities after they are researched (ie, research hospital, fusion lab, hybird forest) as soon as possible. Like if your base doesn't have all of the facilities how can it expand and produce better tech?
Note also that facilities real early are a waste. If your base only has 4 energy coming in with a 50 % allocation that means that a network node will take 2 labs and make them 3. For the same mineral cost I can crawl 2 energy and 2 minerals with some minerals left over.
So my base compared to yours has 6 energy coming in with 3 money and 3 labs plus 2 additional minerals a turn (and a headstart on the next build if I recall the nodes mineral cost correctly-- isn't it 8 rows) while yours still has 4 energy making 2 money (minus any network node maintenance) and 3 Labs.
So my base makes more money, as many labs and more minerals per turn . Now you would be right to say that your numbers get better as your base expands and you would be correct but, I would advocate that you immediately build a colony pod when your base grows to size two (and the comparison betwwn my two base combo of two size ones and your single size 2 base with a node would be even less in your favor) . Second, when I am prepared to expand my base, its higher mineral capacity will mean that I will catch you in facilities
For these and many other reasons, it is usually best to build infrastructure first.
Note also that I am an advocate of specializing bases. I see no sense in building all the research enhancing facilities in ALL bases. sacrilege?? Consider if you have a base with a node, fusion lab and research hospital ( base "A")and one without those things ( Base "B"). On a pure labs basis, do you get a better return on investment with Base B building those things OR in having Base B build crawlers and crawl its best energy sources into the existing facilities in base "A"? Imagine base B has 3 tiles that produce 4 energy each. It would cost hundreds of minerals to build the 3 facilities in that base but a mere 90 ( 9 rows-- you know what I mean) to get that 12 energy through those other facilities and you then have less maintenance. You can then use the additional minerals to crawl food or minerals or create morale enhancing facilities
If you don't believe one base can research well , then you have never seen a one city challenge-- Often you will have a single base producing a tech a turn through crawling energy through ALL the research facilities
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