Originally posted by Joseph
View Post
Announcement
Collapse
No announcement yet.
On-Topic Off-Topic Forum Thread: Rate'em! Civ's I-V
Collapse
X
-
Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
-
Originally posted by Hauldren Collider View PostI admit I'm not a great player, but the AI really unit spams it seems. I get a kill rate of about 2:1 so it works out. The AI is not very smart.Originally posted by Hauldren Collider View PostWhen wars take over 100 turns, it's not "inability to steamroll". It's ****ing boring. You've gone through four centuries of game-time by the time you can finally wipe out your enemy.Originally posted by self biased View Postthen you're by all accounts doing it wrong. i'm not a good player but i don't waste that much time being needlessly stubborn.You just wasted six ... no, seven ... seconds of your life reading this sentence.
Comment
-
A solution could be disallowing the use of enemy railroads, but still allowing the use of roads. This would also stop people putting roads everywhere just because their workers have nothing to do and make them build forts on the important junctions.
If you are afraid people will bypass border cities (by slogging for a few turns through rough terrain) and zoom towards the unprotected inner cities, introduce the notion of a supplied route, so you cannot use the road if it cannot be linked to your own city without passing through an enemy city or an enemy occupied fort. Once again, your road network is much more important.
You might need to tweak the road-linking algorithm, so two roads that enter the city next to each other aren't linked in front of the city, at least from the supply perspective.Graffiti in a public toilet
Do not require skill or wit
Among the **** we all are poets
Among the poets we are ****.
Comment
-
Originally posted by Krill View PostPretty much this. The aim is about a 10:1 kill ratio when counting hammers, which is about the best you can get when you get to a good break point on the tech tree (say you managed to get to knights before the person you attack gets to Engineering, or if they are really bad Feudalism).If there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
-
Originally posted by onodera View PostA solution could be disallowing the use of enemy railroads, but still allowing the use of roads. This would also stop people putting roads everywhere just because their workers have nothing to do and make them build forts on the important junctions.
If you are afraid people will bypass border cities (by slogging for a few turns through rough terrain) and zoom towards the unprotected inner cities, introduce the notion of a supplied route, so you cannot use the road if it cannot be linked to your own city without passing through an enemy city or an enemy occupied fort. Once again, your road network is much more important.
You might need to tweak the road-linking algorithm, so two roads that enter the city next to each other aren't linked in front of the city, at least from the supply perspective.If there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
-
Originally posted by Hauldren Collider View PostI like this idea
Comment
-
Originally posted by Krill View PostFast movers means more than just cavalry. You can attack in the early game with HA and mid game with knights. Cultural defences are lower then and it is possible to produce an army that will have odds on attack without catapults.
Basically, if you aren't using slavery you aren't playing the game out efficiently, which is probably why you haven't been able to use those tactics effectively.
Wait, this was actually part of the game? And you think that is good design? WTF that's retarded.
Comment
-
Caste System is if you got mids and are running representation early."I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
Comment
-
Originally posted by Elok View PostSorry, I meant cavalry in the sense of mounted units in general (and later helicopters). And I thought you were saying there was some direct relationship between cultural defense and borders, which is what I was kvetching about.
I'm fine with the rugged defense thing, it's the neverending slog through undefended but different-colored territory that gets me POed.
If slavery's the be-all and end-all here, what are the other three labor civics there for?
I don't know about good design, but it made spying a lot more fun for me. Haven't you played Civ2/SMAC? There were still strong counters to espionage. Among them the fact that buying revolts was expensive, especially for good cities, and you could rush-buy production from the start of the game in both so cash generally wasn't running over. Unless you were Morgan (in SMAC) or fundamentalist (in Civ2, and yeah, that **** was broken).You just wasted six ... no, seven ... seconds of your life reading this sentence.
Comment
-
Krill - citybribe is vastly overpowered in Civ2. You can obtain an entire 20+ size city in revolt for 500 dollars, a turn's worth of money plus the units in the city, plus the units within one square of the city for 500 dollars (roughly 175 shields) and the 30 shields for a diplomat. That's not even talking about diploguiding (to violate ZOC), and spying to know the exact size of a garrison. Spies are the second most powerful unit in Civ2, and perhaps the strongest on a unitary cost ratio. The strongest is the caravan. You can win the game by building only defensive units, ships, and caravans. The third strongest unit is the engineer. Fourth, depending on the map, is either the howitzer, followed by the transport vs the transport followed by the howitzer.Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Comment
-
Originally posted by Krill View PostThere is. Every time the borders grow in size, the city gains 20% extra cultural defence.
Then basically you hate game balance. That's what it comes down to.
Since you're so vehement, though, I'll have to try slavery in my present game. Just as soon as I've slaughtered Gilgamesh and have the leisure to revolt. Having impis and catching him early should make it relatively quick.
Comment
-
we should organize some kind of MP game or something.I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
Comment
-
why a team game?I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
Comment
Comment