If units could move a ****load of tiles in a single turn to raze any city, then you have to guard every city with an SoD. But if you have 20 units in 5 cities for a total of 100 units, then it's reasonable to expect your opponent, who also has a similar number of units, to move his units to wipe out a single one of your cities.
The crux of the issue is that a defender needs to have time to react to any attack, otherwise sneak attacks out of the fog break the economic model, so units need to have limited movement. Even doubling the unit movement speed from 1MP to 2MP doesn't do anything; that is exactly the same as playing on epic speed as opposed to quick speed, considering unit build times.
The crux of the issue is that a defender needs to have time to react to any attack, otherwise sneak attacks out of the fog break the economic model, so units need to have limited movement. Even doubling the unit movement speed from 1MP to 2MP doesn't do anything; that is exactly the same as playing on epic speed as opposed to quick speed, considering unit build times.
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