quote: Originally posted by cpoulos on 03-12-2001 02:26 AM The page doesn't seem to be available. |
Yes, it's probably a Geocities problem... If you're interested, I shall send you the image via e-mail. I will send it to Jay Bee as well, so he can post it here for everybody to take a look at it.
quote: About ship movement, all ships should be submarined flagged. Anciet warships were not a factor in land warfare, as far as bombardment goes. They fought each other, and warships at least, hugged coastlines(altough there is growing prof that this might not be the case). Sub flagged, they can only fight each other, so a high movement factor is quite alright. |
Yes, the sub flag idea sounds great to me... Will it work together with the trirreme flag on, however?
quote: Movement factors have always been off in civ-2. They are way to low, but they are tied into the combat factor, so this causes problems. There is also a perception problem. So many are used to anciet unit=1 movement factor, that they complane that units act like 'anciet panzer divions' in some scenarios. I reject this argument from an historical perspective, since I know the relation of space/time vis-a-vis the game map should be historical march time per turn=should equal movement factor, not notions that units are 'slow'. |
Yes, that's what I always thought too. In scenarios, it annoys me when it takes you 20 years to do what Hannibal was able to do in less than a year...
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