Well, here's the new thread to talk about the Tartessos scn...
I know I should probably finish some other things first, but this seems like an interesting idea, and we can all work it out together...
To make it clear, these are the tribes I was thinking of:
The filo-helenic side
Tartessians: capital Tartessos
Greeks: Massilia (or maybe Siracusa)
The Carthaginian side:
Carthaginians: Carthago
Etruscans: Caere?
The neutrals
(Independent) Phoenicians: Gadir
Iberians: ?
Celts: ?
As I explained in the other thread, the game should be playable as the Tartessians (main goal: survive) and as the Carthaginians (main goal: conquer the Western Mediterranean and destroy Tartessos, so that no one's able to find it today ). Thinking it twice, Greeks (and maybe Etruscans) could be interesting too...
The duration of the game would be from 586 b.C. (beginning of Tyro's siege by the Babylonians, thus making her colonies virtually independent) to 509 b.C. (year of the first Roman-Carthaginian treaty, which meant the beginning of the Carthaginian domain in the western Mediterranean). I guess two turns per year will be fine.
Now, as for technological research, cpoulos' proposal seems right to me. Here it is:
But I disagree in the Tartessos bit, for I think that the Tartessians should be able to research something too. If not, their only way to win the scn is to become a militaristic civ, which, in case Tartessos existed, certainly wasn't.
Yes, that's a must. In fact, Vitrubius(sp?) wrote that a wise Carthaginian man invented the battering ram in the siege of Gades (Schulten believed it was the siege of Tartessos, but still). And it would be interesting, either as Carthago or as the Greeks, to develop new and more powerful kind of ships (from pentakontor to birreme, then trirreme, and then whatever, I don't quite remember everything I used to know about ancient ships).
That's all for the moment. Thanks to Jay Bee and Henrik for offering their help.
I'm open to everything you wish to add, suggest, comment, etc. Let the discussion begin!
I know I should probably finish some other things first, but this seems like an interesting idea, and we can all work it out together...
To make it clear, these are the tribes I was thinking of:
The filo-helenic side
Tartessians: capital Tartessos
Greeks: Massilia (or maybe Siracusa)
The Carthaginian side:
Carthaginians: Carthago
Etruscans: Caere?
The neutrals
(Independent) Phoenicians: Gadir
Iberians: ?
Celts: ?
As I explained in the other thread, the game should be playable as the Tartessians (main goal: survive) and as the Carthaginians (main goal: conquer the Western Mediterranean and destroy Tartessos, so that no one's able to find it today ). Thinking it twice, Greeks (and maybe Etruscans) could be interesting too...
The duration of the game would be from 586 b.C. (beginning of Tyro's siege by the Babylonians, thus making her colonies virtually independent) to 509 b.C. (year of the first Roman-Carthaginian treaty, which meant the beginning of the Carthaginian domain in the western Mediterranean). I guess two turns per year will be fine.
Now, as for technological research, cpoulos' proposal seems right to me. Here it is:
quote: It can be done, and the way to go with tech is to let different civs research different tech trees. Tartessos foe example, should have nothing but future tech, but have everything it needs in the begining, and just try to stay alive. |
But I disagree in the Tartessos bit, for I think that the Tartessians should be able to research something too. If not, their only way to win the scn is to become a militaristic civ, which, in case Tartessos existed, certainly wasn't.
quote: The Greeks and Cathigians/phonecians (depending on which you prefer) could be searching for almost everything, but have a good defensive unit, so that they would be hard to wipe out, but they would have to research for offensive units, and so on. |
Yes, that's a must. In fact, Vitrubius(sp?) wrote that a wise Carthaginian man invented the battering ram in the siege of Gades (Schulten believed it was the siege of Tartessos, but still). And it would be interesting, either as Carthago or as the Greeks, to develop new and more powerful kind of ships (from pentakontor to birreme, then trirreme, and then whatever, I don't quite remember everything I used to know about ancient ships).
That's all for the moment. Thanks to Jay Bee and Henrik for offering their help.
I'm open to everything you wish to add, suggest, comment, etc. Let the discussion begin!
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