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  • #61
    Captain Nemo:

    I think occupying Le Havre is for better than for worse. Attacking units can be paradropped back to the main battlefiled in part 1 once the city is occupied. Besides, since I'm not suppose to take Caen until part 4, use the heavy artillaries to another area will not cause severe problems in offense. Le Havre gives a free wall in every city, so I can sell walls to get cash. There is a chance that I'll be able to keep the airbase in Le Havre AFB so I can airlift units back and force. The gliders will be able to capture German cities near Le Havre after I have defeated the few German Armors (use air forces to kill the defending units inside cities). One bad thing: Several German airplanes attacked the first city I used gliders to occupy and got killed, thus I could not get bonus for killing them with my airforce.

    At the beginning I set tax 100%, and hired all but 3 citizens as taxmen. No happiness problem. The two cities producing infantry units were changed to capitalization. For the air force I also set tax 100%, and sold MP post and two of the cathedrals. I hired all citizens as taxmen in two cities, but the other two with high shield production I only hired two taxmen.

    My planes wiped out all shore mines in turns 2 and 3, no losses to shore mine at all. I lost some ships to shells, not because I did not disarm the coastal batteries, but because that some of the shells moved to cities before I attack.

    I figured out a way to switch units from different transports. Very handy. Two ships carrying 3 rangers/commandos and a combat engineer can kill a battery easily without any loss.

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    • #62
      BTW, in readme you were worried about possibility of bribing German units, and I've noted myself (well, anyone over 5 years old probably notes) that it's easy to circumvent the "no fortify" for tanks via city screen, but didn't Harlan Thompson use some kind of trick to disallow city bribing in Mongols? Could it this be used in this scenario, too?
      "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
      "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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      • #63
        Cal:
        Expecting to and being able to are very different... Stalin expected the Red Army to carry the war into Poland and Germany in June 1941... try that in Red Front!
        I think it was impossible for the British to seize Caen given the strength of the defense there and I think the scenario should reflect that. I thought it did but some of you scenario players out there are better than I expected.
        I see both types of complaints (Too difficult, too easy) In the long run I think it will not be too easy and early successes beyond the historical achievements will not result in a collapse of the German defenses. Caen however was the "Focus" of all the fighting on the British side for the first month and taking it on D-Day would make all the related events in parts 2-5 obsolete...

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        • #64
          Is the game seriously ruined if one does not play at deity? I have not tried SF yet (have not tried RF yet either). I recently 'discovered' that there are some great scenarios out there. I played some of them on "prince" level, since that is how I played CIV2. If I does this do I ruin the scenario for myself?

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          • #65
            I would try to play it at the designed level - deity has two major impacts on a game: Happiness and Production. The Allies have very few large cities to keep content and they all start out fine. On the production side most of the German units are already on the map, so the AI's rapid building of units is not that great of a factor.

            If you play it several times and can't seem to get very far even with reading some of the strategies that others are using - then perhaps you could edit the rules.txt files to suit your level of play. If you have never changed anything in a rules.txt you might want to practice on a scenario that you don't care about before Second Front to make sure you know what you are doing. Some things that might make this one easier would be just in changing some of the German unit flags - taking out alpine movement, ignore city walls, or reducing unit attack and defense strength.

            I would encourage you to read strategies on and practice the original scenario numerous times before you change things though. It is meant to be difficult and even if it takes twenty tries and two years for you to get through it, I am sure you will appreciate it more.


            Nemo - those damn FW 190Ds!! I caught one up north on the first or second turn and took in into the red with a Spitfire - that made me mad so I allocated another one to attack it and it got wiped out too! Arghh.
            Be the bid!

            Comment


            • #66
              Nemo, the problem isnt that Caen isnt supposed to be take too early but the problem that in part 2's game.txt it says:

              "The city of Caen is a very important strategic target as it controls the road to the open countryside and to Paris. "Monty" had promised to take the city on D-Day and it should be captured as quickly as possible."

              Its not very nice to make a lot of effort to take this city just to realize its not supposed to be done.

              Atleast i have found this scenario bit easy. Atleast in my game AI havent been able to make any serious counteroffensives.

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              • #67
                This scenario is incredibly difficult -- just like Red Front was the first times I played that.

                Still, the amount of time and overall quality of the scenario is second to none.

                I had my doubts, but Second Front is a true success. Absolutely fantastic. Thank you, Captain Nemo.

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                • #68
                  Sorry, double post.
                  [This message has been edited by Chris Kirchgasler (edited October 10, 2000).]

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                  • #69
                    Of course I wanted the human player to throw all the British units at Caen, as Monty did, and suffer huge casualties, as he did... You weren't supposed to take the City!

                    The text is perfectly historical: Several operations (Epsom being one) and a major air bombardment were expended on Caen. Monty promised several times to take it and failed. Even the famous "Wittmann engagement" at Villers-Bocage was part of the action as it took place when the British 7th armored division tried to sweep around the West side of the city and attack it from the South but ran into the Tigers of the LSAH 1st SS-Panzerdivision on the way.

                    I had provisions and a reward in the events for the British taking the city before July 9...but not THAT long before. It took me a massive effort to dislodge the Germans around July 7 or 8 and expected others to perform about the same...

                    This scenario is very "touchy" from a historical standpoint as it relies on a series of historical events unfolding close to the real timeline (Similar to Spartacus) and can get thrown off track if you divert too far from it.

                    It was a difficult choice but I decided for the more historical path which could teach players a few things about the Battle for Normandy.

                    Comment


                    • #70
                      Xin Yu finally find a good D-Day strategy!

                      Use your air force to clear the shore mines, then move the assault crafts towards the beach. Make sure that either the crafts are empty or only infantries are on the crafts. Use 8 such crafts to form a circle, then put your LSTs and other ships in the center. This whole group will land on the beach without being hit by shells!

                      Here's how it works. Missile units attack in a particuler way: it 'paradrop's to a square adjacent to its target, then attack. If there is no available adjacent square for it to paradrop, it cannot attack. Because your small assault crafts are not targets unless you put armors (expensive units) on them, you can use them to protect your 'target' ships by forming a circle around them.

                      nananananananana... I'm happy!

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                      • #71
                        Hmm... that should work well, as long as you make sure you get all the beach mines so they can't open up a hole.

                        Do you have any tips on how to make the luftwaffe stop counter-attacking captured cities so the RAF and USAAF can get the plane bonus for destroying them?

                        ------------------
                        The strategically impaired,
                        -Cal
                        The strategically impaired,
                        -Cal

                        Comment


                        • #72
                          Great strategy Xin... I used the same idea later in the game (You can figure when)

                          The German planes close to the beaches usually kill themselves on counterattacks or kill Allied units outside cities and then remain there for the Airforce to pick off on the following turn.

                          The other Luftwaffe planes (In remote airfields) just patrol the nearby areas so they can be targets for your fighters. I usually send one group or fighters (3-5) straight West from Poole AFB to look for ME109s/Fw190s west of Cherbourg (Where one Luftwaffe base is located) and another group East from Hawkinge to look around the Yvetot airbase in the North East corner of the map.

                          Due to a stupid Civ2 quirk, terrain matters in air-to-air combat. I'll bet that Fw190 mentionned earlier was flying over hedgerow terrain, and therefore almost impossible to kill.

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                          • #73
                            Play at deity:

                            This scenario does not have any research or economic development, so it is not affected a lot by play level. The AI can't cheat as much as he usually does because the areas he cheats in are omitted, so I don't think anyone needs to worry about playing this on Deity.

                            Disorder:

                            Disorder in British cities is unavoidable at times... It only cuts off the unit production in those cities (The city still supports all units in the field) while it lasts and city based unit production is probably only 20% of the overall reinforcements. I let it happen unless I can just switch a few low production squares to "nurses" and eliminate it.

                            Supporting units in France:

                            My strategy is that all infantry should immediately be assigned to the city where it lands or the nearest city that has available "Ammo" (Shields). Armor and vehicles should be assigned to a few "Fuel depot" cities where I direct all my fuel trucks. Here I pick cites size 8 or greater (Bayeux, Carentan, Arromanches, Port-en-Bessin, Isigny, Caen, Valognes, StLo etc...) that can support 20 or more units. When Cherbourg is captured it is a great "tank support city" for a while but requires your transports to make a detour Northwest to unload the troops.

                            Switching production:

                            Contrary to Xin I don't switch production in any British cities because soon there will be more than enough cities in France to produce Capitalization. I agree the Infantry is of limited value except when trying to hold a whole bunch of cities on a wide front against German infiltration while grouping all the Armor/Motorized units in attack groups needed to break through the German defense lime.

                            Comment


                            • #74
                              Part II is not more difficult than part I!
                              The units are tougher in part II, including some really nasty ones but you should have an established beachhead by then so you can take a defensive posture and let the Germans kill themselves against your fortified villages.
                              On the Western end of the theater (American sector) there are less tough German units and it should be possible to advance inland towards the West coast of the Cotentin peninsula, especially if you have a number of M7 105mm sp howitzers and M3 Armored infantry carriers left... these are the most effective in clearing out the villages.
                              The biggest challenge in that area will probably be the 3rd German Parachute Division that tends to infiltrate the Allied player's territory using the hedgerow terrain. The M7s will dispatch them if they are adjacent to a road.

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                              • #75
                                Regarding to pillaging of roads and blocking reinforcements:

                                Although Xin Yu has found a better use for the gliders and commandos (I will remove that "loophole" in my first revision) my intended use was exactly that: to block reinforcements from the East. My tactic has been to bring them inside the hedgerows where the German armor can't hit them from the roads and fortify them. A lot of German units surround them but don't attack them, diverting major reinforcements away from the British beaches. Occasionally advancing to the edge of the hedgerows and killing a German tank or Halftrack on a "Grass" or "Marecages" square even makes them more useful. Pillaging the roads didn't seem necessary.

                                I tried Xin Yu's tactic with the gliders... Langrunes is not where Xin meant. The gliders are wasted by an immediate violent counter-attack with shells, infantry and light tanks. No, Xin is paradropping into Trouville almost straight east of the glider starting location where a lone Wehrmacht sentry is holding the city. The city is taken with almost no losses and the gliders are safe.

                                I overlooked this location as all other cities within paradrop range are protected by bunkers. Good work Xin!

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