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Graphics over Gameplay...or?

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  • #16
    Originally posted by pg
    the first choice is kinda an oxymoron, how could you have the best gameplay in a text based game? text based games are so utterly limited due to not being able to have functional graphics which enhance gameplay.
    Well, it was only ment as an... ehmm... metafor? Or whatever that is called...

    Originally posted by Sava
    I'm with you ADG. "Gameplay is important, but graphics shouldn't be too bad either". IMO that's the big problem with console games after the 64-bit systems came out. Gameplay took a backseat to flashy graphics. Most console games now suck, and the few that are good would are much better on PC (or would be if they had PC ports). Because the PC allows customization, modding, and sometimes, direct contact with developers. I prefer PC games because IMO, consoles are for kids and dumbass college kids that can't work a computer.
    I couldn't agree with you more
    This space is empty... or is it?

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    • #17
      For me gameplay is most important but if you can have better graphics with same gameplay I'm all for it. People who criticise games for having graphics they cannot play due to their system elicit little sympathy.

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      • #18
        Originally posted by St Leo
        TA: Kingdoms graphics > WBC II graphics
        WBC II gameplay >>> TA: Kindoms gameplay
        I thought I was the only one playing WBC2. Shows how wrong I was.

        Looking at the votes, its clear to see we all hate flash graphics.

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

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        • #19
          I like flash graphics.

          Graphics for the sake of graphics don't do much for me (Civ 3 leader heads come to mind), but graphics that detract from gameplay are evil.
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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          • #20
            mmmm .... Doom3

            If I'm posting here then Counterglow must be down.

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            • #21
              Graphics should be just *functional*

              Good graphics are *tolerated* as long as they don't get in the way of gameplay.

              I know, I am victim of the prejudice that a blonde must be also dumb.

              OTOH tho, no graphics, i.e. textbased, might even be better than crappy graphics.

              I admit tho, I play Zangband with 16-pix tiles instead of with character-based graphics.

              But give me a gem like Stars! all my life, in terms of purely functional graphics and outstanding UI.

              PS (I wanted to write "game" and instead I typed "gem". Freudian slip!!! )
              I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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              • #22
                In Civ 2, units graphics made it hard to tell which unit is which. Isometric view made it just plain hard to see what squares are adjacent to what other squares, etc.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #23
                  Originally posted by Solver
                  In Civ 2, units graphics made it hard to tell which unit is which. Isometric view made it just plain hard to see what squares are adjacent to what other squares, etc.
                  Do you have the same problem with Civ3/PTW?
                  If I'm posting here then Counterglow must be down.

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                  • #24
                    Originally posted by Solver
                    In Civ 2, units graphics made it hard to tell which unit is which. Isometric view made it just plain hard to see what squares are adjacent to what other squares, etc.
                    I think after a while of playing games with the same setup you get used to it.

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                    • #25
                      Originally posted by St Leo
                      Kohan gameplay >>> Seven Kingdoms II
                      Which version of which game?
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

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                      • #26
                        Originally posted by MariOne
                        I know, I am victim of the prejudice that a blonde must be also dumb.
                        Your avatar looks like one of the heroes from AoW
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #27
                          Originally posted by pg
                          the first choice is kinda an oxymoron, how could you have the best gameplay in a text based game? text based games are so utterly limited due to not being able to have functional graphics which enhance gameplay.
                          I disagree. No computer game can hold a candle to paper-and-pencil RPG campaigns, as long as they are ran competently. Words can construct a world like no graphics can.

                          Incidentally, I voted for option 1.
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

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                          • #28
                            I play Nethack.

                            'Nuff said.

                            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                            "Remember the night we broke the windows in this old house? This is what I wished for..."
                            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                            • #29
                              If I want pretty pictures, I'll go to an art gallery. If I want amazing CGI effects, I'll go see a movie.

                              Computer games are meant to be fun first and foremost, and I don't see any fun in a game that has great graphics but crappy gameplay. I will always point to Ultima IX for the quintessential example. Stunningly beautiful graphics, perhaps the best to date of any game of that type, but the most horrificly bad game imaginable.

                              All of my favorites are the games with more or less functional graphics and great gameplay. Of course, if the two can be melded and be equally great, that is better than having either dominate.
                              Tutto nel mondo è burla

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                              • #30
                                Originally posted by Urban Ranger


                                I disagree. No computer game can hold a candle to paper-and-pencil RPG campaigns, as long as they are ran competently. Words can construct a world like no graphics can.

                                Incidentally, I voted for option 1.
                                I think he was confining his sentiments to computer games. A text-based computer game isn't ever going to be as engrossing or complex as a real life RPG, since one can only program so much.

                                Text games can be engrossing just like a novel can, but I think I need at least functional graphics to get really lost in a computer game.
                                Tutto nel mondo è burla

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