The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Jon Miller
{no name}
bb creature
pay 1 life to give {no name} +1/0
haste
0/1
Jon Miller
Suppose first turn, I play a swamp, and summon some 1/1. Second turn I play a second swamp, summon no name, attack with my 1/1 and no name and pay 19 life... I fail to see how this not overpowered. Your card essentially reads: If this creature is not blocked and you have more life than your opponent, you win. (Alternative: use a war chariot to give it trample).
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I suggested underpowered cards also (The 4 for 4/4 get destroyed by red card)
Jon Miller
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Originally posted by thinkingamer
If there already exist a better card that only benefits your creatures at similar price, why would you create a card that would benefit ALL creatures?
First of all, I think my version is more in line with what Red should be.
Secondly, what if I steal your enchantment? In the first case, you would have lost use of it. In the second case, you don't care.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by Victor Galis
Suppose first turn, I play a swamp, and summon some 1/1. Second turn I play a second swamp, summon no name, attack with my 1/1 and no name and pay 19 life... I fail to see how this not overpowered. Your card essentially reads: If this creature is not blocked and you have more life than your opponent, you win. (Alternative: use a war chariot to give it trample).
What is even more nasty is to Spirit Link the card.
You put in 9 life to do 10 damage, and gain 10 life back. You get a free pump, and gain a life to boot.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
I suggested underpowered cards also (The 4 for 4/4 get destroyed by red card)
Jon Miller
I think it's works like a channel-fireball, except cheaper. The only way to solve the problem is to limit the pump. Still, the Spirit Link trick I mentioned above still works.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Sanity
3UU Enchantment
When Sanity comes into play, each player chooses a basic land type and a colour (colourless might not be chosen). As long as Sanity remains in play, only land of that type may be tapped for mana, only spells of that colour (but not others) may be played, only enchantments of that colour are active, and only creatures of that colour may attack, defend, and activate abilities.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
That really would have much of an effect on mono-color decks.
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First of all, I think my version is more in line with what Red should be.
That's your opinion and i respect it.
Secondly, what if I steal your enchantment? In the first case, you would have lost use of it. In the second case, you don't care
Sure, it is possible that your opponent can steal your permanent, but it rarely happens (specially to an enchantment), and it doesn't change the fact that Gratuitous Violence is much better than your intensive warfare.
Originally posted by DinoDoc
That really would have much of an effect on mono-color decks.
It's a hoser for multi-coloured decks (hi slivers )
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Yup, every player might only play spells of their own declared colour.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Wall of Opposition
3W Creature - Wall 2/1+*
Protection from black
The toughness of Wall of Opposition is equal to 1 plus the number of all black creatures in play.
A creature blocked by Wall of Opposition becomes a white creature.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Suppose you select swamps when the card comes into play. Then I hack the card to set your colour to whatever I desire. Now how good is the card for mono-decks?
Alternatively, you could play with the hacks and mana-screw anyone who plays more than 1 colour, or anyone who plays with only one colour.
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