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If you want to change that, you must add "Use this ability only once per turn." Otherwise, you can use the Set to wipe out your opponent's front rank with a lucky roll.
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6: 1: Condiment Set gains T: deal 4 damage to target creature until EOT.
4/4
This way condiment set can hose itself.
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Originally posted by Immortal Wombat
Condiment Set 4
Artifact Creature
(2): Roll a 6-sided die
Condiment Set gets the following abilities depending on what you rolled. If you cannot tap enough mana, sacrifice Condiment Set.
1: W: Condiment Set gains +0/+2 until EOT
2: R: Condiment Set gains +2/+0 until EOT
3: U: Condiment Set gains -2/+0 until EOT
4: B: Condiment Set gains +0/-2 until EOT
5: G: Condiment Set gains +2/+2 until EOT
6: 1: Condiment Set gains T: deal 4 damage to target creature until EOT.
4/4
should cost at least 6 probably 8
Jon Miller
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Flip Flop U
Instant
Remove (or add) one or more "non-" from (or to) the text of target card. This effect does not end at end of turn.
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Salt & Pepper (BBWW)
enchantment
WW: Target creature gets +0/+1 until EOT
BB: Target creature gets +0/-1 until EOT
Enchantment
RR: Target creature gets +1/+0 until EOT
UU: Target creature gets -1/+0 until EOT
Guacamole GGGG
Enchantment
GG: Target creature gets +1/+1 until EOT
Condiment Set 4
Artifact Creature
(2): Roll a 6-sided die
Condiment Set gets the following abilities depending on what you rolled. If you cannot tap enough mana, sacrifice Condiment Set.
1: W: Condiment Set gains +0/+2 until EOT
2: R: Condiment Set gains +2/+0 until EOT
3: U: Condiment Set gains -2/+0 until EOT
4: B: Condiment Set gains +0/-2 until EOT
5: G: Condiment Set gains +2/+2 until EOT
6: 1: Condiment Set gains T: deal 4 damage to target creature until EOT.
4/4
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Originally posted by obiwan18
UR:
Don't see too much magical hack?
Suppose you select swamps when the card comes into play. Then I hack the card to set your colour to whatever I desire. Now how good is the card for mono-decks?
Alternatively, you could play with the hacks and mana-screw anyone who plays more than 1 colour, or anyone who plays with only one colour.
Exept for the new Chromatic Lace, old ones are hard to use - you can't be sure what colours you'll be facing and you aren't going to pack your deck with 20 Lace cards. In fact, Laces are put in there for specific combo effects inside your own deck.
Even with Chromatic Lace, you could only have 4 for offense. Now if I pack a Sanity in my deck, most likely I'd be playing some sort of blue control theme, which means I probably could zap your Laces if there's a need.
Of course, I am thinking about a Sanity-Celestial Dawn combo.
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UR:
Don't see too much magical hack?
Suppose you select swamps when the card comes into play. Then I hack the card to set your colour to whatever I desire. Now how good is the card for mono-decks?
Alternatively, you could play with the hacks and mana-screw anyone who plays more than 1 colour, or anyone who plays with only one colour.
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Wall of Opposition
3W Creature - Wall 2/1+*
Protection from black
The toughness of Wall of Opposition is equal to 1 plus the number of all black creatures in play.
A creature blocked by Wall of Opposition becomes a white creature.
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Yup, every player might only play spells of their own declared colour.
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Originally posted by DinoDoc
That really would have much of an effect on mono-color decks.
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Originally posted by Urban Ranger
First of all, I think my version is more in line with what Red should be.
Secondly, what if I steal your enchantment? In the first case, you would have lost use of it. In the second case, you don't care
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