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  • #46
    Originally posted by Urban Ranger


    Mine is different. It's a global instead of local enchantment.
    Why would you want to have a gloval beneficial enchantment card, if a local beneficial card at similar price alrealy exists?
    someone teach me baduk

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    • #47
      Originally posted by thinkingamer


      Why would you want to have a gloval beneficial enchantment card, if a local beneficial card at similar price alrealy exists?
      Correction:

      If there already exist a better card that only benefits your creatures at similar price, why would you create a card that would benefit ALL creatures?
      someone teach me baduk

      Comment


      • #48
        Originally posted by Jon Miller
        {no name}
        bb creature
        pay 1 life to give {no name} +1/0
        haste
        0/1

        Jon Miller
        Suppose first turn, I play a swamp, and summon some 1/1. Second turn I play a second swamp, summon no name, attack with my 1/1 and no name and pay 19 life... I fail to see how this not overpowered. Your card essentially reads: If this creature is not blocked and you have more life than your opponent, you win. (Alternative: use a war chariot to give it trample).
        "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
        -Joan Robinson

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        • #49
          yah

          it is overpowered

          take away haste?

          make it more costly?

          I suggested underpowered cards also (The 4 for 4/4 get destroyed by red card)

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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          • #50
            Originally posted by thinkingamer
            If there already exist a better card that only benefits your creatures at similar price, why would you create a card that would benefit ALL creatures?
            First of all, I think my version is more in line with what Red should be.

            Secondly, what if I steal your enchantment? In the first case, you would have lost use of it. In the second case, you don't care.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

            Comment


            • #51
              Originally posted by Victor Galis
              Suppose first turn, I play a swamp, and summon some 1/1. Second turn I play a second swamp, summon no name, attack with my 1/1 and no name and pay 19 life... I fail to see how this not overpowered. Your card essentially reads: If this creature is not blocked and you have more life than your opponent, you win. (Alternative: use a war chariot to give it trample).
              What is even more nasty is to Spirit Link the card.

              You put in 9 life to do 10 damage, and gain 10 life back. You get a free pump, and gain a life to boot.
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

              Comment


              • #52
                Originally posted by Jon Miller
                yah

                it is overpowered

                take away haste?

                make it more costly?

                I suggested underpowered cards also (The 4 for 4/4 get destroyed by red card)

                Jon Miller
                I think it's works like a channel-fireball, except cheaper. The only way to solve the problem is to limit the pump. Still, the Spirit Link trick I mentioned above still works.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

                Comment


                • #53
                  Sanity
                  3UU Enchantment
                  When Sanity comes into play, each player chooses a basic land type and a colour (colourless might not be chosen). As long as Sanity remains in play, only land of that type may be tapped for mana, only spells of that colour (but not others) may be played, only enchantments of that colour are active, and only creatures of that colour may attack, defend, and activate abilities.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

                  Comment


                  • #54
                    That really would have much of an effect on mono-color decks.
                    I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
                    For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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                    • #55
                      Originally posted by Urban Ranger


                      First of all, I think my version is more in line with what Red should be.
                      That's your opinion and i respect it.

                      Secondly, what if I steal your enchantment? In the first case, you would have lost use of it. In the second case, you don't care
                      Sure, it is possible that your opponent can steal your permanent, but it rarely happens (specially to an enchantment), and it doesn't change the fact that Gratuitous Violence is much better than your intensive warfare.
                      someone teach me baduk

                      Comment


                      • #56
                        Originally posted by DinoDoc
                        That really would have much of an effect on mono-color decks.
                        It's a hoser for multi-coloured decks (hi slivers )
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #57
                          Would that card stop artifact spells?
                          Everything changes, but nothing is truly lost.

                          Comment


                          • #58
                            Yup, every player might only play spells of their own declared colour.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #59
                              Wall of Opposition
                              3W Creature - Wall 2/1+*
                              Protection from black
                              The toughness of Wall of Opposition is equal to 1 plus the number of all black creatures in play.
                              A creature blocked by Wall of Opposition becomes a white creature.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

                              Comment


                              • #60
                                UR:

                                Don't see too much magical hack?

                                Suppose you select swamps when the card comes into play. Then I hack the card to set your colour to whatever I desire. Now how good is the card for mono-decks?

                                Alternatively, you could play with the hacks and mana-screw anyone who plays more than 1 colour, or anyone who plays with only one colour.
                                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                                "Remember the night we broke the windows in this old house? This is what I wished for..."
                                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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