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  • #91
    I would go white/green only unless you had some really strong red cards

    the simpler the manna is the better usually

    for the most part you need 12-32 good fighting creatures

    do you have:
    basking rootwala
    disenchant
    patrol hound
    standard flagbearer
    wild mongrel
    nimble mongoose
    mystic pentitent
    longbow archer (good for pure white)
    fleetfoot panther (for smaller creature decks)
    confessor
    lanowar elves
    arrogant worm
    coalition honor guard

    you have some good green big creatures

    what do you have that flys?

    I agree walls suck

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #92
      yeah, there's not a lot of use for walls really ... i've had some success with them in my blue control deck, but i have a very small card collection and wouldn't use them if i had a better alternative.

      basking rootwalla and wild mongrel are some of the best commons around (they are common, right? haven't played for a while...) ... anyway, they're damn good

      the flagbearer cards can be game-breakers if you use them right, and i don't think any green creature deck should ever be without 4 copies of llanowar elves (but since your deck is W/G then maybe you don't need 4).

      several disenchants are also a must, otherwise those pesky control decks will cause you all sorts of problems ... but everyone knows that ...

      every creature deck should have a few flyers, some griffins usually work best - there's one that is 2/1 First Strike i think.
      If I'm posting here then Counterglow must be down.

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      • #93
        Originally posted by FrustratedPoet
        yeah, there's not a lot of use for walls really ... i've had some success with them in my blue control deck, but i have a very small card collection and wouldn't use them if i had a better alternative.

        basking rootwalla and wild mongrel are some of the best commons around (they are common, right? haven't played for a while...) ... anyway, they're damn good

        the flagbearer cards can be game-breakers if you use them right, and i don't think any green creature deck should ever be without 4 copies of llanowar elves (but since your deck is W/G then maybe you don't need 4).

        several disenchants are also a must, otherwise those pesky control decks will cause you all sorts of problems ... but everyone knows that ...

        every creature deck should have a few flyers, some griffins usually work best - there's one that is 2/1 First Strike i think.
        that's the pegasus

        the griffin is 2/2 first strike

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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        • #94
          oh, OK ... thanks man .

          like i said, i haven't played for a while
          If I'm posting here then Counterglow must be down.

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          • #95
            Ok, would it be possible to have a Magic: The Gathering club here on Apolyton??
            A lot of Republicans are not racist, but a lot of racists are Republican.

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            • #96
              My main reason for sugessting the splash of red would be pure burn. Especially by mid-game, when you've got your mana developed, it's always nice to be sitting on a couple of x spells to be able to sweep the board of pesky enemy weenies or follow up on one of your own attacks with a medium-sized fireball or something. And, if you make use of four of those disposable multi-colored mana producing artifacts and 4 of something else that produces off-color mana, you could safely add in 3-4 random burn spells just for grins without mucking things up toooo badly for yourself. Green and White are terriffic colors, and work well together, but if your opponent is watching it develop (playing him for the first time), you'll be able to stun him quite nicely when you whip out a juicy fireball to fry his buns....

              As to the other comments, I totally agree re: Disenchant. If you're playing white, plan on using four in every white-based deck you make!

              So...offhand, in this deck we're putting together, my recommendations would be:

              4 Disenchant
              4 Armadillo-Spirit-Link Thingys
              4 Disposable Arty/Card Drawing/Mana Producing thingys
              4 Other potentially red-mana producing cards (possibly those elves that provide one mana, your choice of color on casting, but mayhaps no)
              4 Burn spells

              Now all we need are some beefed up critters of a mix of colors, some fast effects to keep your opponents off balance, and a sprinkling of sorcery cards for grins, add land, stir, and bake for thirty minutes....

              (note, you could prolly get by with only 3 disenchants, but....think probability...when you need one, you NEED one)

              -=Vel=-
              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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              • #97
                agreed.
                a splash of red for a few decent burn cards would be a nice addition, especially since the red mana for them would be gained from a creature instead of land, thereby not diluting the core mana supply for the W and G cards.
                If I'm posting here then Counterglow must be down.

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                • #98
                  Yep....I'm thinking we got the makings of a solid deck here....won't be fancy, but then, it doesn't have to be...the coolio part about playing this deck, IMO, will be that, in the absence of having lots of redundancy in the rare suite, we'll have a wide *range* of effects at our disposal...the way it's shaping up, I think I'd get a real kick outta playing this one...

                  -=Vel=-
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                  Comment


                  • #99
                    I don't know what small creatures you have

                    you could definitely get some discard/threshold symmetry going with some of the cards out there

                    and
                    serra
                    ancient silverback
                    thorn elemental
                    penumbra worm

                    are all nice big creatures

                    with the armadillo cloaks you might not bother with them though

                    it all depends on what your small creatures are (20 good ones might be enough)

                    also card drawing is important, especially if you try to use the good threshold and discarding cards out there

                    hmm

                    I would definitely stick in devoted caretaker and pariah just because they are so good

                    Jon Miller
                    Jon Miller-
                    I AM.CANADIAN
                    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                    • there are some good elves that produce red

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • I think it's probably best to stick with two colours, red doesn't splash too well here IMO (R/G/w would be a better three-colour balance).

                        Here's a quick G/W decklist:

                        4 Llanowar Elves
                        4 Basking Rootwalla
                        rock solid one-drops

                        4 Wild Mongrel
                        4 Patrol Hound
                        excellent bears, plus you now can abuse the madness mechanic

                        4 Fleetfoot Panther
                        4 Arrogant Wurm
                        some trickery and size

                        2 Voice of All
                        annoyer par excellence, plus it can break stalemates

                        4 Wax/Wane
                        almost a Disenchant, plus it's never a dead card

                        4 Armadillo Cloak
                        4 Strength of Isolation
                        the best enchantments available, pretty much

                        22 lands

                        Edit: I didn't take any of the rares into account here, so they should naturally be included whenever they do a job better.
                        Last edited by Jaakko; April 25, 2002, 19:26.
                        "On this ship you'll refer to me as idiot, not you captain!"
                        - Lone Star

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                        • I agree that it is harder to splash red

                          and would still suggest a green/white deck

                          Jon Miller
                          Jon Miller-
                          I AM.CANADIAN
                          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                          Comment


                          • I'll scare up a lit of my cheap (say, 2 or less?) G/W cards, and my single R cards sometime. I also have (which I forgot) more than 4 Quirion Elves - 1G - 1/1 Elf - choose a colour when it's brought into play. Tap: add G or one of that colour. Could be useful.
                            The church is the only organisation that exists for the benefit of its non-members
                            Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                            All women become like their mothers. That is their tragedy. No man does. That's his.
                            "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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                            • hmm (modify Jaako's idea)

                              maybe 2 wax/wanes and 2 disenchants??

                              having no artifact destruction can be bad

                              not sure about voice of alls, seem expensive for less

                              also maybe down to 2 fleetfoot panthers (they have powerful defensive abilities, if your creature has terror played on it you can bounce it back to your hand with the fleetfoot panther)

                              then I would put in the pariah and the devoted caretaker

                              I would drop down to 20 land

                              I would stick in serra
                              Vengeful Dreams (goes real well with the madness things)

                              and then some good drawing
                              like stick in

                              2 vendurean enchantresses
                              and change your disenchants and wax/wanes to seal of cleansings (they might be too old though)

                              with seal of cleasings you would have 13 enchantments, without 9 so probably without would not be a good card drawing possibility

                              for card drawing there is of course the tomes and the mine (but I am unsure if that works well with the rest of the deck

                              does anybody have good card drawing suggestions

                              Jon Miller
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                              Comment


                              • Originally posted by Chowlett
                                I'll scare up a lit of my cheap (say, 2 or less?) G/W cards, and my single R cards sometime. I also have (which I forgot) more than 4 Quirion Elves - 1G - 1/1 Elf - choose a colour when it's brought into play. Tap: add G or one of that colour. Could be useful.
                                for multicolor quirion elves are good

                                I would still suggest 2 color white green though

                                do you have any of the mentioned cards?

                                Jon Miller
                                Jon Miller-
                                I AM.CANADIAN
                                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                                Comment

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