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  • #46
    Hiya John...I quite agree that a solid base of common/uncommon are key to the deck's construction. In fact, I would (and have) argued that it's entirely possible to develope a winning, downright MEAN deck on the basis of nothing but common cards.

    Don't know if that's still true in 7th Edition, but I would hope so.

    Still, the rares are what make the deck *interesting* IMO. Common card decks all play pretty much the same way, but the rares...ahhh, such variance there....

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #47
      do you have any lairs??

      city of brass is a little better than some pain lands, a little worse than others

      do you have an elfhame palace?

      salt marsh??

      shivan oasis?

      urborg volcano?

      these are the important ones in standard right now (besides the new torment black/color lands which are all good if you want to play black)

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • #48
        Originally posted by Velociryx
        Hiya John...I quite agree that a solid base of common/uncommon are key to the deck's construction. In fact, I would (and have) argued that it's entirely possible to develope a winning, downright MEAN deck on the basis of nothing but common cards.

        Don't know if that's still true in 7th Edition, but I would hope so.

        Still, the rares are what make the deck *interesting* IMO. Common card decks all play pretty much the same way, but the rares...ahhh, such variance there....

        -=Vel=-
        oh yes, all you need are commons

        but you need 'good' commons and uncommons

        river boas are better than most rares, but some commons suck as much as some of the rares he was posting

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

        Comment


        • #49
          Getting late, I'll answer some questions now, some tomorrow:

          I have 7 lair lands:
          2 Crosis' Catacombs (U,B,R)
          3 Rith's Grove (R,G,W)
          2 Treva's Ruins (G,W,U)

          7 Elfhame Palaces (G,W)
          0 Salt Marsh
          3 Shivan Oases (R,G)
          3 Urborg Volcanos (B,R)

          Unfortunately, only 1 Serra Angel
          The church is the only organisation that exists for the benefit of its non-members
          Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
          All women become like their mothers. That is their tragedy. No man does. That's his.
          "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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          • #50
            Vel - what colour rares next? U and G, followed by R and B if I get time?
            The church is the only organisation that exists for the benefit of its non-members
            Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
            All women become like their mothers. That is their tragedy. No man does. That's his.
            "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

            Comment


            • #51
              Originally posted by Chowlett
              Vel - what colour rares next? U and G, followed by R and B if I get time?
              good commons and uncommons that you have 4 of is more important then rares you have 1 of (unless said rares are used in a combo)

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

              Comment


              • #52
                Originally posted by Chowlett
                Getting late, I'll answer some questions now, some tomorrow:

                I have 7 lair lands:
                2 Crosis' Catacombs (U,B,R)
                3 Rith's Grove (R,G,W)
                2 Treva's Ruins (G,W,U)

                7 Elfhame Palaces (G,W)
                0 Salt Marsh
                3 Shivan Oases (R,G)
                3 Urborg Volcanos (B,R)

                Unfortunately, only 1 Serra Angel
                probably do a green/white deck

                maybe splash some red

                so printout green rares next

                Jon Miller
                Jon Miller-
                I AM.CANADIAN
                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                Comment


                • #53
                  Ok, sometime tomorrow I will look at my G rares and my 4+G/W Commons&uncommons.

                  Could take a while
                  The church is the only organisation that exists for the benefit of its non-members
                  Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                  All women become like their mothers. That is their tragedy. No man does. That's his.
                  "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

                  Comment


                  • #54
                    I play quite a bit of Magic these days, I also attend tournys from time to time. I find Apprentice to be the best online version for Magic, simply because it's free and you don't need to recollect your cards from scratch. As an added negative, MTGOnline doesn't include anything before Invasion Block, which leaves out just about all the classic stuff.

                    Chowlett, since you have only one copy of most of your rares, it's probably better not to try build anything around them. Some trading might make your rare collection a bit more consistent, and in that regard I'll do a review of the cards you listed (it's also great fun...).
                    You have some good stuff for 5-colour decks here, though.


                    Master Healer - 4W - 1/4 Cleric - Tap: Prevent next 4 damage to target creature or player this turn.

                    Usable after some planning, but for such a hefty price I'd prefer a real threat, like a Serra Angel

                    Serra Angel (same as ever, I think)

                    Yay for Serra! Too bad it's Flametongue bait in competitive Type 2 today...

                    Sunweb - 3W - 5/6 Wall - Flying. Can't block power 2 or less

                    Pretty good as far as walls go, probably best in a control setup.

                    Pariah - 2W - Enchant Creature - All damage dealt to you is dealt to enchanted creature instead.

                    Some serious combo potential here, but you'll need more...

                    Glorious Anthem (same as ever, I think)

                    Pretty much a must for White Weenie, but there's a potentially even better card in Odyssey

                    Reverse Damage - 1WW - Instant - Next time you would be dealt damage this turn, prevent damage and gain that much life

                    Sideboard stuff, but on the downside there's much better lifegain to be had. Handy if you're expecting a lot of X spells

                    Alabaster Leech - W - 1/3 Creature - White spells you play cost W more

                    Yuk. What's the point of having white weenies that make everything else non-weenie?

                    Fight or Flight - 3W - Enchantment - At start of each opponent's combat phase, separate all creatures he controls into two face-up piles. Only one pile of his choice may attack this turn

                    Maybe usable in some sort of control setup, but the effect is just too small. Choice for the opponent is always bad.

                    Death or Glory - 4W - Sorcery - Separate all creatures in your graveyard into 2 face-up piles. Place one pile of opponent's choice into play, remove other from game.

                    A poor man's Wrath of God. See above.

                    Global Ruin - 4W - Sorcery - Each player chooses from the lands they control one of each basic type and sacrifices the rest

                    Verrry nice in a Domain deck (5-color). A lot of one sided bombs combined with big creatures is fun!

                    Rout - 3WW - Sorcery - May be played as instant if 2 more is payed. Destroy all creatures, no regeneration.

                    Quite good, a WoG with a panic button. Assuming, of course, that you have the mana.

                    Dominaria's Judgement - 2W - Instant - Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, etc for all 5.

                    Good for Domain, has a multitude of uses.

                    Degavolver - 1W - 1/1 Volver - Kicker 1B or 1R. If you paid the 1B kicker, comes into play with 2 +1/+1 counters, and has "Pay 3 Life: Regen". If you paid 1R kicker, one +1/+1 counter & first strike

                    Worst of the volvers, but it's still a 4/4 first striker for 5 mana, which is nothing to sneer at.

                    Devoted Caretaker - W - 1/2 Cleric - W, tap: target perm you control gains protection from insts & sorcs until end of turn

                    Amazing card this one. A good 1-drop combined with an ability that can save your ass whenever you have important stuff on the table.

                    Aven Shrine - 1WW - Enchantment - whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell

                    One of the most ineffective lifegain spells I've seen, especially since it works for the opponent as well.

                    Earnest Fellowship - 1W - Enchantment - Each creature has protection from its colours

                    Again good for Domain, assuming you have multicoloured creatures that can take proper advantage of this card.

                    Karmic Justice - 2W - Enchantment - whenever a spell or ability an opponent controls destroys a noncreature perm you control, you may destroy target permanent controlled by that opponent.

                    Pure sideboard stuff against things like LD or Braids.

                    Elite Archers - 5W - 3/3 soldier - tap: deal 3 damage to target attacking or blocking creature

                    Bad mana efficiency, but a reasonably effective creature.

                    Harsh Judgement - 2WW - Enchantment - as enters play, choose a colour. If inst or sorc would damage you, it damages its controller instead.

                    Again, pure sideboard stuff, this time against burn.

                    Pianna, Nomad Captain - 1WW - 2/2 Nomad Legend - Whenever
                    P, NC attacks, all attacking creatures gain +1/+1 until turn end

                    Pretty darn good for weenie decks

                    Delaying shield - 3W - Enchantment - if you would be dealt damage, place that many delay counters on Shield instead. At beginning of upkeep, remove all counters and pay 1 life or 1W for each counter removed in this way.

                    What's up with Odyssey and all these white sideboard rares anyway? Good synergy with Disenchant or bounce.

                    Vengeful Dreams - WW - Instant - Discard X cards from your hand, remove X attaxking creatures from game.

                    Good mass removal against beatdown, but only if you have the cards to take advantage of the discard.
                    "On this ship you'll refer to me as idiot, not you captain!"
                    - Lone Star

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                    • #55
                      I don't quite see the point of Earnest Fellowship. I'm mean, sure it's good against a direct damage deck, but since it affects all creatures, it's useless against another creature deck.

                      I mean, if you have a white creature facing a creature deck, either protecting it from white will have no effect (no white creatures on the other side), or not only will it be protected against enemy creatures, but they will be protected against it. It seems a little self-defeating.

                      But Pianna looks verrrry nice.

                      What's the better Odyssey version of Glorious Anthem?
                      The church is the only organisation that exists for the benefit of its non-members
                      Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                      All women become like their mothers. That is their tragedy. No man does. That's his.
                      "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

                      Comment


                      • #56
                        If you're playing with older sets, its really worth it for white wennie to get White Knight and some of the 2 or 3 mana kinghts with first strike. There relatively cheap and if they die its no big deal, but you can stack them up to block bigger creatures without a scratch (good 'ole first strike)
                        *grumbles about work*

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                        • #57
                          no, MtG:Online is 7th Edition onwards. I have apprentice kicking about somewhere, but the problem with that is that there's no constraint on what cards you can put in your decks...
                          The church is the only organisation that exists for the benefit of its non-members
                          Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                          All women become like their mothers. That is their tragedy. No man does. That's his.
                          "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

                          Comment


                          • #58
                            For 5-colour decks you'd need 4 of both Rampant Growth and Harrow, then maybe some Lay of the Lands. They're all common, from 7th, Invasion and Apocalypse respectively.

                            Here's what I have to say about the mana sources:

                            1 City of brass (tap for 1 of any colour, deals one damage to you whenever tapped)

                            Guaranteed colour, guaranteed pain. You'd better have a fast deck so the pain won't get to you.

                            7 Nomadic Elf (1G 2/2 Elf, 1G: add one mana any colour)

                            A mana-converting bear. It's a potentially useful combination, but rarely needed.

                            4 Quirion Sentinel (1G 1/2 Elf, one of any colour when brought into play)

                            Great for a super fast R/G beatdown, not so great for mana fixing.

                            15 Fertile Land (1G Ench Land, when land tapped for mana, add one of any colour)

                            Workable, but better things are out there (like the ones I mention above).

                            9 Chromatic Sphere (1 Artifact, 1 tap sacrifice: add one of any colour, draw a card)

                            I wouldn't use these so much for mana, as I would for thinning the deck.

                            1 Phyrexian Altar (3 arftifact, sacrifice creature: add one of any colour)

                            You'll need a source of creatures too, so it's more of a combo card.

                            3 Archeological Dig (land, tap: 1 colourless. tap, sacrifice: 1 of any colour)

                            Pretty much useless except in a Terravore combo deck

                            7 Quirion Explorer (1G 1/1 Elf, tap: add one of any colour an opponents land could produce)

                            If you run out of other manaelves, then maybe. But I doubt that's ever going to happen.

                            1 Multani's Harmony (G ench Creature, creature has "tap: add one of any colour")

                            Auuugh, this thing just screams card disadvantage!

                            2 mana cylix (1 artifact, 1, tap: add one of any colour)

                            A hard-to-destroy mana converter. I've seen worse things, but the tapping requirement kind of sucks.

                            3 star compass (2 artifact, tap: add one of any colour your basic lands could produce)

                            If your 5-colour deck needs to use double-casters, then this is the artifact to have.

                            1 Forsaken City (land. Doesn't untap. Remove card from hand fgrom game: untap. tap: add one of any colour)

                            If you have the cards to spare to untap this, you've probably lost already.

                            3 Necra Disciple (B 1/1 Wizard. G, tap: add one of any colour. W, tap: prevent next 1 damage to creature or player this turn)

                            One of the worse disciples, not recommended.

                            5 Ceta Disciple (as above, except cost is U, and W ability is replaced with R, tap: target creature gets +2/+0 until eot)

                            Another bad disciple. If you have to use one, take the one(s) that can make things fly.

                            5 Helionaut (2W 1/2 soldier, flying. 1, tap: add one of any colour)

                            Fulfills two functions, both extermely badly.

                            2 Abandoned outpost (Land, enters play tapped. Tap: add W. Tap, sacrifice: add one of any colour)
                            4 Bog Wreckage (as above for B)
                            6 Ravaged Highlands (as above for R)
                            4 Seafloor Debris (as above for U)
                            5 Timberland Ruins (as above for G)

                            Again, only useful for certain combo decks
                            "On this ship you'll refer to me as idiot, not you captain!"
                            - Lone Star

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                            • #59
                              Just noticed that bit about the Fellowship myself. Yea, it's bad. When you want to play it, you're either losing to weight of numbers anyway or you've destroyed the opposing creatures already.

                              And that better Odyssey card is Divine Sacrament
                              "On this ship you'll refer to me as idiot, not you captain!"
                              - Lone Star

                              Comment


                              • #60
                                Wow -- maybe we should create a Magic: The Gathering fan club within Apolyton.

                                Forgot to mention -- I remember when I constructed and played with my own version of an efficient, powerful Sliver deck. It was cool, and one of my best deck creations.

                                Now if I can only remember how I constructed it.
                                A lot of Republicans are not racist, but a lot of racists are Republican.

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