Apprentice is free, a quick search should turn it up. Thing is, there's no restriction on the cards - you just type them in.
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The church is the only organisation that exists for the benefit of its non-members
Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
All women become like their mothers. That is their tragedy. No man does. That's his.
"They offer us some, but we have no place to store a mullet." - Chegitz Guevara
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i used to have this nasty, NASTY, land destruction deck. granted, it was only ever type one legal, with the sinkholes and all, but it was a killer. when i finall got my opponent between a rock and a hard place, i dropped a "nether Void" and jacked the cost of all spells by 3 colorless mana. an excellent enchant world from legends...
alas i don't play magic anymore, i quit to concentrate on the gamesworkshop games, and also ended up playing Legend of the Five Rings i liked the fact that in L5R, the players could influence the story by the way they played, and what happened in some of the games.
for example: in the big end-of-the-story tournament, the winner corrupted ont of the five elemental dragons. this has yet to affect the story, but it's one of those things that the players wouldn't stand for if it didn't.I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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why not just stick with MTG:Encyclopedia?
I just checked into Magic Online. It seems a hell of a lot like MTG: Encylopedia, with added forums and organization, trading and so on, yet you have to pay.
Can someone explain to me why I should choose to pay to play. Whats the purpose? You have new decks in MTG:Encylopedia, and only have to pay once for infinite deck possibilities, allowing for epic type1 decks. Whats the purpose of limiting yourself?
I just don't understand.Last edited by MrBaggins; April 26, 2002, 23:08.
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Originally posted by Chowlett
I just played against a way-cool deck. Basically, it was about 170 cards, most of which (I later discovered) were land or library search. He had about 4 critical cards.
So a mana-denial deck will kill him quite handily.
Firstly, he slaps down a Confessor. I think "aha - he plans to discard me, and gain life". No problem, I have some nice madnessess just waiting.
Originally posted by Chowlett
However, he then searches for and locates a Zombie Infestation (discard 2, add a 2/2 black zombie token). "Fine, he's playing discard his own and gain life. Tricky, not insurmountable". Then he whips out... Nefarious Lich! BBBB - Enchantment - If you are dealt damage, instead remove that many cards from your graveyard from the game. If you can't, lose the game. If you gain life, instead draw that many cards. When Nefarious Lich leaves play, you lose.
Very slow deck as I said.
You can easily take him out with a white weenie deck with some land destruction. A burn deck will also work nicely. You could kill him with a couple of Lightning Bolts(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by FrustratedPoet
For example, the Arrogant Wurm can be played for 3GG, but if your opponent forces you to discard it (or you could do it yourself) then it can be played for 2G ... nasty...(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Jaakko
3 Noble Panther
3 Voice of All
4 Still Life
2 Bearscape
4 Wax/Wane
It's a bit of a tricky build, but ideally suited for the metagame 'round these parts. Now I just have to make the creature base more consistent...(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by MrBaggins
I just checked into Magic Online. It seems a hell of a lot like MTG: Encylopedia, with added forums and organization, trading and so on, yet you have to pay.
Can someone explain to me why I should choose to pay to play. Whats the purpose? You have new decks in MTG:Encylopedia, and only have to pay once for infinite deck possibilities, allowing for epic type1 decks. Whats the purpose of limiting yourself?
I just don't understand.
Hmm...
Maybe you get real awards playiing Magic Online?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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I found out the deal... apparently, the 'online' version has rules implemented in play, unlike Encylopedia... Not a big problem for veterans or anyone that can read.
However, you don't get to play with old sets...
And no real rewards...
You have to pay 15 to start and 3 bucks for a booster (15 cards IIRC) just like the real world, except you don't get real cards... just rent them. If and when MTGO disappears so does your investment.
I'm just looking at this and thinking that you'd have to be nuts.
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I suppose having a computerised mediator will solve a bunch of problems. But since the M:tG rules is never really cut-and-dry, that might have problems too.
Still too expensive. Maybe they can charge extra for the computer judge, but paying for cards like IRL is ridiculous.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Well, I tested my deck, it worked rather well, but unsurprisingly needs some changes. Still Life was too mana intensive to use, so they were replaced by Arrogant Wurm, giving me some badly needed fat. Also, enchantments just aren't that big a threat in today's Type 2 (at least around here), so two Wax/Wanes became Squirrel Nests to combat Braids decks.
Here's the revised decklist (with links for urban):
4 Brushland
2 City of Brass
8 Forest
8 Plains
4 Llanowar Elves
4 Basking Rootwalla
4 Wild Mongrel
3 Noble Panther
3 Voice of All
4 Arrogant Wurm
2 Bearscape
3 Wrath of God
2 Squirrel Nest
3 Armadillo Cloak
4 Shelter
2 Wax/Wane"On this ship you'll refer to me as idiot, not you captain!"
- Lone Star
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Hey
I got a deck I am working on
it is a combo one so I am not use to it really
(I am use to fast creature decks that have a good set of everything and are good at eveything)
-------------- deck
4 phantatog
2 thaumatog
2 enchantresses (the three manna draw a card for every enchantment played type)
4 fertile grounds
3 rancors
1 launch
1 enlightened tutor
1 worldly tutor - I am thinking two instead
1 regrowth
1 balance
1 landtax
4 seals of cleansing
3 topples
2 second thoughts - I am thinking swords instead
1 cessation - I am thinking pacifiscm instead
4 counterspells
2 rewinds - I am thinking something else here
1 rethink
2 mana leaks
Jon Miller
(I have lots of good white and green cards, not as much blue)Jon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Whoa! They took out interrupts? So how would counterspells, etc. work? It seems that you can't counter instant now...(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Jon Miller
yes you can
basically intants=interupts
Jon Miller
So now instants resolve in last in first out fashion?
Does that mean I can't stack instants the way I used to be able to?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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