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  • Originally posted by Urban Ranger


    Okay, so instants now resolve like interrupts (LIFO) instead of first-in-first-out.

    So that means if you want to lightning bolt a creature of mine, I can put giant growth on it so it doesn't get smeared?
    yep

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • Originally posted by Urban Ranger
      What, they banned swords? Sheesh!
      I don't think so

      but they stopped making them

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

      Comment


      • The reasons for taking out the power cards from Type 2 are simple: quick kills are bad for the game, as is a single colour having it all, like white used to (unfortunately blue has been getting a tad too powerful lately).
        "On this ship you'll refer to me as idiot, not you captain!"
        - Lone Star

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        • The game always had balancing problems. Blue was initially the most powerful. What they did were to create a banned list, and make other colours more powerful in subsequent expansions. For a while black became the most powerful. In my experience white had never been the most powerful colour even though it had never been the weakest, either.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

          Comment


          • hehehehe ... black was the best for a long while, wasn't it?

            as one of the columnists at magicthegathering.com said: "There is only one good reason to give up card advantage. That reason begins with 'N' and ends with 'ecropotence'."

            If I'm posting here then Counterglow must be down.

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            • Dark Ritual indeed non longer exists - but Cabal Ritual does much the same:

              1B - Inst - Add BBB. Threshold: instead add BBBBB
              The church is the only organisation that exists for the benefit of its non-members
              Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
              All women become like their mothers. That is their tragedy. No man does. That's his.
              "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

              Comment


              • but cabal ritual is slower

                it is not good until you have threshold

                Jon Miller
                Jon Miller-
                I AM.CANADIAN
                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                Comment


                • I think the problem with white was that it could have a 'hard' solution to everything. Enchantments, artifacts, creatures, counters (to an extent), burn, bounce, you name it. IMO it's much better now, although many people think white is weak. But once you play against a lifegain control deck with something that hasn't prepared for it, you'll change your mind.

                  In fact my favourite deck right now is G/W turbo-life/fog (with Millstones and Howlers), and it can beat any T2 deck played right now, just like all good decks.
                  Too bad the judges around here practically never penalise people for slow play, so consistent tournament victories are hard to get, since you can't afford to lose the first game. I always play my turn in seconds, but for some reason many opponents (of questionable intelligence) have to think for minutes every turn which creatures exactly they want to have fogged, resulting in much wasted time.
                  I even had someone stalling when I had 170 life and he had a single creature out and 5 or so turns before his deck runs out...
                  "On this ship you'll refer to me as idiot, not you captain!"
                  - Lone Star

                  Comment


                  • Dregs Decks

                    When I played, I spent a LOT of time teaching other people to play, and, since I had a humungous stock of cards at the time, I wound up with...well, a humungous stock of marginal cards and generic stuff that doesn't really get much play. So...I'd craft decks out of them, balance them against each other, and use them to demonstrate basic game concepts. Believe it or not, they're quite fun to play....yeah, they all play out somewhat similarly, cos they're mostly common cards, but....it's kinna cool to watch a raging war between some wily Icathian Soldiers squaring off against marauding hill giants now and again....and some of my former students liked their "training decks" so much that they wound up keeping them!

                    Anyway, was going thru some of my stuff here in the computer room and stumbled across one....just to illustrate how ...."mundane" these decks are, I figured I'd post it here....(actually, it's a pair that have squared off a number of times)

                    ***


                    Olven Home - The Good Guys
                    Green/White
                    10 Plains
                    10 Forest

                    Green Enchantments/Fast Effects
                    4 Fog
                    4 Elven Fortress (1G) Target blocking creature gets +0/+1 till end of turn

                    Green Critters
                    4 Elvish Scouts
                    4 Elvish Rangers
                    4 Elvish Hunters

                    White Enchantments/Fast Effects
                    4 Heal
                    4 Holy Armor
                    4 Holy Strength

                    White Critters
                    4 Pearled Unicorns
                    4 Elvish Healers


                    The Black Claw Horde - The Bad Guys
                    Black/Red
                    10 Mountains
                    10 Swamps

                    Red Sorceries and Fast Effects
                    1 Lightning Bolt
                    1 Incinerate
                    1 Lava Burst
                    1 Fireball

                    Red Critters
                    4 Orc Spies
                    4 Brassclaw Orcs
                    4 Orcish Veterans
                    4 Grey Ogres

                    Black Sorceries, Enchantments, Fast Effects
                    4 Paralyze
                    4 Krovikan Fetish
                    2 Soul Burn
                    2 Drain Life
                    4 Terror

                    Black Critters
                    4 Erg Raiders

                    ***


                    Yes....cheesy cards, all. No artifacts, very linear deck construction, and IIRC, 100% constructed with common cards. But as a teaching tool, they were invaluable, and actually watching a grudge match play out was....as I said, quite entertaining.....

                    -=Vel=-
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                    Comment


                    • Originally posted by Jaakko
                      I even had someone stalling when I had 170 life and he had a single creature out and 5 or so turns before his deck runs out...
                      Hey, maybe he had a Feldon's Cane?

                      What deck did you use that time?
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

                      Comment


                      • Originally posted by Jaakko
                        I think the problem with white was that it could have a 'hard' solution to everything. Enchantments, artifacts, creatures, counters (to an extent), burn, bounce, you name it.
                        White is not supposed to be subtle (neither is red). Wrath of God, Armageddon, etc. Blue is subtle. That's why I like blue. Power Leaks, Feedbacks, the whole works. Licensed to annoy. I am glad to see Blue has been getting some good cards lately.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • Quick question: are all tapped permanents inactive, i.e., they don't affect the game until they become untapped?

                          For example, if I manage to tap a Spirit Link on an attacking creature, it will not gain life for the owner of the enchantment, right?
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

                          Comment


                          • wrong AFAIK. For example, Confessor has "When a player discards, you may gain one life", and that works even if it has attacked and hence tapped.
                            The church is the only organisation that exists for the benefit of its non-members
                            Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                            All women become like their mothers. That is their tragedy. No man does. That's his.
                            "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

                            Comment


                            • depends

                              Jon Miller
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                              Comment


                              • Chowlett,

                                You sure? My understanding is powers and abilities don't work when cards are tapped.
                                (\__/) 07/07/1937 - Never forget
                                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                                (")_(") "Starting the fire from within."

                                Comment

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