HAHAHAHAHAHAHAHAHAHA
Announcement
Collapse
No announcement yet.
Axis&Allies board game
Collapse
X
-
Iron Blitz or just vanilla? Iron Blitz is the only way to go...
though beware, it is as slow as fish.
And do you have a cold?
Comment
-
Originally posted by Ramo
How could you possibly have taken on the US when it has a 2-1 production advantage over Japan (or something like that, I haven't played the game in a while), and has no real vulnerabilities?
If Japan committs significant resources in attacking the US, not only can the US easily defend itself given its IC superiority, it can help with taking out Germany while Japan wouldn't be able to do much in putting pressure on the Soviets.
The best Japanese policy IMO is to ignore the US and take over Asia - and prevent Russia from deploying everything in the West."I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
Comment
-
Originally posted by Velociryx
Germany can *rape* England for income on the first turn
Originally posted by Velociryx
and Japan can explode through Asia like nobody's business(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Comment
-
:: shrug:: a matter of opinion, I guess, UR....It's not that difficult to knock 7 IPC's off of the English income on turn one, and another 3 from Russia....Japan can easily take 6 from Asia on the first turn, and there goes the vast bulk of the allied monitary advantage right there.
-=Vel=-Last edited by Velociryx; November 3, 2003, 09:47.
Comment
-
And Ramo, I agree completely with your assessment. At game start the US is in NO shape to tangle directly with the Japanese navy and is at least three turns (if the US player focuses all efforts on Japan) from posing a credible threat. Those first three turns can be spent focusing on Asia to devastating effect.
-=Vel=-
Comment
-
Originally posted by Urban Ranger
Not really, because Germany don't have enough units in Africa and Asia and can't get any to the right places. Besides, if he moves his units away from Europe, Russia would be grinning.
Yeah well, Japan can either decide to buy land units to go after Asia, in which case the US is going to come in and sink the IJN. Or he can beef up the IJN but lacks enough ground units.
In the mean time you concentrate on Asia, but spend a little bit rebuilding your navy so you're not too defenseless. Although if I suspect the U.S. isn't going to concentrate on me and instead will concentrate on germany- then I won't rebuild my navy. I just go all out on Asia. My asian strategy is flexible. It depends on if anyone builds an industrial complex. Sometimes the U.S. will by one for china, or U.K. build one in India. If so, then I take that first thing. Even if it leaves my Manchuria, or eastern china coast territory a bit open.
Now german strategy. I often take the 2 infantry in Italy and use them to attack Egypt along with the libyan forces. Although these troops are Italian and sometimes they struggle with actual combat. This is a risky battle with no air support. You should win, but you may lose 2 infantry. I try not to lose more than one. this gives you some dominance in Africa for a while. Of course you blitzkreig to take the other empty territory- that should go without saying.
My eastern European strategy depends on what Russia does on their first turn. If Russia doesn't get to attack (most games I play don't go by these rules- though I should). Well that's a toughie. If they are allowed a non-combat move they will reinforce Karelia- making that difficult to take.
I try to wipe out all U.K. naval forces as well. Often in the south I only take one battleship against one battleship. I know- the battleship is almost always a total loss. But I prefer to play offense than defense. Taking out the U.K. navy and occupying their seas forces them to destroy your navy with their airforce before they can build naval units.
Comment
-
Its true that the Allies have an advantage overall- that is why we 'bid' for who played the Axis team in our online games. Each player would make a bid in units, money, or factories, and whoever's bid was lower would play as the Axis, but with the extra resources applied.
Comment
-
Sounds like we have pretty similar Axis openers, Diss!
Most of the games I've played in have precluded a first turn Russian attack, which completely changes the character of those opening turns, and invariably, the Russian player will non-com all but a token force (usually 1 infantry) to Karelia....of course, nothing pleases me more than to see the 1st turn Rus player attempt to hold both Karelia and (from memory, so I might not have the name right) Caucus. They simply don't have the goods to do both, and if they try, that's generally a quick Russian death.
If the Rus player is creative and husbands his eastern force, he *can* make life interesting for the Japanese player, but most players don't in my experience....they'll either throw everything they can into one big push to stall the Japs, or make a wholesale retreat. Neither one is a good option, IMO....much better ways to make use of those forces!
-=Vel=-
Comment
-
I don't always attack the US fleet as Japan. In my bad rolling experience I usually lose it all in the US counterattack. They can replace their fleet I can't. I'd probably hit the fleet of a good aggressive US player though because I don't want to have to worry about that fleet.
Our games were often Axis wins because we played Russia restricted, but also played with different blitz rules. You could blitz unused tanks through conquered territory.
Example: Russia leaves 1 guy in Caucus has 2 guys in Moscow. Everybody else in Karelia. As Germany you attack Caucus with your infantry from the Ukraine and the tanks from East Europe. After you win you use your 2 tanks from Ukraine and some planes and take Moscow.
It really helped spread Russia out and made the game more even.Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
Comment
-
I'm down to play ANY TIME, ANY WHERE, ANY SIDE, against ANYONE.
And Ramo,
The Allies are way too powerful even when Russia can't attack first turn.
Unless Germany is extremely agressive and lucky, the Axis with lose.Follow me on Twitter: http://twitter.com/DaveDaDouche
Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/
Comment
-
I'm up for it - just not tonight. I'm off for an evening of drinkin' and carousin'Follow me on Twitter: http://twitter.com/DaveDaDouche
Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/
Comment
Comment