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Axis&Allies board game
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Then don't play against me in a long time"To watch your eniemies die in glorious color and sourround sound is surely one of the greatest advantages of technology." - Eoin Colfer
"You get more flies with a dead body than with honey." - Joshua Wade
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I can barely believe what I'm hearing?If you guys think the allies are overpowered it's because the folks you're playing against AS the axis are doing what you expect/predict they will.
True, as the Axis, you have to take more chances, but then, you also have a BIG troop advantage in all the key spots on turn one....Germany can *rape* England for income on the first turn, and Japan can explode through Asia like nobody's business....in a matter of a VERY few turns, the income disparity will all but disappear, and if the Axis player sets the tempo of those early turns and does not allow himself to be completely dictated to by the Allied player, you're in deep doo.
-=Vel=-
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Infantry can't attack worth a flip!
About Allies being overpowered ... they absolutely are unless you play with a bid. This is like a fact based off of countless online games by leagues. The Axis needs like 16 - 18 IPCs worth of bid units to even this up. This bid is usually placed as German inf in Libya and EE or Ukraine, and maybe a Japanese inf or tank in Burma or Kwang.
You need the inf in EE/Ukraine to protect from the Russian first round attack. In Ukraine it can make it harder for the Russian to have enough survivng Inf to take the territory, thus keeping the fighter alive. You need the inf in Libya to allow you hold Egypt from the Indian counter. The unit in Kwangtung is to protect from the popular Kwangtung Surprise move on UK1.
Even with this bid, the Allies win about 5% more games than the Axis.
If you play Russia Restricted (RR) then the bid goes down to about 6 IPCs. This is usually placed as 2 inf in Lib.
Without a bid, the Allies should win a much higher percentage of games; I'd guess it approaches like 80 or 90% when both players really know what they're doing.
G1 is such a hard turn and theres so much to go wrong. Without the extra units, Germany will never get set up in Europe in time or hold Africa long enough.Good = Love, Love = Good
Evil = Hate, Hate = Evil
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what can I say, I love this game.
You think the allies were overpowered before.
Old fogies like me can remember the original rules. There was NO limit on the output of new factories purchased.
Britain could purchase a factory in the middle east and the game is won.
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Originally posted by GePap
I think an aggressive opening Russia move really breaks up germany.
I love the game (own it, and used to be able to set up the board from memory), but I hated the fact that fine startegy went down the tubes once the dies roled. Which is why I like less random war games. I can;t stand a great plan outdone by constantly rolling ones!
chance happens in war. Imagine it like a freak snow storm stranded some of your tanks.
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Originally posted by BKWM
That's not necessarily true. Japan can take out the U.S. navy fairly easily,but again that too involves a bit of luck as well. Once that is taken care of, the U.S. mainland can be taken. Once the U.S. mainland has fallen, the game's over and Japan picks wether to take out the U.K. or the U.S.S.R. I've done that acouple of time,but it takes a while.
The problem is the U.S. can just stock up on infantry. Nothing can take it.
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And I imagine with Bids the Axis can make a game out of it.
But unless Germany wins all their battles turn 1. Playing the regular game as the axis is very difficult to win. Sure Japan can rampage all accross Asia, But what good is that after Germany falls? It just takes longer to mop up.
The problem is germany is so surrounded. If they don't win their Africa battles and eliminate the British navy with few losses, and don't regain territories from the russians with few losses- they are doomed. A well coordinated U.S./U.K. attack will quickly take western Europe and then Germany. Coordination is the key of course. Things can go awry when the U.K. attacks finland and the U.S. is left trying to take western Europe by themselves.
But germany is doomed when they work together. It works like this. The U.S. or U.K. makes a suicide attack on western Europe. They probably won't win (though occasionally they do), but they soften it up for the other country to take it the next turn. This is something a human player can do that a computer a.i. can never figure out. Suicide attacks to soften things up.
next up. Russia. Back in the old days we used to perform the 3 pronged attack maneurver. Basically Russia has enough troops to take 3 territories their first turn. My brother used to do this more than me. I don't like taking Manchuria as the Japanese then land their troops in The Russian eastern territory (name? Kamchatka?) or retake Manchuria and then send tanks accross the vacated siberian territoires. I prefer to play defense with eastern Russia. As for germany I sometimes alternate. Taking just one territory still leaves Karelia open to attack. Keeping Karelia for as long as possible is the key to winning the game for Russia. Once you start losing that every turn (by losing it-retaking it etc) you are doomed. Eventually Japan will come in your back door. Taking Eastern Europe and the other eastern europe territory (can't remember name for some reason- its been a while since I played) prevents any decent counter attack on Karelia. Though sometimes Germany will use a transport and troops from finland to take it. But that leaves finland open to the U.K. (if they have any navy left to take it). Often I will take Eastern Europe (the territory closest to german). This splits the german forces in two. Most of the time they will go at all odds to retake eastern europe. But you will have a massive stack there- and german losses will be heavy. Although sometimes they send troops into Stalingrad area. Depends on what russia does with that 5 infantry.
Anyways I'm up for a Poly Axix and Allies group. I'm not the best player, but I like to think I'm pretty good.
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I don't know where you could download it. If you can find it in a store, it should be very cheap. I got mine for less than 10 dollars.
What I can direct you to is a thing called Triple A. It lets you play A&A without bugs and is free to use. However, it does not have pretty graphics, just functional ones. If you are interested it can be found here:
TripleA is a free open source turn based grand strategy game engine with play similar to Axis & Allies and Risk. Over a hundred different maps created by the community covering a wide variety of scenarios (such as WW1, WW2 and various science fiction and fantasy worlds) are available for download. TripleA supports single player vs AI, hot-seat, play by email and forum, direct online play, and a hosted lobby for live online play with other community members.
If you're just after an A&A computer game that could do it. The Hasbro version might be somewhere, because I don't think Hasbro cares about it too much anymore, I don't know.
I was going to mention that a new A&A game was being made. However, I just found out that it will be an RTS! How you can make A&A into an RTS defies me. Given how most Civ players feel about RTS I doubt many here will be interested. I like RTS, but A&A as one sure will not be the same. I find this disappointing, a new bug free version would have been nice.
Dissident, you're right G1 has like NO room for error. Thats a major flaw in the game. If G1 goes bad, the Axis is doomed from the start, with a whole lot of game left to go.
Along those lines thats why I worry about the early fighting for EE and Ukraine so much. Its a situation where one mistake could really lose the whole game. Its like what Churchill said about Sea Lord Fisher during WWI (iirc) ... "no one else could lose the entire war in one afternoon." One bad move with Eastern Europe and the game could be over!Good = Love, Love = Good
Evil = Hate, Hate = Evil
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That's not necessarily true. Japan can take out the U.S. navy fairly easily,but again that too involves a bit of luck as well. Once that is taken care of, the U.S. mainland can be taken. Once the U.S. mainland has fallen, the game's over and Japan picks wether to take out the U.K. or the U.S.S.R. I've done that acouple of time,but it takes a while.
If Japan committs significant resources in attacking the US, not only can the US easily defend itself given its IC superiority, it can help with taking out Germany while Japan wouldn't be able to do much in putting pressure on the Soviets.
The best Japanese policy IMO is to ignore the US and take over Asia - and prevent Russia from deploying everything in the West."Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. "
-Bokonon
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OMFG THIS IS SO KINKY:
Cat...under dog!
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