Originally posted by Osweld
Who'd get aroused from playing myst?
But I don't see how this is very groundbreaking, or even relevant. Who'd of thunk that people tend to get more aggresive while playing shooters then puzzle games?
This doesn't change the fact that it's the person's reaction to it, not the game.
Very few people play vice city and all of a sudden feel an urge to go outside and kill people, someone who's already capable of murder might think 'hey, that looks fun, maybe I'll try it' but it's certainly not the game that made him do it, because he would of already had to been capable of it.
I can play games without geting aggresive, and I can reconize when a game is winding me up and shrug it off. I'm about as anti-war and anti-military as you can get but I subscribe to WW2online, a game where you take on the role of a soldier in a war, and not be bothered by it at all. It's just a game. Heck, I hate cars almost as much as I hate guns, but I still enjoyed driving around Vice City shooting things up and geting in high-speed chases. How is this possible if games possess such influence?
Who'd get aroused from playing myst?
But I don't see how this is very groundbreaking, or even relevant. Who'd of thunk that people tend to get more aggresive while playing shooters then puzzle games?
This doesn't change the fact that it's the person's reaction to it, not the game. Very few people play vice city and all of a sudden feel an urge to go outside and kill people, someone who's already capable of murder might think 'hey, that looks fun, maybe I'll try it' but it's certainly not the game that made him do it, because he would of already had to been capable of it.
I can play games without geting aggresive, and I can reconize when a game is winding me up and shrug it off. I'm about as anti-war and anti-military as you can get but I subscribe to WW2online, a game where you take on the role of a soldier in a war, and not be bothered by it at all. It's just a game. Heck, I hate cars almost as much as I hate guns, but I still enjoyed driving around Vice City shooting things up and geting in high-speed chases. How is this possible if games possess such influence?
Things have multiple causes, and something can have a real impact, and yet not have that result in an individual case.
) instead of (well, in their case, in addition to) taking the game away.

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