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1st Apolyton CtP2 Tournament: 23 April - 23 May 2002

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  • #76
    hmmm... I never realized end-year would be a ranked category... I've been playing only with high score in mind, which is my normal style of play anyway.

    Yes, these are some impressively early years so far!!

    Locutus - I sorta prefer the 3-weeks format myself. But I could live with 4 weeks just fine especially if it gets more players.

    Well, back to my game. Take it easy all.

    Comment


    • #77
      Oh, btw, just to be strictly fair - especially for those who have posted their endgame saves early - may I suggest that actual endyears and endscores be kept confidential til the last game is submitted?

      Just a thought.

      Comment


      • #78
        Dean,
        Everyone can download the savegame and see for themselves what the score/stats are so keeping it confidential doesn't really work. The stats/scores posted here just save everyone from going through that kind of trouble for every savegame. But I think and hope most people will just want to play their own game and compare it with others, rather than playing it over and over until they have the highest score. If you insist on wanting to keep your scores confidential, you could wait with submitting the savegame until the 16th...

        Here are some stats for the games played so far (I hope this doesn't screw up the post layout too much):
        Code:
        Endyear
        -------
        
        Rn	Player		Vict Type	Year	Pnts	Cits	Pop	Advans	Wonds	Feats	Resrch
        ---------------------------------------------------------------------------------------------------------------
        1	Maquiladora	Diplomatic	1190 AD	11,090	24 	 269	29	 5	4	Cavalry Tactics
        2	Locutus		Diplomatic	1335 AD	12,200	32	 316	36	 7	2	Mod Metallurgy
        3	Dale		Bloodlust	1785 AD	20,070	46	 724	49	 7	4	Adv Naval Tacts
        4	francois	Bloodlust	1882 AD	21,050	53	1043	62	16	6	Quantum Physics
        
        Endscore
        --------
        
        Rn	Player		Vict Type	Pnts	Year	Cits	Pop	Advans	Wonds	Feats	Resrch
        ---------------------------------------------------------------------------------------------------------------
        1	francois	Bloodlust	21,050	1882 AD	53	1043	62	16	6	Quantum Physics
        2	Dale		Bloodlust	20,070	1785 AD	46	 724	49	 7	4	Adv Naval Tacts
        3	Locutus		Diplomatic	12,200	1335 AD	32	 316	36	 7	2	Mod Metallurgy
        4	Maquiladora	Diplomatic	11,090	1190 AD	24	 267	29	 5	4	Cavalry Tactics
        
        (winners per victory type in bold)
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

        Comment


        • #79
          I think i would prefere 3 weeks too, but if the game was made a litter longer, i.e. gigantic maps/cradle, 4 weeks would be the best. Although i dont mind. I understand some dont have time too, or maybe the PC to play such an exhausting game. heh My PC isnt exactly state of the art
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #80
            Locutus:
            Oh yeah.. you're right - i forgot other forum members could just download the attachment themselves... (as you rub my suggestion in my face and show the whole leaderboard..)

            Ha ha. So anyway, my game is just about done! It was the whole reason I kept asking you guys about what is the last year in game time and how the diplomatic victory works....

            Turns out I am in the last century of gametime and i have no time to conquer the last pesky empire so I'm trying to get them to love me so I can have an alliance.

            I am very impressed by the earliness of the years of these other players! They must be really good. My method has always been to slog on thru time, gettting as many wonders and conquests as possible in order to jack up my score before 2300AD...

            I think I'll be done with the game today. (My day off and I'm not waiting til the 16th to upload ;-)

            Comment


            • #81
              Well, One of my Finals was cancelled, so I spent all of last night playing the tourny, and it appears that I'll be finished sometime tonight:. I've been taking Dean's approach, which is probably one of the reasons I didn't think there would be enough time. My girlfriend agrees with me that a long quality session is better than quick and dirty anyways

              Comment


              • #82
                Oh, and the length of the tourney is fine with me. This particular one just came at a very rushed time.

                Comment


                • #83
                  Originally posted by centrifuge
                  ...My girlfriend agrees with me that a long quality session is better than quick and dirty anyways
                  i bet
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #84
                    Alright, I was able to pull it out, I was originally going for a Conquest, but my girlfriend thought that I was too bloodthirsty, so at the last minute I let the english survive (with one city ) and went for the Gaia Controller,

                    Typr: Gaia Controller
                    Score: 28670
                    Year:2250
                    Attached Files

                    Comment


                    • #85
                      Game Results:

                      Type: Conquest
                      Year: 1270
                      Cities: 37
                      Score: 16070


                      This was a fun game, as I had never done a pure conquest before. I usually play for high score, and did complete the science ending once.

                      Hopefully my saved game is attached. The final move is to move the army stack of 12 units into the final battle at Amsterdam, which is on the undiscoverd tile just S.E. of Assen.

                      Bill

                      Comment


                      • #86
                        My saved game file didn't attach to my last transmittal, so will try again.
                        Attached Files

                        Comment


                        • #87
                          Bah! I was all happy because I managed to conquer the entire world 3 centuries before Dale but then I saw Bill's post...

                          Great job, Bill Your conquest victory took only 8 turns longer than Maquiladora's diplo victory I will be very impressed if anyone can beat that...

                          Oh well, I'll post my second result anyway, in case anyone is interested: a conquest victory in 1495 AD (could it be more appropriate?). Unfortunately I had apparently started this conquest from the wrong savegame, namely the savegame *after* I had accomplished the diplo victory. Since you can only win the game once, I didn't get the victory screen & movie this time and thus also not the bonus points for victory So the score I have is a lot lower than it should have been: only 14,070 (with 55 cities). Too bad, I would have liked to have compared my score to Dale's and francois's... But I don't really feel like playing the same game all over again, so I guess we'll just have to leave it at this... I attached the savegame in case anyone is interested.

                          Here's an update of the (unofficial) ranking at the moment:

                          Code:
                          Endyear
                          -------
                          
                          Rn	Player		Vict Type	Year	Pnts	Cits	Pop	Advans	Wonds	Feats	Resrch
                          ---------------------------------------------------------------------------------------------------------------
                          [b]1	Maquiladora	Diplomatic	1190 AD[/b]	11,090	24 	 269	 29	 5	4	Cavalry Tactics
                          [b]2	mnbryan37	Bloodlust	1270 AD[/b]	16,070	37	 351	 28	 8	3	Bronze Working
                          3	Locutus		Diplomatic	1335 AD	12,200	32	 316	 36	 7	2	Mod Metallurgy
                          4	Locutus	(2)	Bloodlust	1495 AD	14,050	55	 652	 42	12	2	Oil Refining
                          5	Dale		Bloodlust	1785 AD	20,070	46	 724	 49	 7	4	Adv Naval Tacts
                          6	francois	Bloodlust	1882 AD	21,050	53	1043	 62	16	6	Quantum Physics
                          [b]7	centrifuge	Gaia Controller	2250 AD[/b]	28,670	74	4033	103	29	9	-
                          
                          Endscore
                          --------
                          
                          Rn	Player		Vict Type	Pnts	Year	Cits	Pop	Advans	Wonds	Feats	Resrch
                          ---------------------------------------------------------------------------------------------------------------
                          [b]1	centrifuge	Gaia Controller	28,670[/b]	2250 AD	74	4033	103	29	9	-
                          [b]2	francois	Bloodlust	21,050[/b]	1882 AD	53	1043	 62	16	6	Quantum Physics
                          3	Dale		Bloodlust	20,070	1785 AD	46	 724	 49	 7	4	Adv Naval Tacts
                          4	mnbryan37	Bloodlust	16,070	1270 AD	37	 351	 28	 8	3	Bronze Working
                          5	Locutus	(2)	Bloodlust	14,050	1495 AD	55	 652	 42	12	2	Oil Refining
                          [b]6	Locutus		Diplomatic	12,200[/b]	1335 AD	32	 316	 36	 7	2	Mod Metallurgy
                          7	Maquiladora	Diplomatic	11,090	1190 AD	24	 267	 29	 5	4	Cavalry Tactics
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                          Comment


                          • #88
                            Forgot the attachment...
                            Attached Files
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                            Comment


                            • #89
                              Locutus,

                              Thanks. For future tournament games either 3 or 4 weeks are ok with me.

                              I noticed in an old post, that City Walls were thought to help reduce Slaver action. I have not noticed any improvement in that regard. Anyone else have an oppinion? Also, I have always assummed that although you can build tile improvements outside the city boundry, they do not contribute to city productivity until the city grows to include them.

                              Bill

                              Comment


                              • #90
                                Originally posted by Locutus
                                I'll be flexible when it comes to files that are sent in on the 16th and 17th (because of the timezones), but the earlier the better of course...
                                I am afrait that I will need your flexibility, so I can attach a file late on the 17th, I have no idea if I can finish my game earlier.

                                Some interesting observations I made. The AI build some commerce improvements (trading posts and shopping mails) on dersert tiles. My point here is that the AI can build such tile improvements without additional help of slic.

                                Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.

                                -Martin
                                Civ2 military advisor: "No complaints, Sir!"

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