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1st Apolyton CtP2 Tournament: 23 April - 23 May 2002

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  • 1st Apolyton CtP2 Tournament: 23 April - 23 May 2002

    Note: This tournament is closed. You can still download the savegame and submit results in this thread, but your score will not be added to the rankings anymore. Check the Tournaments Section to see if there are any new tournaments running if you do want your score to count.



    Well, y'all asked for it, so here it is: an Apolyton CtP2 Tournament (formerly known as Game of the Month, renamed for consistency with Civ3 section and because the duration and frequency of these tournaments are not set in stone (yet)).

    This first Tournament will be rather conservative because this is new for everyone and we'll all have to get the hang of this and flesh out the details of the rules. I'd like as much people as possible to participate (even if you're not too fond of the setup), so we can see what kind of an audience is out there (both quantity and quality). For these reasons I chose to run the first tournament without any mods or other oddities of any kind. All that's required to play is the v1.11 patch. We'll see about mods and different difficulty levels next month...

    The rules are pretty much identical to the Civ3 Tournament and explained on the website. The first Tournament will last 3 weeks. This should give everyone enough time to play while still giving me plenty of time to evaluate the results (both the game results and the way the tournament went) and set up a second tournament before I leave for a study tour through Asia (from 28 May to 18 June).

    Any feedback on any part of the Tournament, whether it's about the game itself, the rules, the setup, anything, is very, very much appreciated. Ideas for what kind of games (mods, maps, etc) should be played in future Tournaments are welcome as well...

    Oh, I don't know if all the discussion will fit in a single thread. Should things get crowded, don't be shy to start (a) new thread(s).

    Thanks to Markos for allowing this and assisting me in setting up the (PHP part of the) website.

    Here's the game for this first Tournament:

    Theme: Colonization
    Mod: Original game
    Level: Very Hard
    Size: Regular Map
    Barbarians: Raiders
    Civilization: Spanish
    Ocean-Land: 30%
    Island-Continent: 50%
    Wet-Dry: 50%
    Warm-Cold: 50%
    Uniform-Diverse: 80%
    Few Goods-Many Goods: 50%
    World shape: Earth World
    Bloodlust: Off
    Pollution: On
    Opponents: 6 (Portuguese, Dutch, English, French, Inca, Maya)
    Victory types allowed: All



    Game file

    Website

    And below are the unofficial results of the 1st Apolyton CtP2 Tournament (entries with a number in brackets behind the name are not official; the names in bold are the winners per victory type). The official results can be found here.

    Code:
    Endyear
    -------
    
    Rank   Player		Victory Type	Year	Points   Cities	 Pop	Advanc	Wonders	Feats	Last Research
    ---------------------------------------------------------------------------------------------------------------
    [b] 1   Maquiladora	Diplomatic	1190 AD	11,090[/b]   24 	 269	 29	 5	 4	Cavalry Tactics
    [b] 2   mnbryan37		Bloodlust	1270 AD	16,070[/b]   37	 351	 28	 8	 3	Bronze Working
     3   Locutus	(1)	Diplomatic	1335 AD	12,200   32	 316	 36	 7	 2	Mod Metallurgy
     4   Locutus	(2)	Bloodlust	1495 AD	14,050   55	 652	 42	12	 2	Oil Refining
     5   Jesper Portus (2)	Diplomatic	1530 AD	18,260   48	 735	 64	11	 6	Mass Transit
     6   Jesper Portus (3)	Bloodlust	1575 AD	19,590   55	 846	 66	12	 6	Conservation
     7   Dale		Bloodlust	1785 AD	20,070   46	 724	 49	 7	 4	Adv Naval Tacts
     8   francois		Bloodlust	1882 AD	21,050   53	1043	 62	16	 6	Quantum Physics
     9   Jesper Portus (4)	Bloodlust	2052 AD	27,980   68	2987	103	26	 6	-
    [b]10   Jesper Portus	Gaia Controller 2052 AD	27,450[/b]   67	2967	103	26	 6	-
    11   centrifuge		Gaia Controller	2250 AD	28,670   74	4033	103	29	 9	-
    12   Martin Gühmann (2)	Bloodlust	2268 AD 30,820   74	4128	103	28	10	-
    13   Martin Gühmann	Gaia Controller	2268 AD	30,275   73	4098	103	28	10	-
    14   DeanToth		Bloodlust	2300 AD	28,890   60	1623	103	30	 7	-
    15   DeanToth (2)	2300 AD		2300 AD	28,340   59	1604	103	30	 7	-
    [b]16   Immortal Wombat	2300 AD		2300 AD	22,325[/b]   40	1277	 82	20	 4	Virt Democracy
    
    Endscore
    --------
    
    Rank   Player		Victory Type	Year	Points   Cities	 Pop	Advanc	Wonders	Feats	Last Research
    ---------------------------------------------------------------------------------------------------------------
     1   Martin Gühmann (2)	Bloodlust	30,820	2268 AD   74	4128	103	28	10	-
    [b] 2   Martin Gühmann	Gaia Controller	30,275	2268 AD[/b]   73	4098	103	28	10	-
    [b] 3   DeanToth		Bloodlust	28,890	2300 AD[/b]   60	1623	103	30	 7	-
     4   centrifuge		Gaia Controller	28,670	2250 AD   74	4033	103	29	 9	-
     5   DeanToth (2)	2300 AD		28,340	2300 AD   59	1604	103	30	 7	-
     6   Jesper Portus (4)	Bloodlust	27,980	2052 AD   68	2987	103	26	 6	-
     7   Jesper Portus	Gaia Controller 27,450	2052 AD   67	2967	103	26	 6	-
    [b] 8   Immortal Wombat	2300 AD		22,325	2300 AD[/b]   40	1277	 82	20	 4	Virt Democracy
     9   francois		Bloodlust	21,050	1882 AD   53	1043	 62	16	 6	Quantum Physics
    10   Dale		Bloodlust	20,070	1785 AD   46	 724	 49	 7	 4	Adv Naval Tacts
    11   Jesper Portus (3)	Bloodlust	19,590	1575 AD   55	 846	 66	12	 6	Conservation
    12   Jesper Portus (2)	Diplomatic	18,260	1530 AD   48	 735	 64	11	 6	Mass Transit
    13   mnbryan37		Bloodlust	16,070	1270 AD   37	 351	 28	 8	 3	Bronze Working
    14   Locutus	(2)	Bloodlust	14,050	1495 AD   55	 652	 42	12	 2	Oil Refining
    15   Locutus	(1)	Diplomatic	12,200	1335 AD   32	 316	 36	 7	 2	Mod Metallurgy
    [b]16   Maquiladora	Diplomatic	11,090	1190 AD[/b]   24	 267	 29	 5	 4	Cavalry Tactics
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    Bah... if the tournament used a mod, I'd give it a go, but this way, no way. The default AI is very easy even on Impossible, and here you can just overwhelm it easily. Moreover, only 6 enemies.

    Sorry guys .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

    Comment


    • #3
      Ow, come on, play! It should be interesting to play unmodded for a change (and it's only 1 game). See if you can win before 2000 BC No matter how boring the game might be for vets, winning the competition still remains a challenge...

      I know the game is probably boring for many people, but I want it to be as open as possible to newbies/lurkers and I want to get an idea of how good everyone is (to see if we need to split up in two leagues next time): if we play on Cradle Deity and only 10% of the participants can actually win, that doesn't say much about how good the other 90% is...

      But it's good to know you're at least interested...
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

      Comment


      • #4
        Okay, so what's the deal?

        I started the GOTM, but am getting weird messages, for example after killing a barbarian a message popped up that said "Contemptible", and everytime that a new unit is built a mesage comes up that says "as evidence that better relations may lie ahead." I checked against other unmodded games, and only this one is giving the strange messages, therefore i can only conclude that this particular saved game was created with a mod? or am I missing something?

        Comment


        • #5
          Hmm, do you have the patch installed? Are others having this problem?
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

          Comment


          • #6
            Yes, I've got the patch installed. Everything else about the game seems normal, it's only the messages. Here's another one "ireconcilable", it said this after going into a hut. I heard the chaching noise so I'm assuming that I found some money.

            Comment


            • #7
              Hmm, you'd say it's a problem with my patch then, but so far everything else is working fine for me as well, including Succession Games... Can other people report whether or not they have a problem? Then we know which of us should reinstall some files...
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

              Comment


              • #8
                Originally posted by centrifuge
                Yes, I've got the patch installed. Everything else about the game seems normal, it's only the messages. Here's another one "ireconcilable", it said this after going into a hut. I heard the chaching noise so I'm assuming that I found some money.
                Did you /reloadslic . . . that clears a lot of "message" buglets.
                "...your Caravel has killed a Spanish Man-o-War."

                Comment


                • #9
                  Pardon? You'll have to clarify "reloadslic" I'm not very wise as to the inner workings of the game quite yet. However, I did just do a reinstall of the game and patch to the default directory, and amazingly enough, this fixed an earlier problem that I was having with the activision WW2 scenario!!! But, the weird messages in the GOTM remain

                  Comment


                  • #10
                    Hermann is right, this will solve probably your problem, it's not patch-related at all. Quite stupid of me not to think of it earlier - heck I should have put this on the website.

                    Open your chat window ('-key) and type "/reloadslic" (without the quotes). Press enter and close the chat window. Now the messages should be gone.
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                    Comment


                    • #11
                      That did it guys! Thanks a heap!!!

                      Comment


                      • #12
                        No prob. Now I know at least one person is actually playing
                        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                        Comment


                        • #13
                          HI I am a newly registered forum member. I am playing the tourny too!

                          I have had CTPII since it came out and have only played single play. This tourny will be a good warmup for getting some multiplay going (it's been a few months since I played and i'm a little rusty).

                          I also had the weird text prob (things like "almunicar"). But the reloadslic worked. What the heck causes this? Is it cuz of loading someone else's save file? I've never ever had weird text in a single play game.

                          Comment


                          • #14
                            The none modded MP verision is just fine. I'd love to play if we can get an eight player MP game going then I'm sure I could be competetive. Just name the time and the place and I will find a way to be there.
                            Try http://wordforge.net/index.php for discussion and debate.

                            Comment


                            • #15
                              I am playing the tourny with no mods, as the rules say... so why would the weird text problem appear?


                              Hi oerdin (where does this name come from anyway?) - - -

                              Anyway, I notice you are in San Diego too. It's 1.30am, are you up too? I am in the middle of my tourny game right now...

                              I'm in the registry, my email/msn messenger/yahoo messenger IDs are there... feel free to wire me. I'll be up for a while.

                              Anyway, back to my game. I'll check my email/messengers if you want to contact. Later.

                              Comment

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