Note: This tournament is closed. You can still download the savegame and submit results in this thread, but your score will not be added to the rankings anymore. Check the Tournaments Section to see if there are any new tournaments running if you do want your score to count.
Well, y'all asked for it, so here it is: an Apolyton CtP2 Tournament (formerly known as Game of the Month, renamed for consistency with Civ3 section and because the duration and frequency of these tournaments are not set in stone (yet)).
This first Tournament will be rather conservative because this is new for everyone and we'll all have to get the hang of this and flesh out the details of the rules. I'd like as much people as possible to participate (even if you're not too fond of the setup), so we can see what kind of an audience is out there (both quantity and quality). For these reasons I chose to run the first tournament without any mods or other oddities of any kind. All that's required to play is the v1.11 patch. We'll see about mods and different difficulty levels next month...
The rules are pretty much identical to the Civ3 Tournament and explained on the website. The first Tournament will last 3 weeks. This should give everyone enough time to play while still giving me plenty of time to evaluate the results (both the game results and the way the tournament went) and set up a second tournament before I leave for a study tour through Asia (from 28 May to 18 June).
Any feedback on any part of the Tournament, whether it's about the game itself, the rules, the setup, anything, is very, very much appreciated. Ideas for what kind of games (mods, maps, etc) should be played in future Tournaments are welcome as well...
Oh, I don't know if all the discussion will fit in a single thread. Should things get crowded, don't be shy to start (a) new thread(s).
Thanks to Markos for allowing this and assisting me in setting up the (PHP part of the) website.
Here's the game for this first Tournament:
Theme: Colonization
Mod: Original game
Level: Very Hard
Size: Regular Map
Barbarians: Raiders
Civilization: Spanish
Ocean-Land: 30%
Island-Continent: 50%
Wet-Dry: 50%
Warm-Cold: 50%
Uniform-Diverse: 80%
Few Goods-Many Goods: 50%
World shape: Earth World
Bloodlust: Off
Pollution: On
Opponents: 6 (Portuguese, Dutch, English, French, Inca, Maya)
Victory types allowed: All
Game file
Website
And below are the unofficial results of the 1st Apolyton CtP2 Tournament (entries with a number in brackets behind the name are not official; the names in bold are the winners per victory type). The official results can be found here.
Well, y'all asked for it, so here it is: an Apolyton CtP2 Tournament (formerly known as Game of the Month, renamed for consistency with Civ3 section and because the duration and frequency of these tournaments are not set in stone (yet)).
This first Tournament will be rather conservative because this is new for everyone and we'll all have to get the hang of this and flesh out the details of the rules. I'd like as much people as possible to participate (even if you're not too fond of the setup), so we can see what kind of an audience is out there (both quantity and quality). For these reasons I chose to run the first tournament without any mods or other oddities of any kind. All that's required to play is the v1.11 patch. We'll see about mods and different difficulty levels next month...
The rules are pretty much identical to the Civ3 Tournament and explained on the website. The first Tournament will last 3 weeks. This should give everyone enough time to play while still giving me plenty of time to evaluate the results (both the game results and the way the tournament went) and set up a second tournament before I leave for a study tour through Asia (from 28 May to 18 June).
Any feedback on any part of the Tournament, whether it's about the game itself, the rules, the setup, anything, is very, very much appreciated. Ideas for what kind of games (mods, maps, etc) should be played in future Tournaments are welcome as well...
Oh, I don't know if all the discussion will fit in a single thread. Should things get crowded, don't be shy to start (a) new thread(s).
Thanks to Markos for allowing this and assisting me in setting up the (PHP part of the) website.
Here's the game for this first Tournament:
Theme: Colonization
Mod: Original game
Level: Very Hard
Size: Regular Map
Barbarians: Raiders
Civilization: Spanish
Ocean-Land: 30%
Island-Continent: 50%
Wet-Dry: 50%
Warm-Cold: 50%
Uniform-Diverse: 80%
Few Goods-Many Goods: 50%
World shape: Earth World
Bloodlust: Off
Pollution: On
Opponents: 6 (Portuguese, Dutch, English, French, Inca, Maya)
Victory types allowed: All
Game file
Website
And below are the unofficial results of the 1st Apolyton CtP2 Tournament (entries with a number in brackets behind the name are not official; the names in bold are the winners per victory type). The official results can be found here.
Code:
Endyear ------- Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research --------------------------------------------------------------------------------------------------------------- [b] 1 Maquiladora Diplomatic 1190 AD 11,090[/b] 24 269 29 5 4 Cavalry Tactics [b] 2 mnbryan37 Bloodlust 1270 AD 16,070[/b] 37 351 28 8 3 Bronze Working 3 Locutus (1) Diplomatic 1335 AD 12,200 32 316 36 7 2 Mod Metallurgy 4 Locutus (2) Bloodlust 1495 AD 14,050 55 652 42 12 2 Oil Refining 5 Jesper Portus (2) Diplomatic 1530 AD 18,260 48 735 64 11 6 Mass Transit 6 Jesper Portus (3) Bloodlust 1575 AD 19,590 55 846 66 12 6 Conservation 7 Dale Bloodlust 1785 AD 20,070 46 724 49 7 4 Adv Naval Tacts 8 francois Bloodlust 1882 AD 21,050 53 1043 62 16 6 Quantum Physics 9 Jesper Portus (4) Bloodlust 2052 AD 27,980 68 2987 103 26 6 - [b]10 Jesper Portus Gaia Controller 2052 AD 27,450[/b] 67 2967 103 26 6 - 11 centrifuge Gaia Controller 2250 AD 28,670 74 4033 103 29 9 - 12 Martin Gühmann (2) Bloodlust 2268 AD 30,820 74 4128 103 28 10 - 13 Martin Gühmann Gaia Controller 2268 AD 30,275 73 4098 103 28 10 - 14 DeanToth Bloodlust 2300 AD 28,890 60 1623 103 30 7 - 15 DeanToth (2) 2300 AD 2300 AD 28,340 59 1604 103 30 7 - [b]16 Immortal Wombat 2300 AD 2300 AD 22,325[/b] 40 1277 82 20 4 Virt Democracy Endscore -------- Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research --------------------------------------------------------------------------------------------------------------- 1 Martin Gühmann (2) Bloodlust 30,820 2268 AD 74 4128 103 28 10 - [b] 2 Martin Gühmann Gaia Controller 30,275 2268 AD[/b] 73 4098 103 28 10 - [b] 3 DeanToth Bloodlust 28,890 2300 AD[/b] 60 1623 103 30 7 - 4 centrifuge Gaia Controller 28,670 2250 AD 74 4033 103 29 9 - 5 DeanToth (2) 2300 AD 28,340 2300 AD 59 1604 103 30 7 - 6 Jesper Portus (4) Bloodlust 27,980 2052 AD 68 2987 103 26 6 - 7 Jesper Portus Gaia Controller 27,450 2052 AD 67 2967 103 26 6 - [b] 8 Immortal Wombat 2300 AD 22,325 2300 AD[/b] 40 1277 82 20 4 Virt Democracy 9 francois Bloodlust 21,050 1882 AD 53 1043 62 16 6 Quantum Physics 10 Dale Bloodlust 20,070 1785 AD 46 724 49 7 4 Adv Naval Tacts 11 Jesper Portus (3) Bloodlust 19,590 1575 AD 55 846 66 12 6 Conservation 12 Jesper Portus (2) Diplomatic 18,260 1530 AD 48 735 64 11 6 Mass Transit 13 mnbryan37 Bloodlust 16,070 1270 AD 37 351 28 8 3 Bronze Working 14 Locutus (2) Bloodlust 14,050 1495 AD 55 652 42 12 2 Oil Refining 15 Locutus (1) Diplomatic 12,200 1335 AD 32 316 36 7 2 Mod Metallurgy [b]16 Maquiladora Diplomatic 11,090 1190 AD[/b] 24 267 29 5 4 Cavalry Tactics
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