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1st Apolyton CtP2 Tournament: 23 April - 23 May 2002

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  • #91
    Originally posted by mnbryan37
    I noticed in an old post, that City Walls were thought to help reduce Slaver action. I have not noticed any improvement in that regard. Anyone else have an oppinion?
    Well, it does work AFAIK....

    Also, I have always assummed that although you can build tile improvements outside the city boundry, they do not contribute to city productivity until the city grows to include them.
    Yup, that's right.

    Martin,
    Okay, thanks for letting me know...

    Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.
    Yes, that's right, I've had success with that as well with the unmodded AI a few times. Fortunately it never worked with Diplomod though...
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #92
      Originally posted by Martin Gühmann
      Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.

      -Martin
      That used to be one of my common strategy's with CIV3 (sorry for curse word )

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      • #93
        oops I didn't see the part about it being their only city

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        • #94
          Yeah buying cities was my strategy in Civ2, too. Actual I never build up huge armies, ok I had in the 250 military units and 250 settlers but if you consider that I had in the end of my games 250 cities than this is not very much only one defender and one settler per city. I only played on a costumized world map with a lot of huts. So just save before going into a hut and reload if the result wasn't a city. War in Civ2 this way was funny, too. Just made my opponents in diplomatic negotiations mad on me and they declared war on me than bought a city for the half price and the senate of my democracy forced my civ back to peace with them. Usually in the peace negotiation they ask me to attack another civ, so I accepted than happily and bought the next city.

          In CTP2 this strategy doesn't work as good as in Civ2, every time you reload the content of a goody hut is the same and the result of an revolution attemp on the same city is still the same, so it is a little bit harder, and without the correct wonder these cities won't join your empire. They form a new nation if MaxPlayer in userprofile.txt is higher than the current number of players in the game.

          So to make it clear (I think I wasn't exact enough above) first I bribe the city to become a civ and then I asked this new civ to give me their only city, but in the end the result was same, because I had a tank outside the city. And because all units inside the city are destroyed if the city revolts and change hands, the city was empty, and my tank would have taken the city anyway. Actual the sollution in CTP1 was better to make units to change hands as well. The units should only be destroyed if you caused the units and you own the egalitation act.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

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          • #95
            Re: 1st Apolyton CtP2 Tournament: 23 April - 16 May 2002

            Hello from Germany!

            I hope, I can finish my game till tomorrow. Currently it´s 1400 BC and I have two enemys ...

            But I´ve 42 cities and they have 20...

            So long
            SL
            Ludo ergo sum!

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            • #96
              Spy's et al

              My biggest disapointment with the CIV and CTP games is the amount of damage that can be done with Slavers and Spy's. In my oppinion they have far to much power relative to the other units. I once completed a CIV II game by conquest, using just Spy's and Ships to transport them. After taking over a city, I would then generate a Tank for defensive puposes. To me this was rediculous, and certainly takes away from the realism of the game.

              Has anyone completed a MOD that downplays the power of slavers and spy's?

              Bill

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              • #97
                Re: Spy's et al

                Originally posted by mnbryan37
                My biggest disapointment with the CIV and CTP games is the amount of damage that can be done with Slavers and Spy's. In my oppinion they have far to much power relative to the other units.
                I agree, units with superhuman powers upset the military balance and detract from the game. Probe Teams are a right pain in SMAC. In AoE, the Egyptians (if memory serves, haven`t played it for ages) have the power to convert your units to their side. Damfino why, seems quite unhistorical.

                Like this tournament, great idea. Didn`t chance upon it until the 12th, and am unlikely to finish before the deadline. Not that it really matters, since I probably couldn`t beat those scores if I had a year ! Am enjoying the challenge, anyhow.

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                • #98
                  Because there are apparently many people who have difficulties finishing the game in time, I will extend the deadline by 1 week, until until 23 May 23:59 GMT. This is the definite cut-off point, not open for negotiation: if you're even a few minutes late, tough luck...
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #99
                    This has nothing to do with the tournament, but what are the best steps to take to expand from just the Activision 1.11 patch. Would the next step be to install the Modswapper program and then the Apolyron 1.02 patch? Does the 1.02 patch then replace the original program, or can you chose which patch you want to play under?

                    Bill

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                    • mnbryon37:

                      The best "next step" after getting over the "vanilla CTP2" is to download the Apolyton Pack (currently V2.0) which fixes and balances so much of CTP2 that I won't go into it. Install ModSwapper and AP 2.0, but if you need to you can go back to the original files. It doesn't overwrite, just creates a new option.

                      Hope that answers the question.

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                      • OK I just finished my game. I submit it as a gaja victory game, although just killing the last remaining civ would give me 545 more points, but I think 30275 are still enough. By the way I encountered a bug, I wasn't able to build the solaris wonder, every time the city finished it my game crashed maybe the reason is that I build before the wonder was finished already some obelisks and gaja sattelites and gaja controllers.

                        In the attachment you can find my game just press end turn and the gaja victory is there alternatively you can use the fusion tanks nearby the last remaining enemy city to finish this game.

                        Fortunatly you didn't excluded modified color00.txt's, Locutus. Fortunatly it just changes civ colors nothing else, you will only notice it on the game load screen when you see the unusual colors in the game you will see the colors to which you are used. And if you want to read the messages that could appear than you have to open the chat window and enter /reloadslic, as I am using a German version of this game.

                        -Martin
                        Attached Files
                        Civ2 military advisor: "No complaints, Sir!"

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                        • Originally posted by Martin Gühmann
                          I think 30275 are still enough.
                          -Martin
                          Ouch!! and here I was thinking that I might actually get the highest score by science victory...Silly, silly me

                          Good Job Martin.

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                          • I guess that I do still have the quickest win by science( for now )so I guess that is more than nothing.

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                            • Apolyton 2.0

                              Dale,

                              Thanks for the input. I have downloaded and installed Apolyton V1.02 (I couldn't find V2.0), and modswapper, but I can't get it to run. When I enter the modswapper program it only gives me one choice "run original program". What did I do wrong?

                              Bill

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                              • OK. Finally!!

                                I couldn't connect to Apolyton a few days ago - was it down? Then I was sick-as-a-dog for a few days... well anyway, I just renamed my save file and here it is:

                                year 2300, domination victory.

                                I know, I know... what is up with this 2300 victory? Well, this is a direct result of those questions I've been asking of you guys recently, such as "what is the final game-year?" and Locutus's hint of having as much population as possible, etc etc.

                                So, I kept playing up to the last year; and had my army surround the last city of the last empire for the past 10 or 15 turns, bombarding them each turn....

                                Locutus, to "win" my game, just walk a unit onto the last green city.
                                ==============
                                I think my score is 28800 or so. Below that of Martin... Jeez Martin, that is one high-@ss score...!!!

                                This was very fun! I like the combination of single-play and competitive scoring!

                                I'm not sure if I got the right save file... I've been saving every turn for the last several turns though... so if my save game is somehow invalid, let me know (i uploaded the "autosave" file)
                                Attached Files

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