And the initial plan with worker instead of settler:
Code:
Turn Building Production Food Growth Pop Angry Special ------------------------------------------------------------------------------------ 1840 Settler 40(+13)/100 0 0/30(-) 5 1 25 Settler 53(+13)/100 0 0/30(-) 5 0 whip 2 pop 24 Granary 23(+22*)/60 +4 0/26(7) 3 9 23 Granary 45(+5)/60 +4 4/26(6) 3 8 22 Granary 50(+5)/60 +4 8/26(5) 3 7 21 Granary 55(+5)/60 +4 12/26(4)3 6 20 Library 0(+5)/90 +4 16/26(3)3 5 Granary done 19 Library 5(+5)/90 +4 20/26(2)3 4 18 Library 10(+5)/90 +4 24/26(1)3 3 17 Library 15(+5)/90 +5 15/28(3)4 2 16 Library 20(+5)/90 +5 20/28(2)4 1 15 Library 25(+5)/90 +5 25/28(1)4 0 Whip 2 pop *end Library 90(+30)/90 +3 25/24(0)2 10 for 3 bundles 14 Colossus 0(+77)/250 +4 16/26(3)3 9 13 Colossus 77(+11)/250 +4 20/26(2)3 8 12 Colossus 88(+11)/250 +4 24/26(1)3 7 11 Colossus 99(+11)/250 +5 15/28(3)4 6 10 Colossus 101(+11)/250 +5 20/28(2)4 5 9 Colossus 121(+11)/250 +5 25/28(1)4 4 8 Colossus 132(+11)/250 +3 18/30(1)5 3 one unhappy *switch Worker 0(+10)/80 0 18/30(-)5 2 7 Worker 10(+10)/80 0 18/30(-)5 1 whip 2 pop *whip Worker 80(+30)/80 0 18/26(-)3 11 6 Colossus 132(+77)/250 +4 18/26(2)3 10 5 Colossus 209(+11)/250 +4 22/26(1)3 9 4 Colossus 220(+11)/250 +5 13/28(3)4 8 3 Colossus 231(+11)/250 +5 18/28(2)4 7 2 Colossus 242(+11)/250 +5 23/28(1)4 6 *switch Barracks 0(+5)/40 +5 23/28(1)4 6 1 Barracks 5(+5)/40 +3 14/30(6)5 5 1 unhappy 0 Barracks 10(+5)/40 +3 17/30(5)5 4 *switch Colossus 242(+11)/250 +3 17/30(5)5 4 -1 Barracks 10(+6)/40 +3 18/30(4)5 3 Colossus done -------------------------------------------------------------------------------------
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