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  • Just an FYI that i'm currently in Atlantic City and checking the demogame on the 'ol iPhone. I'll be back in plenty if time to play the turn, but it will still be a few more hours.

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    • ALERT
      Originally posted by sunrise089 View Post
      Just an FYI that i'm currently in Atlantic City and checking the demogame on the 'ol iPhone. I'll be back in plenty if time to play the turn, but it will still be a few more hours.
      Err...make that "I definately will NOT be home in time." Can someone else make the moves as they feel are best? The worker near Jericho is to road the border forest.

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      • I'm on it!

        EDIT: I will be when mostly harmless logs out.

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        • Originally posted by sunrise089 View Post
          Err...make that "I definately will NOT be home in time."
          If you don't mind me asking ... where is home Sunrise?
          Quote: "All Happiness is the release of internal pressure"
          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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          • @Ruff: Arlington, Virginia.

            Incidentally, Sullla, Atlas, Dreylin, and myself all live within about a 30-minute radius.

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            • too funny. I live just north of NYC ... so, eastern seaboard rules!
              Quote: "All Happiness is the release of internal pressure"
              Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
              woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

              Comment


              • Turn played. First, a screenshot of Banana Pudding and some more mapmaker madness!



                Yes, that's a 3/0/7 floodplains incense.

                I did all the easy things first: Steve finished his road and allowed our settler Scott, clad in his arctic gear, to head northwards to the Frozen Clams site. Erik finished his road near Jericho and I covered him with an elephant. Buttercup the catapult joined our mace+pike mini stack outside Jericho ready to annoy the templars by bombarding 4% per turn. Our settler from the south, dubbed "Wino", headed north.



                With no clear consensus on whether to settle Burgundy or New Burgundy, I tried to take worker actions that would not make a huge difference. Mustapha started his road in the to-be-chopped grass forest at Green Acres. Winston completed the mine at Pink Dot - we can complete the catapult this turn if we want or we can wait a turn and work cottages instead. Syme and Parsons roaded the tile 2S of Pink Dot. The worker coming off the desert hill, whose name I forget, seemed to have a free worker turn so he spent 1 turn on a winery. The only action which I took that possibly depends on where Burgundy is settled was to move Bob the Builder onto the hill 2SE of Green Acres. This is to chop the forest for the globe. However, since it is outside the BFC, settling the southern Burgundy spot would stop the chop going into it.

                Decisions to make:
                1. Where to settle Burgundy
                2. Whether to irrigate Green Acres from the north or the south. Even if we settle upper burgundy, we can still irrigate from the south. That's because: it's an extra farm but we already have 2 turns into that extra farm and it can be worked by Pink Dot so could be useful anyway. Also the "extra" farm is on a road so we save worker turns moving onto it and farming in the same turn.
                3. What to do with our two combat engineers Syme and Parsons. I don't see a road we currently need to build with them. I think I'd send one onto something fishy's grass hill to mine it and the other north to get started on Burgundy (maybe a winery?).
                4. What to build at something fishy. We have too much overflow here. If used on a unit, we have 90 hammers. We can build any unit in 1 turn - the most expensive unit we can build is a trebuchet at 80 hammers. We can also build a worker (1t) or settler (2t). It is currently set on maceman (70 hammers). We probably shouldn't build a cheap building like a stable or lighthouse since we'd waste too many overflow hammers.

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                • And I'm inbetween, Jersey City. Of course, the eastern seaboard has about half the people in the world that matter for anything, so it just follows if half of RB is also from there.

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                  • Originally posted by T-hawk View Post
                    And I'm inbetween, Jersey City. Of course, the eastern seaboard has about half the people in the world that matter for anything, so it just follows if half of RB is also from there.
                    And if I was living in Australia (which I have done for about 85% of my life, then that would qualify as "living on the Eastern Seaboard" - just a different eastern seaboard.
                    Quote: "All Happiness is the release of internal pressure"
                    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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                    • Originally posted by sooooo View Post
                      4. What to build at something fishy. We have too much overflow here. If used on a unit, we have 90 hammers. We can build any unit in 1 turn - the most expensive unit we can build is a trebuchet at 80 hammers. We can also build a worker (1t) or settler (2t). It is currently set on maceman (70 hammers). We probably shouldn't build a cheap building like a stable or lighthouse since we'd waste too many overflow hammers.
                      Here is an odd-ball suggestion ... build science at Something Fishy for about 7 or 8 turns (chopping forests into the city, if possible) and put the hammer overflow and chops straight into the Taj Mahal.
                      Quote: "All Happiness is the release of internal pressure"
                      Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                      woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                      Comment


                      • Originally posted by T-hawk View Post
                        And I'm inbetween, Jersey City. Of course, the eastern seaboard has about half the people in the world that matter for anything, so it just follows if half of RB is also from there.
                        If that's the case how come you people invade south Florida every winter and drive me nuts !

                        Darrell

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                        • Originally posted by sooooo View Post
                          1. Where to settle Burgundy
                          I prefer the old Burgundy site for the following reasons:
                          - 3 wines to work
                          - 1 grassland mine
                          - 3 grassland farms
                          - lots of forests

                          This city can be self sustaining food-wize once it gets up to size. I can steal the cows from PD to help it get up to size.

                          I don't see New Burgundy being such a good city any time soon (ever?).

                          However, we have an opportunity here ... we could put this city to work constructing science (and growing!) and chop all of those forests (I count 7 not being used for the Globe) - then ... once Nat finishes ... 210 base hammers. If we can convert Burgundy, then that is 210 x 2.25 or 472 hammers to the 700 hammer Taj Mahal.
                          Quote: "All Happiness is the release of internal pressure"
                          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                          Comment


                          • For Something Fishy, I like the idea of a cheap unit and preserve the overflow into a lighthouse. How about a catapult?

                            I agree on Syme and Parsons: one mines Fishy's hill and one starts on a winery for (either) Burgundy.

                            For Burgundy's location, let's continue that in the "where to settle" thread.

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                            • Don't forget that we settle Old & New Burgundy if we want. I see Old Burgundy more as a filler spot that will improve dramatically when we have Biology. I like the more immediate value from New Burgundy (using the idle rice, bringing the desert road troops inside our borders, not stealing Pink's cows).

                              Changing the subject completely, I had a look in-game, and a bit of trawl through the threads, but I didn't find anything about our offensive objectives in the war against Templars & Imperio. If we're trying to turn Imperio, then shouldn't we start an Operation: Walls of Jericho thread? If we can use Spies to cut off Templars southern stack from reinforcing Jericho, I think we can take & hold it pretty easily (unless Imperio turns up with their main stack) within the next 10 turns.

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                              • Originally posted by T-hawk View Post
                                For Something Fishy, I like the idea of a cheap unit and preserve the overflow into a lighthouse. How about a catapult?
                                Does overflow really "preserve" like that? All the hammers came last turn; the overflow hammers are here this turn. I was under the impression that hammers do not overflow over 2 turns, so the excess hammers get converted into gold.

                                How about a trebuchet? I know they are generally a waste of hammers compared to catapults, but we have hammers to burn here. They do bombard twice as fast as catapults, can win when attacking cities and also we'll be drowning in macepeople/oromos in the near future so it's a good time to build some seige.

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