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  • I logged in for a few micro tweaks:

    - Green Acres grass forest instead of desert hill to grow this turn. Tradeoff is +2f -1h and definitely desirable. (taking into account that turn N+1 will see both tiles worked.)

    - Mellow Yellow plains forest to coast to grow this turn. Tradeoff is -2h +6c +1f and also desirable.

    Fishy could have waited one turn to whip to get the growth-while-building-settler effect but it's no big deal. China Beach whipping next turn looks good.

    Also, BIG HUGE HONKING INCOMING TEMPLAR STACK!
    Attached Files

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    • Joking T-Hawk? Check my turn report for like the past 4 turns...

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      • Originally posted by T-hawk View Post
        Also, BIG HUGE HONKING INCOMING TEMPLAR STACK!
        I was also shocked. Just goes to show how useful screenshots are.

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        • Ok, I nominate Ruff to take all of our screenshots courtesy of his BlueMarble mod

          In fairness though, while I'm not good at including screenshots, every one of those units has been accounted for in the turn report. You guys are really going to panic if the Imperio stack becomes visible again

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          • I'd describe that stack more as "retreating" than INCOMING. However, your point about more screenshots in very valid. I'll take more when I log-in in future.

            Also, what's the reasoning behind whipping CB next turn instead of this turn? Not criticising, just curious. We seem to delay the settler by 1 turn but get an extra 3 commerce and more overflow into the next build (workboat). I guess that latter thing is important - faster workboat compensates for settling 1 turn later.
            Last edited by sooooo; May 9, 2009, 18:39.

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            • There is a unfinished mine 1NW of PD. Why don't we use a worker to complete it, so PD can work it instead of an hamlet as long as it is on military pump duty. PD has currently 9hpt (base) with another mine we go up to 12hpt! That will make a difference in the sort of time frame we are looking at in this conflict.

              I also find a weird that the mined gems hill only gives 2hpt. Was that always like this?

              mh

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              • I guess I hadn't been paying very close attention to the war theater reports. I knew Templars had some units in the area but didn't think it was that many, since by all reports we were easily holding them off. Good work on turnplaying, sunrise, and apologies if I panicked anybody.

                Re whipping CB, the settler has no hammers into it this turn so we'd eat the 50% penalty. Just putting one turn in before the whip.

                MH, a mine on gems/gold/silver always gives just +1 hammer. This is regardless of underlying terrain - it overrides the usual production of +2 hammers from a hill mine.

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                • I uploaded a sandpit for finishing the Globe. I have also posted turn by turn instructions for getting it done in 10 turns with GA at size 6 (ready for drafting). See The Globe thread.
                  Quote: "All Happiness is the release of internal pressure"
                  Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                  woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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                  • Originally posted by T-hawk View Post
                    Re whipping CB, the settler has no hammers into it this turn so we'd eat the 50% penalty. Just putting one turn in before the whip.
                    No it has hammers in it since we started it last turn. Still have 11 hrs to whip it if we want.

                    I hit end turn. We should try to do this before the 18 hours are up. I know we don't strictly have to, but it sets a good precedent and possibly templars will start doing it after their turn in the future. It will be necessary to enforce it if our enemies combine their stacks, so we have more powers of persuasion if we ourselves hit end turn on time.

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                    • I checked and whipping CB's settler was in sunrise's plan for the turn and I think it's the right thing to do. I did in case he doesn't get to it before the turn ticks over. Also I made a minor adjustment - working a plains forest gets Pink Dot's catapult down to 2 turns. We should definitely use Winston to finish off the mine at this city next turn.

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                      • I logged in too to check and I see you did whip CB. Next build for CB I think should be a work boat for Frozen Clams.

                        At Pink, I think the grass forest is better than the plains forest and I changed it back. (Demogame edit war! ) 2F 1H is strictly better longterm than 1F 2H, since the excess food converts back to more than one hammer via whip or draft, or even just with one turn of laborer via sooner growth. Pink Dot can still do the catapult next turn by changing back to the 1F 2H forest if we want, or we can use the workers to complete the 1F 3H mine.

                        And in the smallest possible micromanagement tweak ever, I fixed the spelling of Charismatic's name.

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                        • Originally posted by T-hawk View Post
                          And in the smallest possible micromanagement tweak ever, I fixed the spelling of Charismatic's name.
                          When asked why he thought Team RB lost the war, the historian replied that the evidence points to a miscommunication from the General to a cavalry unit. Apparently, the General's records showed the divisions old name and sent orders accordingly ... the unit in question, didn't execute those orders thinking they were for another division. As such, Imperio was able to sneak a critical division past the defenses and Team RBs capital was lost.

                          Its surprising what can turn a war ...
                          Quote: "All Happiness is the release of internal pressure"
                          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                          Comment


                          • Turn 142: PAL builds the Mausoleum of Maussollus in a city that we cannot see. It also gets a great prophet in The Warning. Expect them to start a golden age this turn!

                            When asked, I set China Beach to work-boat (1 turn) and Red Herring to a lighthouse. I think we might have gotten that chop at something fishy at the wrong time. If we set it to lighthouse as planned, we get 180 hammers for a 60-hammer build and would lose a lot of overflow hammers. We have so much overflow here that we could build a settler in 2 turns! Not that I think we should do that though. But a cheap build is probably not correct. I think we should go for a worker, maceman or trebuchet (all 1 turn). We still lose overflow hammers but not as much. We'd still get a lighthouse in 2-3 turns.

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                            • Why do we plan to send the missionary to Saxon again? By the time he arrives the Moai will be down to 3turns.
                              Are we planning to build a lot of infrastructure in Saxon (for the OrgRel bonus to apply) or are we planning to use Saxon as our missionary pump? If it is the former, I think Bluebell or Red Herring are more suited. Even Pink Dot to get up a forge, walls or courthouse.

                              What am I missing?

                              mh

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                              • Well saxon also needs a forge, library and monastery. You could argue for many cities to need islam, but saxon is a good high-production site (with Maoi) that can serve to build missionaries and also needs infra.

                                @Sunrise: I suggest you make all of the moves except for the workers around the green acres/burgundy area. If we don't settle burgundy then we may well want to irrigate down from the north (I know, I know).

                                @Everyone else: Head over to the WDWSN thread and give your opinions on whether to settle burgundy or T-Hawk's new suggestion of Twin Burgundy Peaks (?).

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