Originally posted by sooooo
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For anything else, the best time to whip is just before growth, and specifically so that the food box shrinks and gets the regrowth at a smaller food cost.
34/35 food is not possible, the food box is always an even number on normal speed, should need 34 food to grow from size 7 to 8. Assuming it's at 33/34 right now, this is a great time to start a settler and whip it next turn (assuming we want the triple whip in general.) Post whip, the food box will read 33/28 at size 4, and the city will grow in size even while building the settler, which is a fine way to minimize the impact of both population lost to the whip and food inefficiently lost to hammer conversion during the settler build order.
Mellow Yellow, if the box is half full now, should wait a turn and whip next turn. Then the last laborer exists and produces for an extra turn.
Something Fishy, I'll have to look at in more detail when I can get to the game (though that won't be until tomorrow night US time.) Offhand, I think the best whip target is the stable, since both the theater and lighthouse are 1-pop whips.
At Bluebell Woods I think we should we work our new mine instead of the silks?
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