Hmm, I thought that uberfish calculated (a long time ago!) that a specialist in your academy+oxford city is generally better than a second academy?
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Yeah, and that would still be probably true if we were 'Oggsford men'. Operation Bloodbath means it'll be a while before we have universities, so in our case I think a second academy would be a better move (as well as giving us the security of a second research engine).
And why aren't we having this discussion in the Great Person thread? Ah well, thread purity has never been our strength...
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We can still lightbulb to get Philosophy, right? As long as we skip Paper, that keeps Education and Printing Press both blocked, and Philo is still the scientist lightbulb target. That might be very useful, both to get it ourselves, and if Banana or Templars will take it as part of a trade.
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So where do we research after Engineering? The plan is for Banana to research Guilds for us, and in exchange we do Gunpowder for them.
We do have some extra time before Gunpowder, though. At 0% science, we will accumulate more cash by the time Banana finishes Guilds than it will take for us to research Gunpowder at 100%. But we can't research our other real target of Nationalism yet, and we don't want to do Philosophy since there's a good chance to get that by trade or lightbulb.
So I think we should go for Drama in the meantime (at binary science), as the other piece in the drafting puzzle. Any thoughts?
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So, if we get Philo, I think we're all in agreement that we research Nationalism.
But if they don't, our options are:
Research a tech that someone else already has (Drama, Theo, Philo, Compass / Optics, Guilds)
Research one of the following:
Paper
Music
Remember that we have 2 G. Library sci's still researching at 0%, so if we start researching something we'll eventually trade for, those beakers are wasted.
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Looking back:
Templars said to Banana on T122, that they would have Drama done in 5-6turns (ie. T127-128). Since they have grown twice and presumably have improved their lands. However, they have not learned it in 6 turns.
Now there is an option that they misjudged their ETA of Drama and will learn it next turn OR they are learning something else instead that costs more. Divine Right for example, for the last religion.
We need 2 turns to knock out Drama. I am in favor to do so.
mh
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Well we currently have two parallel threads going; this one and the Templars thread.
If we go for Drama ourselves, then there is really no Tech deal we would want to swing with Templars to include a NAP. However if we can get that deal, I think many of us would feel more secure. I agree with Zeviz taht Paper is probably the target we should set right now.
BTW: I would suspect Templars of pursuing Music rather than DR. If so, the free Artist could be a thorn in our Twin Peaks plans....
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