@Dreylin - The most tangible benefit will be two units in Cape Town rather than one. Having 7 catapults rather than 6 isn't anything to sneeze at, and is raising my confidence about the battle (which isn't a sure thing).
During the golden age though, I'm sure T-Hawk could tell us how many extra gold and hammer's we'll be making. I'm sure it's enough for several additional units, and (if we keep resources online) several more upgrades.
@T-Hawk - If I trigger a golden age this turn does that affect the plans to whip Something Fishy, Pink Dot, or Green Acres? I know it sucks to whip off Golden Age pop, but there is also a large premium on having units sooner rather than later.
@Swiss, the rule expert - Do I need to trigger the GA during the first 24 hours of this turn since the Great Scientist is a unit?
During the golden age though, I'm sure T-Hawk could tell us how many extra gold and hammer's we'll be making. I'm sure it's enough for several additional units, and (if we keep resources online) several more upgrades.
@T-Hawk - If I trigger a golden age this turn does that affect the plans to whip Something Fishy, Pink Dot, or Green Acres? I know it sucks to whip off Golden Age pop, but there is also a large premium on having units sooner rather than later.
@Swiss, the rule expert - Do I need to trigger the GA during the first 24 hours of this turn since the Great Scientist is a unit?

). I am just building in allowances for a) my initial assumption not reflecting actual experience (highly likely) and b) human nature getting in the way (ie someone logging in and saying ... why are we at 90% tech, that isn't binary ... and then bumping it to 100%.
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