@Dreylin - The most tangible benefit will be two units in Cape Town rather than one. Having 7 catapults rather than 6 isn't anything to sneeze at, and is raising my confidence about the battle (which isn't a sure thing).
During the golden age though, I'm sure T-Hawk could tell us how many extra gold and hammer's we'll be making. I'm sure it's enough for several additional units, and (if we keep resources online) several more upgrades.
@T-Hawk - If I trigger a golden age this turn does that affect the plans to whip Something Fishy, Pink Dot, or Green Acres? I know it sucks to whip off Golden Age pop, but there is also a large premium on having units sooner rather than later.
@Swiss, the rule expert - Do I need to trigger the GA during the first 24 hours of this turn since the Great Scientist is a unit?
During the golden age though, I'm sure T-Hawk could tell us how many extra gold and hammer's we'll be making. I'm sure it's enough for several additional units, and (if we keep resources online) several more upgrades.
@T-Hawk - If I trigger a golden age this turn does that affect the plans to whip Something Fishy, Pink Dot, or Green Acres? I know it sucks to whip off Golden Age pop, but there is also a large premium on having units sooner rather than later.
@Swiss, the rule expert - Do I need to trigger the GA during the first 24 hours of this turn since the Great Scientist is a unit?
Comment