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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If we wanted to be uber-b@stards, we could sign peace with Imperio, wait for them to send their forces into Templar territory, and then race a Mounted column straight for Mutal and Lakamha. That would ruin our reputation permanently, and I don't know if I would be comfortable with it, but I'll throw it out there as a possibility.
I favor doing this, even if they give us Gunpowder. We should give banana pre-warning and explain our actions.
Really not ok with it? We have been on the short end of every deal since the first round of trading went down. If we don't get gunpowder from Imperio I say we screw them any way we can, everyone else has been.
FYI: With our trade routes back online we can burn the current cash reserve at 90% research and have Gunpwoder in 3 turns, assuming Bureaucracy of course.
We might want to wait with revolting after Imperio has agreed or declined to give us GP later this turn.
So if it's just 3t to Gunpowder, how much opportunity do we want to give Imperio to hand it over as per the arrangement before we just go for it ourselves?
I tend to agree with mh that we should not give Imperio too long to come through on their promise before blasting to it ourselves and then burying them in Oromos.
We can see Bananas and Rabbits, but not Imperios. So it's possible (depending on if our cities are full with foreign routes with just Banana and Rabbits or not) that our GNP will go up further next turn.
My vote would be that if Imperio does not hand us over Gunpowder by the end of this turn (the 48h) that we crank up and get it in 3 turns. Maybe draft 2 or 3 maces and save the rest of our drafts for Oromos in 3t
Yes, trade routes really make that much of a difference! Now, next step is to convince Imperio to Close Borders with PAL, and get Banana to do the same when their NAP runs out in ~10 turns.
Is anyone interested in running the numbers on Bureaucracy vs. Nationhood research times for Gunpowder? That will have a major effect on whether we should swap immediately or wait until we finish researching the tech.
I don't think we'll get Gunpowder from Imperio, to be honest...
Oh sorry, I thought someone mentioned that we can't see the new trade routes.
Banana and Rabbits trade routes are up. That's 13 intercontinental trade routes, worth 3gpt in some cases 5 & 6gpt (big Banana cities).
We will get Imperios 7 trade routes next turn for 2gpt.
Is anyone interested in running the numbers on Bureaucracy vs. Nationhood research times for Gunpowder? That will have a major effect on whether we should swap immediately or wait until we finish researching the tech.
With bureaucracy we can get Gunpowder in 3 turns at 90% (sustainable). In Nationalism we loose 50% of 65G= 32 G. With a 85% science multiplier that translates into
32*90%*185= 53 beakers
That means we'll generate 427-53=373 (rounded) beakers
Gunpowder costs 1716 beakers with 16 invested.
Result with Nationalism: 4 turns instead of 3
BTW: under Nationalism we can still research at 90%.
I forgot to check: but the Bank will probably be delayed by one turn as well
She said 'Your nose is running honey' I said 'Sorry but it's not'
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