I read this info every turn M_H. But while it's nice I don't consider it useful. I tend to look at the total pop numbers and the number of hammers per city. Honestly though I don't know how to interpret the hammer numbers well enough to keep track of how many units are being produced. In a perfect world I could do without any info other than a list of new units, if that list was kept up to date.
For example, my general sense of the Imperio army is that they have 8 strength-8 units, 7 cats, a horse archer, 6 longbows, and a pike. Those are the units I've seen. But I imagine they've in fact build more than that, I just don't know for sure.
@Swiss - I only know War Weariness in the context of Always War games. In those games it's essentially a non-factor, even without any special buildings or civics. In a 120 turn ancient game where you're building units all game you'll see very little or no weariness. In a Ren game where you're building a lot more units and literally may control over 100 during the course of a 90 turn game it you'll notice weariness if you loose a big stack in enemy lands, but we generally run the culture slider and keep units in cities to compensate.
I can see it theoretically being a problem in this game, consider the longer length and lack of always war. BUT our stacks are so much smaller I doubt we'll loose enough units to make it a game-changing problem.
For example, my general sense of the Imperio army is that they have 8 strength-8 units, 7 cats, a horse archer, 6 longbows, and a pike. Those are the units I've seen. But I imagine they've in fact build more than that, I just don't know for sure.
@Swiss - I only know War Weariness in the context of Always War games. In those games it's essentially a non-factor, even without any special buildings or civics. In a 120 turn ancient game where you're building units all game you'll see very little or no weariness. In a Ren game where you're building a lot more units and literally may control over 100 during the course of a 90 turn game it you'll notice weariness if you loose a big stack in enemy lands, but we generally run the culture slider and keep units in cities to compensate.
I can see it theoretically being a problem in this game, consider the longer length and lack of always war. BUT our stacks are so much smaller I doubt we'll loose enough units to make it a game-changing problem.
Comment