Hey guy, and thank you for the vote of confidence! I think that, even tho we don't have a banner saying as much, we do have a thread in this one that's been viewed more than ten thousand times in the span of less than a week....solid indication that lossa folks are dropping by here to read, so that's a good thing!
Been thinking too....one of the very best ways to really get the ol' heart skipping several beats with regards to the game is to generate lots of fanfic. To that end, I've been following the excellent AAR's posted in the fiction section of this board, and have been toying with the notion of putting something similar together....don't know if the game outlined above will qualify since I didn't make any notes to myself covering....oh...the first five thousand years or so, and there's no guarantee that it'll be truly compelling, but I'll try and either finish it out tonight, or come damnably close to it, and I should be able to tell by then if it'd make a worthy story....still, I have to admit that it's been a terriffic game so far, what with out-settling to of the expansionist-oriented civs, and (something I failed to mention in my earlier reporting of it), a TON of problems with barbarian hordes! In addition to lots of aggresive towns (many of which in hard to root out mountains), there were FOUR "horde invasions" which ransacked three of my fledgling towns repeatedly, causing loss of production, population and troops....to say nothing of the hit to the treasury.
Still, the position was just soooo good that I doggedly kept at it, finally settled out the barbarians (the last mountain stronghold cost me six warriors and I STILL never rooted them out, so I finally settled a town nearby, rushed in a temple and when the borders expanded...poof.
That was pretty intense, and of course, some early border tension between me, the Americans and the Rus....so I guess there's enough raw material for a decent yarn, but the point where the game is now will be telling.....it could just go so many different ways.
I intentionally tried to get by with only building warriors, hoping to hold off on anything better til musketeers, cos they're upgradable to modern infantry, which make excellent city defense, and I'm just now building the first of those.
So....first step will be to modernize the military and simply retire my long-standing warrior corps. Once I do that, I'm thinking that I'll turn inward to bulk up infrastructure and attempt to hold off hitting the Rus until I can go in with tanks vs. whatever they have at that point. If I attack, I'll definitely want to sweep them off the continent, but they DO have colonial holdings on a few scattered islands, so I'm thinking a two-part war....part one will be a drive for the capitol, and a holding action against their "finger cities." As part of the peace settlement, I'll ask for all their island cities as well. I've had good luck in previous wars (other games) in asking for cities near the action but never taken, so we shall see.
Then, I'll see if I can goad them into attacking me a second time, when they're isolated to a few holdings on the peninsula south of me and put them out of their misery.
One thing though....I don't wanna be a global conquerer in this game, but I do see the need for thinning the herd a bit, and I think a quick conquest to grab a few ancient era wonders and some new territory might be just the thing to catapult me into a solid first place as a world power.
Feels wierd tho, being in the middle ages and still running in third place...lol...I love getting bested by the AI! I think it speaks volumes about the care and effort that went into the creating of our computer opponents!
So....I guess this is also something of a "Vel shopping for ideas" thing too....
Glance over the "Veloci la France" post and let me know what you'd do if you were in my shoes. As I see it, my basic choices/the basic situation are/is:
1) A Gracious America to my west - we're connected via a one tile wide land bridge, with forts built up on both sides. They are excellent trading partners, and I could probably rely on them in a war later.
2) The Rus are a marginal, backwater power and would be easy enough to take out, but the drawback there is that the real estate they hold isn't all that valuable (which is part of the reason I didn't bother to settle it). Still, it's an easy conquest, would require no tricky logistics as far as reinforcements go, and would still see sufficient gains as to catapult me into the top spot.
3) The continent that the Germans, et. al are on is filled to the brim with cities of other cultures. There is no option of settling anywhere on that continent. If I were to go, it would be as an invader, unless I could somehow buy a town from one of the civs. In any case, it's pretty far away.
4) The Greeks have a fine civilization built, and are actually right with me, culturally. They have better tech than the Rus, and a more cohesive empire, so it would be a significantly harder fight to knock them out. On the other hand, acquiring the continent they're on and absorbing all that rich culture would put me in a position of almost instant dominance. And, I DO have a toehold on their continent already, thanks to the little American city that defected....
Thoughts?
-=Vel=-
Been thinking too....one of the very best ways to really get the ol' heart skipping several beats with regards to the game is to generate lots of fanfic. To that end, I've been following the excellent AAR's posted in the fiction section of this board, and have been toying with the notion of putting something similar together....don't know if the game outlined above will qualify since I didn't make any notes to myself covering....oh...the first five thousand years or so, and there's no guarantee that it'll be truly compelling, but I'll try and either finish it out tonight, or come damnably close to it, and I should be able to tell by then if it'd make a worthy story....still, I have to admit that it's been a terriffic game so far, what with out-settling to of the expansionist-oriented civs, and (something I failed to mention in my earlier reporting of it), a TON of problems with barbarian hordes! In addition to lots of aggresive towns (many of which in hard to root out mountains), there were FOUR "horde invasions" which ransacked three of my fledgling towns repeatedly, causing loss of production, population and troops....to say nothing of the hit to the treasury.
Still, the position was just soooo good that I doggedly kept at it, finally settled out the barbarians (the last mountain stronghold cost me six warriors and I STILL never rooted them out, so I finally settled a town nearby, rushed in a temple and when the borders expanded...poof.
That was pretty intense, and of course, some early border tension between me, the Americans and the Rus....so I guess there's enough raw material for a decent yarn, but the point where the game is now will be telling.....it could just go so many different ways.
I intentionally tried to get by with only building warriors, hoping to hold off on anything better til musketeers, cos they're upgradable to modern infantry, which make excellent city defense, and I'm just now building the first of those.
So....first step will be to modernize the military and simply retire my long-standing warrior corps. Once I do that, I'm thinking that I'll turn inward to bulk up infrastructure and attempt to hold off hitting the Rus until I can go in with tanks vs. whatever they have at that point. If I attack, I'll definitely want to sweep them off the continent, but they DO have colonial holdings on a few scattered islands, so I'm thinking a two-part war....part one will be a drive for the capitol, and a holding action against their "finger cities." As part of the peace settlement, I'll ask for all their island cities as well. I've had good luck in previous wars (other games) in asking for cities near the action but never taken, so we shall see.
Then, I'll see if I can goad them into attacking me a second time, when they're isolated to a few holdings on the peninsula south of me and put them out of their misery.
One thing though....I don't wanna be a global conquerer in this game, but I do see the need for thinning the herd a bit, and I think a quick conquest to grab a few ancient era wonders and some new territory might be just the thing to catapult me into a solid first place as a world power.
Feels wierd tho, being in the middle ages and still running in third place...lol...I love getting bested by the AI! I think it speaks volumes about the care and effort that went into the creating of our computer opponents!
So....I guess this is also something of a "Vel shopping for ideas" thing too....
Glance over the "Veloci la France" post and let me know what you'd do if you were in my shoes. As I see it, my basic choices/the basic situation are/is:
1) A Gracious America to my west - we're connected via a one tile wide land bridge, with forts built up on both sides. They are excellent trading partners, and I could probably rely on them in a war later.
2) The Rus are a marginal, backwater power and would be easy enough to take out, but the drawback there is that the real estate they hold isn't all that valuable (which is part of the reason I didn't bother to settle it). Still, it's an easy conquest, would require no tricky logistics as far as reinforcements go, and would still see sufficient gains as to catapult me into the top spot.
3) The continent that the Germans, et. al are on is filled to the brim with cities of other cultures. There is no option of settling anywhere on that continent. If I were to go, it would be as an invader, unless I could somehow buy a town from one of the civs. In any case, it's pretty far away.
4) The Greeks have a fine civilization built, and are actually right with me, culturally. They have better tech than the Rus, and a more cohesive empire, so it would be a significantly harder fight to knock them out. On the other hand, acquiring the continent they're on and absorbing all that rich culture would put me in a position of almost instant dominance. And, I DO have a toehold on their continent already, thanks to the little American city that defected....
Thoughts?
-=Vel=-
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