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Strategy Notes From Vel - The Early Game....

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  • #91
    Moving Capital

    This is an awesome thread!!! I've gotten a LOT of good ideas from here.

    Right now I'm playing the Aztecs and I have the Iroquois to the north of me. At the beginning of the game I let some of his settlers in my ring of cities. I figured I'd just absorb them and it would speed up my development to let him do all the work. I did pick up a few of these cities but instead I got a few English cities that were on two islands outside the continent!! My boundaries weren't even touching them. My capitol was closer to them than the English capitol, though, and I had more culture.

    Jump ahead to the modern era and two Iroquois cities still haven't defected yet! I totally surround them but they are linked to his capitol by harbors. I decided to relocate my palace to another city that was about 4 squares closer to them. In two turns they both defected and in four more turns another of his cities on my border defected!!!!!!!

    Where the palace is located makes a big difference. My question to the group is does the forbidden palace have the same affect on defections??

    Comment


    • #92
      Hey guys, and g'morning! Lots to comment on, and then, lots of cool news to talk about re: my latest game, so I'll just take it from the top and go from there!

      Sorry Soren....my first save was in something like 1160AD....ahhh, but how far back to the Autosaves go? If they go back far enough, I might be able to pull it from there! And after checking on it, our borders were definitely touching....the American city in question (New Orleans) was only about 8 tiles from Paris, 12 or so from Washington, and 14-15 from Athens. Soon as my borders brushed up against it...poof! They rolled over! (And hey hey! Thank you for the compliment re: Culture Kudzu/Capitol Relocation.... )

      Will hit the Autosave feature this evening when I get home and see if I can pull up some screenies.

      And as to the game in progress....

      I didn't finish it, but I have what I'd call a commanding lead at this point. Here's how things have shaken out thus far:

      Once I began pulling slightly ahead in the tech lead, I also began keeping techs I considered crucial (Sanitation, the one that gives you the Theory of Evolution, etc.) to myself. Since my entire military consisted of 17 Warriors and a pair of scrappy Spearmen, if another Civ outright demanded a tech, I'd give it up, and then whore it around to everyone else immediately to see how much they'd give me for it....got some truly GREAT deals out of folks, too! Lots of luxuries, tons of spare cash for rush building infrastructure...good stuff!

      For centuries, I sat back, was a good little researcher...gettin' tech, building infrastructure, improving the land....life in France was good. True, we weren't the biggest or most powerful nation on Earth, but we were using bleeding edge technology, mastering the secrets of stuff like building hospitals and rail lines some hundred-odd years before the next nearest competitor.

      The land was heinously productive. Cities grew and sprawled out to Metropolis-size....and we were awesome.

      Till the Germans attacked.



      Aack! I was petrified when two Swordsmen and three Cavalry offloaded on my mainland, and a similar force put ashore at fair New Orleans! We had no army! (I never did get around to building that Musketeer I was working on....a new Wonder came up an' I got kinna distracted....)

      I had been building factories everywhere, and the IronWorks in Paris (which is very handy, btw, if you happen to get both coal and iron in the radius of the same city!), and so reluctantly switched away from that in about a third of my cities and began rushing modern Infantry to completion.

      Tours (the city closest to the attackers) got the benefits of the largest garrison force we had ever created....three...count them....THREE stone age Warriors!

      And we prayed....rushing in an Infantry division in Tours.

      On the German turn, they attacked and sacked New Orleans on the Greek sub-continent, and then tried their luck in Tours.

      We lost one Warrior, and the fearsome Germans lost all but one Swordsman on the attack (which our Infantry made *very* short work of on our turn!)

      So...the war went very much in our favor in the earliest days....losing a city that we'd gained "for free" and destroying the German invasion force of our mainland.

      Not a bad day's work, but...since the other nations were now industrializing, I saw that it was time to pause in our relentless drive toward a sterling infrastructure, and see to our defense.

      Germany had signed agreements with the Americans, and so we were unable to persuade our long-standing allies into the fight against them with us. So...we turned to the rest of the world, granting technological and luxury item boons to whomever would join us in the fight against Germany.

      As it turned out, *everyone* (aside from the Americans) joined us against Germany and suddenly they had their hands QUITE full. In fact, we never saw another invasion force from them. ::shrug:: so much for our first war.

      Still, with a full-on World War raging all around us, and with us still technically at war with the Germans, I figured now was a really good time to bulk up on the defenses.

      And that we did.

      Our nineteen outdated garrisons were scrapped and replaced with 20 Divisions of Modern Infantry. Each city got one, and our two-tile, fortified border with the Americans got a total of three divisions for their fort.

      I really wanted tanks, but my mighty nation lacked oil. We had about everything else and I was sorely tempted to go wrest a city from England or even tangle with America (both of those nations had a single oil field), but no...the answer lay in Germany, who had three massive oil fields.

      So...I called up the Chancellor, made peace with him (and actually got 100g, in addition to the treaty!), then promptly hit him up for an oil deal.

      We came to an agreement, and I was suddenly in business!

      By this time, having modernized our military, all of my cities had gotten back to the business of infrastructure, and were rapidly completing everything it made sense to build (I am running sans police stations, and have yet to feel the effects of war weariness, even tho I've been at war--at least nominally--with one nation or another for nearly a hundred years!), and so as cities would complete their infrastructure, we set them to building tanks.

      Lots of tanks.

      The borders of France are thus:

      With the Americans, we share a tiny landbridge to the West. A one tile, fortified choke point on their side of the border, expanding to two tiles on my side. All three tiles are fortified, but we've never had any trouble from them.

      To the East, we've a wide (12-14 tile) open (largely grassland) border with the Russians.

      And to the south east (the "finger" territories) we've a five tile border with the Russians.

      The "finger border" got five forts, and tanks to staff them, and against our longish Russian border, we dropped "the rest" of our tanks....twenty-odd and growing.

      Suddenly, our power bar began spiking nicely.

      But France was not (and saw no real need to be) a naval power. Still, a small, servicable navy was desirable, and so orders were made for a total of four battleships, and two transports to help us throw our weight around if we needed to.

      OH! And I gotta tell you....after the Germans sparked off the first World War, nobody would ever quit!! At one point, I found myself at war with everyone but my continental neighbors for various reasons. ::sigh::

      In any case, with all the fighting going on, everybody declaring war on everyone else, there sure weren't a lot of cities changing hands.

      New Orleans did tho....

      The Greeks took it from Germany, the Americans took it from the Greeks, and then I re-absorbed it culturally, all in the span of about sixty years. It made my head spin, but in the end, Germany's war with me was a total push, since I wound up in posession of New Orleans....lol

      Anyway, the Greeks got uppity with me and declared war as a part of a trade embargo thing with India vs. me. I forget now even why they did so....there was simply too much war to keep track of who was fighting who and for what reason. Talk about entangling alliances! Sheesh.

      So....the Greeks came back in and ransacked New Orleans, and I'd had about enough of all that.

      By this time, we were cranking out bombers and mechanized infantry, had sleek-looking modern cities, while everyone else was still stumbling around in the middle of the industrial tech tree.

      Sweet.

      In response to Greek agression, I loaded up a transport with six tanks and two mechanized infantry and made for a smallish island that the Greeks had colonized with two towns. It was something of a middle point between the port I was using as my naval base and the lower portion of the Greek sub-continent, and
      taking it would expose Athens to a quick strike from my tank divisions. Double sweet. They take New Orleans, I ransack Athens....I can live with that.

      At about this time too, I discerned my ultimate course of action.

      The plan evolved into this:

      1) Take the small Greek Isle and use it as an airbase and way-point for further operations.

      2) Gain a right of passage with the Rus. Since I have the border sealed, it will only work to my advantage.

      3) position forces near all Russian "finger towns," then declare war, ending the fight in a single turn with the capture (hopefully) of all their towns in the "finger zone."

      4) Continue to blast the Greeks. The goal here is not to anhilate them, but to resettle them in former Russian cities.

      5) When I have the Greeks down to their last city on their starting continent, make peace and offer them two Russian cities as part of that peace. The very next turn, re-declare war, and take the last Greek city. Capitol relocates to one of the Russian cities, and I secure the Greek continent as my playground.

      Thus far, I've left the Rus alone. I wanna wait until I get closer to completing the first leg of my campaign vs. the Greeks before DoW-ing the Rus, but thus far, it's worked flawlessly.

      The little island was overrun in a single turn, and now sports a pair of Mechanized Infantry divisions as defense.

      The transport made another run home to pick up 4 more tanks and 4 more Mech-Inf, which landed on the Greek mainland and ransaked Athens.

      That's when I had to quit for the night, but the next step will be to head to the lil' Greek island to pick up the attack force there (now that the damaged elements have healed back up!), and add them to the Greek sub-continent.

      We lost one unit laying seige to the Greek capitol, and if that average holds, we'll be just fine....

      -=Vel=-
      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

      Comment


      • #93
        More commenting all around....

        The other post was starting to get a little longish...lol

        Vmxa1: Describe your game, bud....what are you doing?? Perhaps we can offer up some ideas.

        Enigma: Sounds like our playstyles are developing pretty similarly. If there's a target of opportunity in the early game, I'm certainly not above takin' him/her out of my misery....::evil grin:: And I *totally* agree with you re: the more universally hybrid stance. I got lucky in the game described above....but it could have easily gone the other way. Thus, I *need* to train myself to think more in terms of building a viable military....something I am not in the habit of doing past the ancient era (and then only if there's someone I can bust early).

        D4Everman: The corruption on the Greek continent will be ferocious! In truth, I don't want it for the productivity tho....I mostly want it for culture absorption and score....However, I may consider relocating my capitol in light of these new acquisitions.....still, even if I leave everything just as it is, I intend to mostly support the new territories from Paris and surrounding cities, and build "units of convenience" in Greece proper.

        Remconius: 26 pages!? That's all I've written so far?! LOL....I gotta get cracking! The SMAX guide was nearly 300 pages! Ahhh, and as to a website....I *do* have one, but it's not related to our favorite games....it's http://www.angelfire.com/sc2/hartpence if you're curious....

        As to collecting all this information....eventually, the best of the essays here, sharpened by discussion and debate, will be gathered up and put into book form, much like the SMAX guide....which I think will rock! ::fingers crossed::

        Stiel: That's an excellent plan, and you make a really great point! Sometimes, instead of chasing down individual resources and destroying the road to them, it's easier just to isolate the capitol....*awesome* idea! Especially if it is in easy striking distance! (and in the case of the Rus, it certainly is!).

        Belgarion: Thanks guy! Oh...I know that many of these strats and ideas are still in their formative stages, and that over time, they'll undergo a number of changes and revisions, but....it's a solid start I think! (and congrats on using Culture Kudzu to grow your empire! I considered doing that vs. the Rus in my own game....with the silly levels of production I have at this point, it wouldn't take long to bounce the capitol back and forth, but....I dunno...I kinna like moving my little tanks around....and this will prolly be the only warring I do the whole game, sooooo.....

        -=Vel=-
        Last edited by Velociryx; November 14, 2001, 13:01.
        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

        Comment


        • #94
          Vulture Culture
          (...or...getting the most out of Despotism)

          I guess as the title indicates, I *really* like the whole cultural aspect of the game....but in truth, this idea can be used to help speed your way to military dominance too.

          Essentially all you need is the following:

          Some towns, preferably with good food production

          The tech to build Grainaries

          And it'd be useful if you were either a Scientific or Religous Civ, tho not an outright requirement.

          The plan is simply this:
          Instead of building Temples first, build Grainaries to speed total population growth (sacrificing population in order to speed in the granaries).

          With the faster "bounce time" you'll see once the Granaries are in place, you'll be able to essentially double the speed at which you can rush your temples and libraries.

          OTOH, if you just secured a source of iron and wanna bulk up on Swordsmen....

          Benefits: Bar none, the fastest way to grow your empire and build all those early advances.

          Religious Civs, with their *extremely* limited exposure to Anarchy will see *enormous* benefits to occasionally running periods of Despotism in order to rush in specific infrastructural elements.

          Also the fastest way imaginable to build a sold ancient era army.



          -=Vel=-
          (decided to name it Vulture Culture, both cos it's the name of an old Alan Parsons Project song, and because I thought the image fit...lol)
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

          Comment


          • #95
            Btw...I'm curious to know where everybody else is on the topic of makin' war:

            If I'm going to war, I much prefer to do so in the ancient era, or the modern.

            I find that things are changing so fast, and becoming obsolete so quickly during the middle ages and industrial period that I *despise* producing military units during those times (though I have to admit, the graphics are really cool.....

            Opinions??



            -=Vel=-
            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

            Comment


            • #96
              Thanks for the interest and help. In general I have started my original worker off in a search for huts/villages and exposing the map. I start right off with a unit (warrior or whatever I have) and send them out. I then either make another unit or a settler, third will be a unit if 2nd was a settler. I try to keep making units and toss in a wall, temple, barracks in the capitol. The next city makes a unit and I try to keep the pop low and expanding. I like to put facilities in cities, and this may be a mistake. On a tiny map, it does not take long to start being attacked and the AI shows up with numbers. I rarely have more than two units on defence. It does not seem to matter that I have vets or even elite troops. My archer or spearmen often lose to their warrior(s) (last one was forted in a city with walls?). The first game was on a standard map and I was able to get lots of cities going and take over thiers on my land mass (except one). This game end at 2050 and I was second (close), but the global warming was destorying things, grasslands going to crap, etc. I was no where near doing any spaceship. I suspect that I should have switched one or more cities to making troops to attack. I know that 4x games require you to get the most cities/stars/planets whatever to get the lead. It is best to be the tech leader as well. I say again, it seems to me that easy should be just that. No way to lose unless you are brain dead. This is far from that. Since they have so many levels of difficulty, it should be possible to have easy for all to win. I have tried many types of civs to find out if IND, Sci, Religous or what combo are best. Four days of 15-16 hours each and is it frustrasting. I wonder how well this will fly with new people to Civ?

              Comment


              • #97
                Originally posted by Velociryx
                Btw...I'm curious to know where everybody else is on the topic of makin' war:

                If I'm going to war, I much prefer to do so in the ancient era, or the modern.

                I find that things are changing so fast, and becoming obsolete so quickly during the middle ages and industrial period that I *despise* producing military units during those times (though I have to admit, the graphics are really cool.....
                I'm right there with you. Eventually I'm gonna create a scenario and build all the industrial and middle age units so that I can play it finally get a chance to see all their animations, being that my play style is similar, fight early or fight late. In between there's too much flux and hassle to keep things upgraded and coordinated.

                Oh yeah and I find that the middle ages and especially industrial eras are slanted towards defensive units, making war tough to wage until tanks arrive.

                Comment


                • #98
                  Hey man! Good information, and I have some ideas that might help.

                  First, there's talk from Firaxis that the corruption levels on tiny maps is off. That being the case, I'd play at least normal sized maps.

                  That worker you've got out exploring....I'd keep him closer to home and use him to build roads around your starting city. Also, if your first city is founded on or near a flood plain with a wheat stalk, or if you've got livestock in your production radius, go ahead and irrigate that tile, cos you'll still get +1 food, even under Despotism (IIRC....but nothing else will net you any benefit, cept for roads, which give you coins...cash and research!)

                  You want at least two good food producing cities in the early game to run your expansion from, and with those, don't build anything but settlers (breaking it up with Warriors if you need to give the city a little more time to grow!).

                  As soon as you get two good food cities up and running, start thinking in terms of settling a city near some luxury resources, and two additional cities near forests so you can get decent mineral production in the early game.

                  Your worker will be mostly building roads to interconnect all your towns, and when he connects to the luxuries, you get a happiness kick! (Very important....like a free temple-on-steroids!)

                  Once you get this basic setup, use the "Luxury City" to make alternating workers/city improvements, use your two food towns to make settlers till you're out of room to expand, one of your forest cities can start on a wonder, and the other one can begin building an army for you (again, mixing military units with infrastructure builds).

                  With that basic setup, you can keep pace with the AI in the Ancient era, probably snag yourself a wonder (maybe two...the AI generally delays building colossus, great lighthouse, etc...the ones that require a coastal town to build....take advantage of that!)

                  Capitol/Forbidden Palace placement on a standard sized map:

                  Under the following grid layout, you'll find your empire to be VERY productive!!!

                  Key:
                  F = Forbidden Palace
                  P = Palace
                  _ = Nothing (space marker)
                  0 = City

                  0____0____0____0____0
                  0____0____0____0____0
                  0____F____0____P____0
                  0____0____0____0____0
                  0____0____0____0____0

                  Note that with that general layout (adjusted for terrain) *everything* winds up being pretty close to your capitol/forbidden palace.

                  As you continue expansion (imagine adding another column of 0's to the right side of the above), simply scoot your palace over a bit to adjust). Piece of cake. Minimal corruption.

                  -=Vel=-
                  PS: If you're curious, there are four space markers between each 0....and I tend to keep with that as much as possible...spacing my cities four tiles apart....
                  Last edited by Velociryx; November 14, 2001, 14:26.
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                  Comment


                  • #99
                    Serapis! Glad to see your name here! And please lemme know when you get the scenario made! I'd love to play it!!!

                    -=Vel=-
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                    Comment


                    • Vel, you asked about making war in the ancient or modern era....I'd say if you really want to fight and win and not lose a lot of units and improvements, go for ancient.

                      I tried a little experiment last night. I was really tired and I was getting ready to quit the game for an evening so I saved it.....I'm going for a space victory so my Greek Democracy is a powerful but peaceful nation. But I wanted to see what the romans, my neighbors, would do if i declared war. Heck, I'd already saved it. I had a lot of tanks, bombers and mech infantry in my border cities...and 2 armies to boot. all there in case the romans got uppity. I attacked them and found out the AI in Civ3 isn't stupid like the AI in Civ2.

                      For one, the AI won't throw units at you in a hopeless manner. Some of my mech infantry were fortified on a string of mountains at the border. The romans bypassed them and attacked other units that weren't "dug in". The AI uses air power to cripple your cities. The romans didn't bomb my units at the gates of their cities...they bombed the improvements of my cities and then used my rail system to ship their tanks to gates! Yeah, they took some potshots at my units in their territory to weaken them, but thats what they did...weaken them, so that those units would get killed trying to take a city....or be next to helpless next turn when they got reinforcements into the fray.

                      In the ancient era no one has air power. So the AI has to move troops into your territory to destroy improvements. and your cities aren't likely to be huge so losing some improvements won't be too bad...(unless your really struggling with resources) but in the modern Era the AI's destruction of irrigation and mines can cause havoc in a large city. People start starving fast. Production takes a nose dive. Workers get captured before they can repair the damage.

                      The only way I can see a modern war being any good (in my favor at least) is if it doesn't take place on my Continent. Theres only so many units the AI can shuttle with transports (and also for the player) The AI can't cause as much damage unless the human player just didn't bother to prepare for a coastal invasion. In my next game though I'm going to try to make sure that my borders are more secure. The romans got in too easily after my blitz attack. I think i could have beaten them if I wanted to fight it out ( toldja I saved the game before I started the war...it was just an experiment) but then I would have lost the game. The war would divert too much of my attention and resources away from the spaceflight and the french who are really close in this race would overtake me.
                      "I know nobody likes me...why do we have to have Valentines Day to emphasize it?"- Charlie Brown

                      Comment


                      • Vel, do you automate the workers or not? I have seen a few things they do that seem less than optimal, but I am not sure I want the extra work.
                        What maps do you select? I have tried many, but mainly, Pangaea. low water, normal climate, age 5B, barbs roaming or village (sissy). I have not manged to get enough land to try the grid you suggest, but maybe with a large map I can. If you try to get by with out a defender in the city for long the AI will grap it, won't it? Maybe that is not an issue for awhile on a larger map. I think some of the things that work such as FP and lux are not easy to do in a smaller map. The AI is always coming in with settlers and troops. If you are on a bigger map you may have enough time to get there. What settings do you use and what is the switch points? I normally try to keep my science up as high as I can. The lux sliders does not seem to make a big impact, especially after the first bump (10% ). I have moved to 20% and no one got happier. I think lux items would be better for this? Perhaps not building some of the improvemnets would be a boost to keep pollution down? The guide is not definitive about what they really do, mainly just a generic helps with statemnet, instead of +x or -y to one thing or another. It makes choosing what to do a guessing game. The other item that seems whack is the leaders, I have yet to get one. I had many elite troops win many fights, but none made leader. I guess it is due to being on Cheiftain.

                        Comment


                        • Vel: I had a large Naval battle against the Germans in my current game. My Navy was 2 carriers, 1 battleship, and a buncha destroyers and ironclads. I had the ironclads sitting at strategic points so I could see the German navy coming, and I used the Destroyers, to well, destroy the enemy fleet. For some reason the Germans kept building frigates, which my destroyers sunk like rowboats. I think maybe they lacked oil or rubber to build the destroyers themselves.

                          Anyway once I had sunk most of the German Navy, I moved the carriers into range of Berlin, protected by the Battleship, and bombed it down to size 5. Those bombers are vicious, they just totally wreck the place, destroying improvements and reducing population at almost every strike. Especially when you attack with 8 bombers at once. Anyway I wanted to reduce the population since according to the manual cities larger than size 6 get a defense bonus. Then I sent in two transports, the first with a wave of cavalry, the second with infantry. (This was before I had tanks). They were more than enough to take Berlin after the pounding the Naval Aviators had given it.

                          Anyway my point is that a carrier or two full of bombers is a very potent weapon. I really like the way the CIV3 Military units complement each other. The bombers alone can do damage, as can the ground troops and Destroyers . But combined, they are just DEVASTATING.

                          Also they work with the War weariness concept, a short deadly attack works much better than a long drawn out siege.

                          Here is something humourous: I was moving a privateer back to one of my bases to disband it, and it was stacked with a battleship. A french frigate comes by, I was at peace with the french. The french frigate decides to attack the privateer, but it got a surprise. The battleship defended against the frigate, sinking it. The privateer sat there unharmed. LOL . Didnt cause a war or anything.
                          So you could if you wanted to , leave some privateers stacked with a battleship outside a busy port, and raid their merchant shipping without causing a war. Problem is the AI always seems to stack a Frigate or Ironclad with their weaker ships.
                          "Nine out of ten voices in my head CAN'T be wrong, can they?"

                          Comment


                          • Hey guys! Just back from lunch! D4...I definitely see what you mean about the perils of modern warfare, and I would tend to agree....keeping those battles to the other guy's turf (and especially on another continent) is the way to go. Before I start even thinking in terms of offense, I make sure (in the modern era) that I've got the obvious counter-invasion routes covered, defensively (as per my post re: the France game, with all my borders securely guarded. At this point in the game, with so much money coming in, it's easy to build a horde of units, set the bulk of them on defensive terrain, and then bulk up a few high quality attack forces to probe forward....er...at least that's my plan....

                            Vmxa1 - I have been doing all my test games so far on average worlds all around (the default map settings), Regent level, though after the conclusion of this game, I think I'm going to step it up to the level just below Diety to see how that feels.

                            As to the Luxury setting on the Advisor screen....I've never used it, and per my France post, I'm running a Democracy and have been in an almost constant state of war for 100+ years....have yet to suffer any consequences because of it.

                            This is partly attributable to the fact that I ADORE the notion of culture, and whether a city can afford it or not, they wind up getting ALL of the culture boosting builds (temple, library, univerity, cathedral, etc.).....so I tend to have insanely happy people. On a standard sized map, I tend to send my settlers out solo for speed. True, there's a risk, but I also have a number of warriors out scouting, and I can (unless it's barbarian cav) generally run like hell and meet up with one of my warrior-scouts if I see a barbarian. Also, keep in mind that I'm using my worker to pre-build roads out to new city sites, so if there's a barbarian comin', I can just scamper back to the city that spawned the settler and wait till he gets taken out by friendly forces.

                            Luxury items: Absolutely awesome! And of course, the more variety and different kinds you can get, the better off you'll be! ASAP you want to connect one of a given luxury type to your developing road network (and make sure that it's a lux. item that's inside your borders else it won't do you any good), and once connected, its "happiness effects" are applied to every city connected via road back to your capitol! The importance of this in the very early game simply cannot be understated, cos you don't want to have to stop to build temples in your "settlement bases" (the ones that grow quickly and are most at risk to disorder). Solutions to keeping the peace there include staffing more troops, and tying in luxury items to your road network. Between these two solutions, you can forestall building temples at your biggest food producing bases till you run out of room to expand.

                            In marginal food producing cities (say, a city that has "normal" grassland (no bonus stuff) and/or a forest tile with game in it, you'll wanna build graneries asap....in this way, you'll be able to use them to crank out a steady supply of settlers from there as well (and the graneries will be constructed pretty quickly too, thanks to the shield boon from forests).

                            This brings up an interesting point about geography and your startingn position.

                            If you have the misfortune to start on the tip of a peninsula, you're going to find yourself facing a steep uphill climb simply because you'll have no choice but to found cities well away from your capitol, and this will make an early game capitol relocation a necessity to get the empire productive....THAT can be painful!

                            Likewise, if you found your capitol and find later that you're near a vast stretch of desert and have to "skip over it" to found a number of cities, you're screwed, productivity-wise in the early game, until you can centralize the location of your palace in relation to the cities that make up your empire. The implications of this are staggering, as it will force you to remain under despotism far longer than you'd perhaps care to (in order to keep the productivity at fringe cities up by killing citizens to rush infrastructure and units), and force you into the position of making your "first wonder" to relocate your palace. This is a simply monumental task in the early game, but one which you MUST accomplish before you leave the ancient era if you wish to set yourself up for a good mid-game. As with the Civs of our Earth's history....location might not be everything, but it's a damn lot!

                            Closing notes:
                            Build as much stuff under Despotism as you can, and before you switch out, make sure that all your cities have graneries!!! You can rush them with pop first, and then "bounce" more quickly when building everything else! You'll also note that your culture takes a nice surge ahead in this way....

                            -=Vel=-
                            PS: Never automate anything, unless it's to set the path back home of some of your scouting warriors, and not even then if you'll pass near rival borders. Okay, okay....so automate units shifting from one city to another inside your borders, but beyond that.....
                            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                            • About war in the ancient and modern eras... Personally, unless I'm Persia or have an early horse resource, I find war in the ancient era pointless. Spearmen fortified in a city have a defense that's hard to beat without a huge number of units, and a huge number of units is difficult to get in the ancient era.

                              Now, Midieval era... that's a different story. Knights roll all over the opposition, and later on Cavalry are even better. Then in the Industrial era, you get infantry and later on Tanks... I rarely wage war in the modern era, simply because by that point I'm all warred-out.

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                              • I don't mind building knights, catapults and pikemen. This is because catapults upgrade up the line all the way to radar artillery, pikemen upgrade all the way up to mech infantry, and knights upgrade to at least cavalry (do they upgrade to tanks? I think so, but I'm not sure cause I'm usually way ahead before I get to tanks so I quit and start another game).
                                “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                                ― C.S. Lewis, The Abolition of Man

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