Hilarious. You definitely made my morning too, although the thought of Impis on my internet connection is somewhat disturbing.
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Best AI I have ever seen hands down!
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I don't know how it is in the 1.21 patch but in the last there was something really stupid with the AI:
The Persians controlled the Game from the beginning to the Industrial Age but then and in the Modern Age they were overtaken by my #3 Civ... I heared many people achieving things like that but few investigated it like me...
Here's the reason: They are really bad in industrializating their cities! I saved money to do some Investigate Cities in the Year 2100+ and voila: it turned out that only one of 5 cities with 25+ population that I investigated had Factories or better while all my core cities had Factories, Robotic Plants and Nuclear Plants! I outdid their much bigger empire in production with a few cities!
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Can't wait to see how much better I can do with leader generation now that I know about the 1 leader per elite unit thing.
-Arrian
patron saint of Japan, or something like that.grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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I was talking about a golf trip to Ireland today, and it inspired me:
Elizabeth: Ahem. Sir Sid, you should be aware that at one point My Scottish peoples did have the tech lead in golf.
Montezuma: G0lf iz 3317!!
Caesar: You, my fellow rulers, are kiss-asses.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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I think the AI cant get much better without sucking every resource from your computer. Also the computer isnt stupid. I was the second nation there were 3 super nations America Number 1 Me and NUmber 2 and English as number 3. Well America was pulling ahead. Everyone was with a mpp with someone. Well i knew i wasnt going to win if i didnt kill someone. Well i decided to go after the english. I start off taking 2 cities. Well im thinking well im a sure win. Then America declares war on English after they have moved most of their troops to my front. So all i did was help America win the game and crush me later but it was fun.I dont cheat just bend the rules
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Originally posted by TheEvilCheater
I think the AI cant get much better without sucking every resource from your computer. Also the computer isnt stupid. I was the second nation there were 3 super nations America Number 1 Me and NUmber 2 and English as number 3. Well America was pulling ahead. Everyone was with a mpp with someone. Well i knew i wasnt going to win if i didnt kill someone. Well i decided to go after the english. I start off taking 2 cities. Well im thinking well im a sure win. Then America declares war on English after they have moved most of their troops to my front. So all i did was help America win the game and crush me later but it was fun.
Sending settler/foot soldier combos wandering right into enemy territory heading for an open tile (when a city gets razed) where they prompty get destroyed. I saw that happen three times in a dozen turns. When a fourth combo started wandering into my territory I got so bored I quit the game. (BTW, an AI cheat is freebie settlers to do all this nonsense).
AI military units can always be predicted to go after resources, undefended workers, or undefended bombardment units. They can thus be easily maneuvered into killing zones and successfully counterattacked. Fortresses also can help do this.
Where will AI units attack? The easiest most direct route. Therefore, I can expect to see them march across open fields where they also can be successfully counterattacked. The AI DOES NOT LEARN. Three times the Romans marched legions across plains to be destroyed by waves of mounted warriors. If they attacked against the other city just as close to them surrounded by hills I could not have successfully attacked units with a '3' in hills.
The AI evaluates enemy military strength based on total units, not quality or modernity. I therefore keep weak units in the towns and cities - but mass the best most modern units to be ready to counterattack in those killing zones. Sure enough, the AI attacks, and gets creamed.
The AI loves to drop off crappy little forces by sea during war. They are a waste and easily dealt with.
The AI is bad at using cannon/artillery, which is vital once you get riflemen on line.
And a lot of other stuff.
THE POINT: However good or bad the AI is, it does stupid things that are the result of sloppy programming and which should have been removed at least two patches ago.
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Coracle are you even remotely aware that NO ONE has made and AI for ANY game that has the ability to learn?
Ocasionaly an AI will adapt its methods to fit the game. The AI in Civ III happens to be one of the those games. The only game that has ever even planned on having a AI that learns was Battle Cruiser 3000. Whether Derek Smart ever got it to do that when he was patching it is hard to tell since few ever played the final version of the game.
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Coracle,
Do you just not get it? Civ3 does NOT have an AI!!!
To my knowledge, the only in-game modifier to the static set of "AI" rules is relatively early in a respective game, where, based upon the degree of war in the world, the aggression factor is adjusted.
Otherwise there are no learning algorithms... and certainly none game to game.
Perhaps you have the same problem...The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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I wanted to know if the AI still does that horrible mistake of not Industrializing... They still don't! The only explanation I can think of is that Soren wanted to lower AI-caused pollution since the player had no influence on it.
Please, please fix that Soren!
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Originally posted by Ethelred
Coracle are you even remotely aware that NO ONE has made and AI for ANY game that has the ability to learn?
I don't know if your blanket assertion is true, but the kind of learning Coracle spoke of wouldn't even be difficult to do. All you need is a counter that keeps track of
1. Total troop strength AI had at start of campaign
2. Total " " for human
3. Troop strength committed to offensive
4. Level of success (cities taken and Held minus troop losses using some metric)
5. Strength-weighted map of paths the offensive armies took.
If a plan is a two-time loser, require significantly more (maybe 2x) and a different path before another attack is launched. One can get fancier of course... It isn't really learning in an advanced AI sense, but it does what Coracle requested, and is not that tough to do IMO.
-MarkProject Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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If you want an interesting game, try this:
1. play Germany
2. play vs at least 7 other civs
3. play with continents
4. any difficulty level
5. decrease AI tech trading
6. increase initial civ spacing
What I have noticed:
1. decreased AI tech trading keeps everyone about equal in techs. Your UU is late so must work to keep strong military.
2. Increased initial civ spacing makes it harder to knock off several other civs in ancient era
3. AI really, really hates Panzers. As soon as you are about 4-5 techs from Panzers, expe ct an active alliance based preemptive campaign against you. Civs that were friendly are now suddenly furiously hostile.
4. If this game isn't challenging enough, restart so you only have 1-2 luxuries inside your empire. Suddenly marketplaces lose most of value.
5. Now with 1.21 expect multifront AI strikes and campaigns with similar level military. {it was so much simplier pre 1.21 with single front attacks}. Artillery help now, but are not enough without much backup support.
Be interesting if others have the same experience playing Germany, or if only in my games do the AI's hate panzers. If it is only me, there must be some place they are storing history of military success with X|Y unit, and then adjusting future games by players history with that unit. Huh, wouldn't that make an even more challenging AI without requiring cheating. AI behavior based on last 5 games of player Z success/failure ratios?
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The Computer Civilizations
Coracle does seem to miss the point on alot of this: the computer doesn't have to cheat. It knows all of the rules and uses them well.
The computer civ's (CC)actions are based on a somewhat sofficsticated decision matrixx that the programmers developed to make it imitate successful play in other games, during play testing and our postings here. Others have made the same mistake in logic and even I have been guilty of it at times too: you can't call it cheating if the CC has a better starting location and can use Pop Rush, goes REXing because it can, and probes for your weak points. Soren and his team have done remarkable job in making what amounts to a chess match that it still fun to loose at and keeps you coming back for more abuse.
If anything, Soren needs to add some more detail to the combat model, like supply lines and Zones of Control for the more modern units, etc... just to make life more challenging.
And if you can't handle what's being done to you by the CC's, don't get mad, get even: read up on strategy books, like Machiavelli's "The Prince" and Sun Tzu's "The Art of War". Pray that Soren never gets the CC's able to operate like a human player who has read and has applied the prinicples and concepts in those books to his game play.
And since Soren has been reading this thread, please add some more resources like copper and salt to the resources for the ancient age, and similar historical items to the other ages. I am forever running low on cash from the constant upgrades to all my units, and some more trade goods might help. Otherwise I'll just have to stick to the old ways: "Nice city. I'll take it." Not much subtle strategy to a massed artillery bombardment before the troops go in and mop up..."Not the cry, but the flight of the wild duck,
leads the flock to fly and follow"
- Chinese Proverb
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Re: The Computer Civilizations
Originally posted by Gen.Dragolen
Coracle does seem to miss the point on alot of this: the computer doesn't have to cheat. It knows all of the rules and uses them well.
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Well Coracle we are STILL waiting for you to give some evidence. Till then most of us think you are full of it. The AI has a couple of known advantages and some bonuses IF you play on higher levels, that easily seen in the editor. That is in no way the same as the rampant cheating you are claiming happens.
EVIDENCE Coracle. Show some.
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