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Best AI I have ever seen hands down!

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  • #46
    LaRusso, slow tech by how much? slowest from 40 to 50 turns and fastest 4 to 5 turns or what?
    Freedom Doesn't March.

    -I.

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    • #47
      Originally posted by PrinceBimz
      ... Tanks in line one after another waited on my borders like a lion stalking his prey. The Bombers...my god did they have bombers...everywhere and they were continuously bombing my area improvements, cities, and everything. I was so weakened down and my economy was torn apart not to mention starvation in a few cities. Those planes took a major toll on me. If only I had some fighters, but no and even if I did I am sure my economy would not allow very much of them.

      Out at sea, American battleships and French destroyers pounded my shoreline destroying improvements one after another. The rails I was using to bring in troops from my inland cities were destroyed and that became a major problem because I could not get reinforcement troops to my coastal city fast enough. ...
      I have been caught a few times badly like that, but I have learned a few tactics to help prevent this situation.

      First, you need to boost the economy so that you can afford a large military. This is more important than keeping up in tech, since you can always buy you're way up the tech ladder. As long as you don't slip too far behind. Lots of roads and railroads, marketplace, banks, luxuries, etc. If you need an early boost, try packing you're early cities a bit closer (e.g. every 4 spaces).

      The bombers are a real problem on the front line, so early Flight discovery is essential to build fighters. The AI will back off, once they start losing bombers. To make this happen, the economy must be in full swing by mid-Industrial era so that you can spend ~80% on science. It is often better to start building fighters before tanks (researching Flight before MT) to prevent losing all those improvements.

      Regarding battleships, I like lots of artillery and railroads to allow them to move quickly around my coast and bombard them as they get close. The wounded battleshps will go home, but it's nice when you can scoot out with a small fleet and finish them off. Can artillery kill ships now or just ship bombardment?

      Also with a good supply of money you can afford to have a strong MPP. Makes those other civs think twice about attacking you. If you are a little weak yet, then it is usually best to make you're immediate neighbor (and biggest threat) you're MPP. If war breaks out, often it is away from you're border cities.

      When you are at full strength economy/military you may decide to switch MMPs to the civ on the far side and take out the middle man, before he gets too strong.

      Regarding the AI, I think it's great.

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      • #48
        Why can´t I play interesting and challenging games like that? They seem so - complex in a kind of way. My games are often so that I´m just behind in tech all the way to the modern age, but then I go beyond the AI and when there are no more crucial buildings to be built (I´m a builder) I start building up a large army. However, I very seldom find the AI to be very complex, it would be really cool if it used combined arms and made a lot of resistance. Now it usually only hides in the cities waiting for me to knock on the door... It usually takes me a while to take over the cities, but I almost always do that sooner or later. And that´s on monarch level...

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        • #49
          My most interesting and challenging moments are into the Modern Age, and the Modern Age is short.... this is exactly why a refined Modern Age is one of my most important expectations for XP.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #50
            Originally posted by problem_child
            LaRusso, slow tech by how much? slowest from 40 to 50 turns and fastest 4 to 5 turns or what?
            by slow i meant increase tech rate a bit....e.g. by 20 or 40 points. that will just make the research slower, without twiddling with the caps

            AI to AI decrease is the key. i lowered it to 115 and they still trade like mad on 12 civs, standard.

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            • #51
              Best AI I have ever seen hands down!
              an AI that cheats an insane ammount hardly seems a good AI to me.good AI=can have half a chance WITHOUT all the cheating crap.
              if you want to stop terrorism; stop participating in it

              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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              • #52
                Out of curiosity just what constitutes an insane amount of cheating. It sure cheats less than Civ II ever did.

                You know if you are having a hard time surviving in the game you can ask for help.

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                • #53
                  Originally posted by Ethelred
                  Out of curiosity just what constitutes an insane amount of cheating. It sure cheats less than Civ II ever did.

                  You know if you are having a hard time surviving in the game you can ask for help.
                  Civ 3 cheating does not require your "help". It requires a better AI, one that does fewer stupid things that detracts from the game.

                  I spent five years playing Civ 2 and NO WAY IN HELL does it cheat as much as Civ 3.

                  Civ 2 increased combat results percentages in favor of the AI at higher levels. It did not constantly break its own rules, make the AI all-knowing, or have ocean-going galleys that can teleport themselves anywhere on the globe. I recall no one complainig about AI cheating in Civ 2.

                  NO MORE EXCUSES FOR BAD PROGRAMMING. The Civ 3 AI is a disappointment.

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                  • #54
                    Originally posted by Coracle
                    Civ 3 cheating does not require your "help". It requires a better AI, one that does fewer stupid things that detracts from the game.
                    That is not even close to related to the question.

                    I spent five years playing Civ 2 and NO WAY IN HELL does it cheat as much as Civ 3.
                    Few agree with you. The AI didn't even actually build stuff in Civ II. It just faked it.

                    Civ 2 increased combat results percentages in favor of the AI at higher levels. It did not constantly break its own rules,
                    You just said they increased the combat results. Now that is cheating. Loaded dice is cheating. Not the only trick played either.

                    make the AI all-knowing,
                    Civ III does not do that.

                    or have ocean-going galleys that can teleport themselves anywhere on the globe. I recall no one complainig about AI cheating in Civ 2.
                    You also see ocean going galleys where none exist. I have pointed that out to you before. Considering that alone shows you to be a poor observer I suspect you simply have ignore the MANY statements by MANY people clearly showing just how often the game cheated in Civ II.

                    NO MORE EXCUSES FOR BAD PROGRAMMING. The Civ 3 AI is a disappointment.
                    How you stop with the fairy stories about imortal ocean going galleys. I have watched them sink. I have travelled accross the oceans in galleys before the AI has left sight of land.

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                    • #55
                      Yes, it definately cheats less than the Civ 2 AI. Plus it has decent path-finding skills. Its military estimation needs some fine-tuning (so weak civs don't think they are superior and declare war, thereby guaranteeing their defeat).
                      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                      • #56
                        You know if you are having a hard time surviving in the game you can ask for help
                        its not that its to hard.its that it cheats to much.any cheating at all is to much IMO anyway.besides that,its not very fun to play.
                        if you want to stop terrorism; stop participating in it

                        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                        • #57
                          its that it cheats to much.
                          I am still waiting for you tell just what in the game constitutes an insane amount of cheating. I know that Coracle has some major fantasies in this regard. He thinks there are imortal gallys for instance and that is false.

                          Did you ever play Civ II for instance and didn't you notice that it has much more cheating than Civ III?

                          Did you ever play ANY turn based civ type game including Master of Orion? They ALL cheat more than Civ III.

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                          • #58
                            So play on levels where it doesn't cheat - Regent or below. Or, if you don't find the game enjoyable, as you say in your post, play something else.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • #59
                              Originally posted by Cataphract887
                              its not that its to hard.its that it cheats to much.any cheating at all is to much IMO anyway.besides that,its not very fun to play.
                              There has been a thread about proven AI cheats, IIRC in December or January. They found whole 2, not more, and even these you may call unfair advantages, but not cheats.

                              #1 - The AI knows about resource location before it gets the appropriate tech; even if it doesn't exactly know WHAT's there, it knows THAT there is something.

                              #2 - The AI knows all troup locations.

                              Both can be used to your advantage. In the first, just use the AI as your scout, look at the patch of desert where it insists to settle, block it and settle yourself there. Or let it settle and take the city later. The second, have a bunch of fast units (horsemen, MW's, impis or alike) on a road running between your border cities when the AI attacks and you're short of units. It always goes for the weakest defended, so you can send it around, and fool it long enough to build a decent army.

                              Even though Encomium/Coracle insists on it, there's no early ocean going galley. I also saw the AI galleys sink on attempts to cross sea and ocean tiles. The AI galleys, and yours too, get sea going with Astronomy or the Lighthouse, and ocean going with Navigation or Magnetism. Try to trade maps with the AI, you'll never see tiles revealed that it shouldn't know.

                              Also, the Civ3 combat dice are not loaded to the AI's advantage (unlike Civ2). Countless tests have proven this.

                              So tell me, where do you think the AI cheats, far from the examples I gave you?

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                              • #60
                                Originally posted by Sir Ralph


                                #2 - The AI knows all troup locations.
                                This one I doubt. I have seen that the AI has to reach the same visual range I do before they turn back after I block them. As soon as the reach visual range they turn back.

                                They do seem to know things about tech though. They know how far allong I am in research or they couldn't tell what something is worth. It may be through the Foreign Advisor routine though which would give the AI the same source of information I have. I see this more a need than a cheat. There has to be someway for the AI to decide what things are worth.

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