Nomad, no problem, the main reason why we all are on this board is to learn... as long as you keep on open mind I'll gladly help.
I played Civ I and II extensively too, and there one of the biggest problem was that from a certain point on all AIs will gang up on you. Civ III really breaks away from this, so try it. Some ideas:
When you're mediocre in power, and are planning on attacking a larger Civ, sign MPP+ RoP with their neighbours (shouldn't cost you too much). This will keep them busy, so you have an easier time conquering them. After 20 turns, stop the MPP and try to make peace to all Civs that you had to declare war on (who attacked your MPP partner)
When you are more powerful, form alliances. If AIs think they can gain some advantage, they will do it relatively easy. If they are noble MPP partners to your enemy, the chance is much lower they will join.
Keep an eye on the relations between different Civs, and try to remember who was once in a war with some other. This will make it much easier to get cheap treaties.
Try to assess the different trades (e.g. when German does not have oil but is producing tanks, where does it come from?), and try to disrupt these by either alliances, MPPs, embargoes or by taking out resources/luxs that the Germans use to trade with. This can make warring look too easily
Certainly try to keep a good reputation when learning the diplo-tricks. It is not always your own fault when your reputation goes to waste (something that could still be improved a little), but if you go about declaring war on MPP partners, nobody will want to trade with you, or be your pal. Nuking is of course a sure way of getting whole the world against you, so do this with care (if at all).
About flaming, and responding to flaming: don't get scared away too easily, this board is one of the best I visited over the years. But, don't ruin your own reputation by being easily provoked, it is not allways the case that people flame you on purpose... giving everyone a bit credit means in general that you'll receive it as well. Or at least that is how I see it
DeepO
I played Civ I and II extensively too, and there one of the biggest problem was that from a certain point on all AIs will gang up on you. Civ III really breaks away from this, so try it. Some ideas:
When you're mediocre in power, and are planning on attacking a larger Civ, sign MPP+ RoP with their neighbours (shouldn't cost you too much). This will keep them busy, so you have an easier time conquering them. After 20 turns, stop the MPP and try to make peace to all Civs that you had to declare war on (who attacked your MPP partner)
When you are more powerful, form alliances. If AIs think they can gain some advantage, they will do it relatively easy. If they are noble MPP partners to your enemy, the chance is much lower they will join.
Keep an eye on the relations between different Civs, and try to remember who was once in a war with some other. This will make it much easier to get cheap treaties.
Try to assess the different trades (e.g. when German does not have oil but is producing tanks, where does it come from?), and try to disrupt these by either alliances, MPPs, embargoes or by taking out resources/luxs that the Germans use to trade with. This can make warring look too easily
Certainly try to keep a good reputation when learning the diplo-tricks. It is not always your own fault when your reputation goes to waste (something that could still be improved a little), but if you go about declaring war on MPP partners, nobody will want to trade with you, or be your pal. Nuking is of course a sure way of getting whole the world against you, so do this with care (if at all).
About flaming, and responding to flaming: don't get scared away too easily, this board is one of the best I visited over the years. But, don't ruin your own reputation by being easily provoked, it is not allways the case that people flame you on purpose... giving everyone a bit credit means in general that you'll receive it as well. Or at least that is how I see it
DeepO
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