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Letter of JEFF BRIGGS to the CIV COMMUNITY

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  • #76
    Originally posted by player1
    By the way, exept for MP problem, PtW is pretty much bugless compared to original Civ3.
    The original Civ3 was barely playable! That's like saying dog-sh*t is pretty odorless compared to pig-sh*t.

    The final version of Civ3 doesn't have any serious bugs, but it took them 9 months after release to get there. That's what bothers me about Firaxis... they learned absolutely nothing from the dismal release and patching process of Civ3. They're doing it all over again with PtW, and they have the audacity to tell us to suck it up and be patient... again.

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    • #77
      Oh no, another Coracle.

      *sigh*
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

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      • #78
        Originally posted by Tiberius
        Oh no, another Coracle.

        *sigh*
        Yeah, woody "happily discusses" his issues all over the place (at least it seems so to me)... plus, he has his PM feature disabled, so that if anybody wants to speak to him, must do so in public, inevitably fuelling the flames. Must be a troll problem of some kind...

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        • #79
          Originally posted by MarkG
          [3) for the gazzilionth time: free time is called "free" cause it has nothing to do with money
          On a side note: not true, you are confusing "payment" with "value". As any Project management teacher stressed me almost to death: "Time is the more valuable resource, because you can't ask for more to it to the Dark Lady with the Scythe"

          Yes, I know I'm wasting too much time just now...
          "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
          - Admiral Naismith

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          • #80
            you are confusing "payment" with "value".
            i'm not.
            coracle is. he is the one arguing that the value of his lost free time should be given back to him in the form of firaxis money....
            Co-Founder, Apolyton Civilization Site
            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
            giannopoulos.info: my non-mobile non-photo news & articles blog

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            • #81
              I love civ 3. I have for a long time, and have probably wasted more time playing it thatn any other game this year. Remember it the game of the year!

              I think that the problem, with ptw, lies with the gaming industry as a whole. As consumers we have become complicet to the gaming industries unfair business practices. (Some people will say its there right to be unfair, or stop whining: Give me a break we need to put pressure on manufacturers to create good products, the alternative is to have games that dont work for 9 months) Where does this road lead us? This should be the question we are asking, not wether or not Firaxis is to be held responsible. I think that we are moving towards an industry that will calculate in the loses to revenue that releasing a game early, that does not work, will incur. In fact I assume that firaxis decided to do this already. "Hmm lets see if we release in october we make a lot of money and piss some people off, or we release in March of 03 and make a lot less money because of the holiday season slipping by and MOO3 comming out." This is probably close to the logic that they used to determine wether or not to release before it was ready for MP. In order to make the game come out in a playable fashion, we as consumers need to take up the fight to make the gaming industry listen. Fighting amongest ourselves does nothing. Even the most dilegent FAnBOy has to admit the game does not play MP and would have been nicer if it was off the shelf playable. (I am not trying to incite Fanboys with that statement BTW) Firaxis PR makes me hold my breath and wait, I hope something is fixed soon. Anyone who is serious about this type of business practice should let firaxis know through an email. Although your email probably won't even be read, it will be tallied along with others. Usually each email is seen as being the opinion of 10 other people who did not right them. Fit that into there calculation, and with enough, they have to change there game plan.

              The real reason probable has to do with Infrogames economic position now, if they make it past 3rd quarter next year they will be lucky. Not to sound like a conspiracy theorist, but maybe it was realeased early to take some of the financial burden off of infrogames. BTW if they fold firaxis will not have the $$ to work on new patches in the future.

              I know people are going to read this and get mad, and others are going to like it. I could care less about either group though. My intention here is to try to bring up a discusion that is not centered around bashing eachother left and right. If anyone wants to bash go look at page 1 of the forum, its already been done. If anyone wants to delve into the issues, at more than a surface level I would love to.

              This is my opinion now, it may not be my opinion tommorow. It is good to be open to new insights and I welcome them, even when they are in conflict with my said statements. I would appreciate a slowdown on the worthless bashing posts though.


              Love Civ 3, Love Single Player PTW, and wish the gaming industry was centered around the consumer and not $$$. LMAO Good chance of that eh!!!

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              • #82
                but maybe it was realeased early to take some of the financial burden off of infrogames.
                while meanwhile delaying moo3....
                Co-Founder, Apolyton Civilization Site
                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                giannopoulos.info: my non-mobile non-photo news & articles blog

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                • #83
                  KizSmurf, just one "nit-picky" note to your otherwise fine post: you should replace Firaxis with Infogrames as far as "deciding to do that already".

                  In one of my other posts, I went to such lengths that I indirectly suggested I would even probably be able to understand IG's reasoning and acting. I feel like this place now is the right one to elaborate on that.

                  As someone being in the industry for several years, I have already learned what "Christmas season" means. In my particular case (producing and marketing several multimedia titles on history), the sales in the Q4 equal the rest of the year sales combined (Q1+Q2+Q3). This is not from one year, not with one (new) product, this is an average of several years and almost a dozen titles coming out over a period of about four years.

                  One can only speculate on what all the reasons are, but it's rather obvious the Xmas presents are an important issue. What is very important to realize is that during Xmas time, there's a lot of purchases by people that normally buy no games. A lot of purchases by people that know very little or nothing at all about games. A very common way of thinking is "Remember cousin Joe? He likes that game... Civulization is the name, I think... look, there's some kind of a sequel to it. That might make a great present!"

                  IOW, lots (in fact, I believe that MOST) purchases in Q4 are made by people making very unqualified decisions. By people that will not even play/use what they buy. You may think I am just plain wrong, but trust me, I know what I am talking about. Q4-buyers behave like a herd of mindless, dumb sheep. I am sorry to say so, but that is reality. Unfortunately, this dumb crowd has an awesome buying power. The buying power is a manyfold-multiple of the buying power of those that actually know what they are buying (most Apolytoners would fall into this group of knowledgeable buyers, I guess).

                  Now, let's imagine you are in the publishing business. Imagine you are an IG product manager. You can even neglect the fact that your company is in desperate need of cash. The Xmas is coming and you have a decision to make about a Civ3 XP. If you release it as it is, you know you will have to patch later to make it fully work. Bad. OTOH, if you do not release it, you risk losing Xmas sales... If you hold it and let it out in Q1, you miss Q4-sales. And not only that, you seriously threaten next-Q4-sales, as the thing will not be hot new stuff anymore, will get less shelf-space and less people will consider buying it as a present. Many people will not remember that cousin Joe likes the Civulization game (since he does not play it that often two years after the release... besides an extra to a game two years old does not seem as great a present as an extra to the game released "last Xmas").

                  And if you throw in one more year and plan for "next" Xmas? There may be new, (better) games coming out in the meantime, catching the general attention... when asked for something "turn-biased", a shop assistant may suggest something different than your XP. Unlike this year... unlike this Xmas...

                  So you, an IG product manager, do the most obvious thing. You release the product "as is", knowing that it may/will inflict a hit on your reputation among "informed buyers" (aka fans). However, you make the sales, you make the money for the company (and that is what your bosses - and shareholders, for that matter - care for). The rep hit suffered is a nuisance, but nothing that would seriously affect your future sales, because most Q4-buyers (which means "most buyers", after all) will never learn what happened. Or do you tell someone you got a Xmas present from, what a piece of crap it was?

                  Now, why is vondrack telling us what we all know very well. We know that the freaking IG product manager did this. And we know why. And we hate him for doing so.

                  OK... but do you realize that he is just doing his job, perhaps the best he can? His job is to manage funds, cash-flow, generate profit. IG is primarily about making money, not about making games. The product manager quite correctly evaluates what kind of effect postponing the XP will have and eventually decides to go for a (possibly too) early release. If he decided the other way, sales would be gone... no revenues, no funds for future projects... the whole machine starts losing breath. Am I to blame him for his decision?

                  Why I am telling you all this? Well... in my very case, we decided to postpone our releases (as we were missing the schedule as well) until they were perfect (or, rather, until they were as good as possible). And, guys, it hurt. We ended up barely getting our investment back. There will be no more titles, as the final balance is just woeful. We did it the "proper way" from the consumer point of view, but effectively buried the whole project in the end. Our customers will get no more titles. Was that right? Was that wise?

                  I seriously don't know... all I have learned is that I am quite careful to jump on others that decide for the other way.

                  Yes, they kind of screwed the original Civ3 release. But it was fixed. It works just fine now. We would pay the same price this year as we paid last year. If you wish to consider the time-related value of money, well... add one more mean buck of interests. Yes, they screwed the PtW release. But it will be fixed, I am quite sure it will... we would pay the same price in six months as we pay now. So what is the difference? OTOH, if the only focus was to release a perfect game, we might easily end up getting it MUCH later or never at all. Imagine IG going broke... how long would it take until someone acquired the Civ merchandise and actually started/continued Civ3 development... what would Firaxis do? Would they wait or just start working on something else? What would happen to the incomplete/unfinished Civ3 code?

                  Reading through all the flame/whine/complaint threads and taking my part from time to time, I often think of this: all those people saying rushed releases are bad are quite right. But we can hardly hope that it could change. The more money flow into the industry, the more money go from the pockets of casual, uninformed, sheep-like buyers and the more publishers have to consider them. That's how it works.

                  The publishers have learned that the way to make money is to consider how the Xmas season works. Do they force people to spend their money in Q4? No, they don't. But people still spend money in Q4, whatever the publishers do or don't. I can do nothing about it. We can do nothing about it. Firaxis can do nothing about it. IG can do nothing about it. Sorry, folks, nobody can.

                  Companies like IG introduced the mechanics of big business into the gaming world and brought big money with them, allowing for (much) better games. But they did not come to make great games. They came to make money. To make money, they must be(have) "greedy".

                  If you want me to draw an analogy, look at democracy. It is arguably the best form of government developed so far. Do you consider it fair? Perfect? Great? I do not. IMHO, patching would be quite appropriate (and actually sort of takes place in the form of ever-evolving laws). But I have to put up with the fact that even though it is far from perfect, it is the best deal I can have.

                  And that's how I feel about the gaming industry. Feel free to disagree with me here, but all I can see is that everything works just the way I would expect. Actually, there is one thing that I consider pretty good, or a bit better than I would expect. I can see that Firaxis (or even IG, who knows) does care about if their product ends up bug-free and playable or not. OK, they (whoever "they" are) played a dirty trick that was kind of "necessary", considering the laws of the (X)mass (gaming) market, but they are still struggling to deliver a fine product eventually. That's great.

                  And that is the reason why I consider it safe to buy any future Firaxis game. Knowing that if there are problems, they'll get fixed, is more important for me than knowing the game will work out-of-the-box. I do understand the developer and the publisher must consider things and laws beyond my, our, their... anyone's control. It's fine with me as far as I get a fully working game eventually. That's what matters to me.

                  Call me an easily pleased consumer. Tell me it's just people like me that actually let greedy publishers go with rushed releases. Feel free to come up with ideas how to change what I perceive as pretty much given.

                  But I believe I am just soberly realizing the reality.

                  EDIT: typos
                  Last edited by vondrack; November 25, 2002, 20:39.

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                  • #84
                    Vondrack: (as usual)
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

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                    • #85
                      Wake me up when people would be willing to spend $90 or $120 on a finished, polished, guaranteed no major bugs, game. OK?

                      And they would buy a million copies of the $120 Civ Nirvana. OK? I'll bet those Christmas buyers would not.

                      Ain't gonna happen. That's why games get sold 'as is.' They are good enough. Sell it. We'll fix it later, if they buy it. Too bad Activision couldn't get it 'good enough.' Good thing Firaxis did and is.
                      (\__/)
                      (='.'=)
                      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                      • #86
                        Jeff:

                        I agree with others who say this is good (aka: much improved) Firaxis PR. While I don't have anything at stake here yet since I am waiting for the Gold Edition -- that is, I've been in 'patient mode' since the initial release anyway -- I do want to say that I am sure you guys will fix the problems related to lag.

                        It was an ambitious undertaking, as we know, so I hope the Firaxis team can keep charged up for it and not get bogged down / pulled off the project for the next title.
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

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                        • #87
                          And 1.14f patch is already out!

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                          • #88
                            happy they replied ,but...

                            it is good that firaxis took out a response that at least partialy (corporate style)apologizes for its errors. thats good and I will remember that in their favor next time I will think about buying one of their products.
                            however it would have been far better if they would not have taken PTW that early. there is no reason a company with so much talent and experience like firaxis has can't take out a game with much less bugs. a game or an expansion to games should have so little bugs that most users wont notice them or small enough that they wont hurt most peoples gaming experience. a patch should be a thing you need after a few months of playing not a few hours yeah I know that the industry standard is not to do so but I expect firaxis who know their games will be purchased immediatly in large quantities because of their good name and have the large back of infogame to take a bit more time test all aspects of the game properly and only when it reasonably bug free publish it.if blizzard can do it so can firaxis. they could have waited till chrismas to publish PTW and few people would have complained if would have saved them these last few weeks of agony
                            The way the early publishing is going however Im not going to let them play their marketing games on me. I'm planning from now on not to buy any game immediatly from firaxis and ,unless I hear in the forums very few compliants, wait at least two months which is the average time it takes firaxis to make the game mostly bug free

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                            • #89
                              The testers and Firaxis were well aware of what state it was in when Infogrames decided it was going to ship. It was their money, it was their right.
                              Last edited by WarpStorm; November 27, 2002, 19:26.
                              Seemingly Benign
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                              • #90
                                BTW, if Blizzard made Civ we might be seeing Civ3 (not PTW) this Christmas, but most likely it would slip into Q1 2003.
                                Seemingly Benign
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